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Ky Inuzuka Status: Offline  Honored Retirees

Joined: 20 Dec 2006 Posts: 1146
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Posted: Mon Jun 04, 2007 3:14 pm Post subject: List of Custom made Jutsus |
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Summoning
Name:Kuchiyose: Coyote Pack
Type: Nin
Rank: A (Kin)
Requirements: Signed the contract that Ky Inuzuka holds
Description: The user signs a contract with a Coyote pack so that they can summon them to battle along side the user. It summons a Coyote Pack
Training Time: 5
Kuchiyose: Enma
Rank: A (Kinjutsu)
Requirements: Signed the contract owned by Kaichi and been taught to use it
Description: Having signed a contract in blood; any ninja with this ninjutsu technique can summon Enma the monkey king. This summon has the ability to turn into a staff. The special thing about this staff is it can change size and shape at Enma's command. Enma can also transform part of his body back to normal, causing an arm or a leg to branch out from somewhere on the staff. When mastered, this taijutsu combination can be a deadly technique. Enma can still move while in this state, allowing the staff to return to the shinobi wielding it.
Kongō Rōheki (Adamantine Wall)
Rank S (Kinjutsu)
Requirements: Kuchiyose: Enma
Description: Using this technique, Enma is able to split himself up into many smaller staffs and create a type of barrier to protect the shinobi. This wall is stronger than any steel, the reason for the name Adamantine wall. This wall takes a short time to construct, so it cannot be used to counter very fast jutsu. The wall may be made in any shape able to be constructed out of sticks.
Name: Kuchiyose: falcon contract
Type: Nin
Rank: A
Requirements:received contract or given permission to sigh from contract owner (currently wind shire leader, later on Henjay, Renima)
Description: a jutsu that allows the user to summon small falcons that specialize in reconnaissance. along with the falcon boss if the leader of the wind shire clan. (note: the falcon summoned have no special ability other than the fact they are a falcon with the exseption of the falcon boss.)
Name: Kuchiyose no Jutsu: Sasori Yakujou (Summoning Technique: Scorpion Contract
Type: Ninjutsu
Rank: A (Kinjutsu)
Requirements: Blood on Hands when performing, name in Scorpion Contract which is possessed by Jingu Hirosho (Tokage’s Grandfather)
Description: When the jutsu is used, scorpions will burrow from underground and assist their summoner in combat or any way possible. The amount and size of the scorpions depend on how much chakra is sued, but there are three basic kinds: a small regular sized scorpion which is black and very poisonous, a scorpion the size of an average dog which is less poisonous but has crushing claws, and a large scorpion about four to five feet long which has large claws and a sharp spined tail but isn’t poisonous. They are usually used to surprise an enemy or trap them and in battle rely more on speed than on power. The scorpions are midless and obey their summoner to the death.
Pet
Name: Demi-human form
Type: Nin
Rank: A (kinjutsu)
Requirements: Nin-pet
Description: This jutsu transforms an animal into a demi-human and bipedal bersion of that animal. For example, a wolf would look like a werewolf when this jutsu is used on it. The animal gains the abilities to talk, and possibly use jutsus (though they must be trained first). The animal can use this jutsu on it's own, and with no help from it's companion and without the use of handsigns. The animal's owner must simply draw a complex seal on each of it's paws. The animal can stay in this state for a maximum of an hour per 24 hour period. This hour can be spaced out across the whole day. I.E. 10 minutes, then 30 minutes, then 20 minutes.
Name:Telepathic link
Type: Nin
Rank: A (kinjutsu)
Requirements: A nin-pet
Description: The user and his/her pet can create a permanent telepathic link between eachother using this jutsu. Both the user and the pet must be willing participants. The user will draw som of his own blood and use to draw a seal on the pet's head. The user will then draw some of the pet's blood and use it to draw the same seal on his own head. The establises the link, and the seal becomes invisible and permanent. The user adn his pet are able to send thoughts back and forth in the form of words/ideas (i.e. messages or memories), or senses (i.e. images/smells). The user spends a small amount of chakra with each thought sent.
Name: The howl of the wolf.
Type: N/A
Rank: C
Requirements: Approved Canine Pet, that means Ninja-Dog, Ninja-Wolf, Ninja-Coyote etc.
Description: The jutsu which is preformed by the Ninja-Canine, can disrupt a foe's composure with a long eerie howl, which can intimidate and demoralize a foe. As the Ninja-Canine attains more training, he/she can even use this jutsu to dampen the spirits of multiple foes. Eventually, the pet can becomes so fearsome that he can put opponents to flight merely by taking a step forward.
Name: Tracking technique
Type: Taijutsu
Rank: C
Requirements: Approved Canine Pet. Canine Pet needs to know Doton: Dochu Eigyo no Jutsu [Earth Release: Underground Projection Lure Technique]; but also must be big and strong. A lot of physical strength is need.
Description: This is a high-speed tracking Jutsu; aimed to find, surprise, and incapacitate the enemy ninja. The canine pet will then burrow underground using it's claws and then track down their target by using their nose. After that they jump out at the enemy ninja, digging their claws and teeth into them and weighing the enemy down, thus it leaves the victim wide open to attack.
Name: True beast transformation
Type: Nin
Rank: A (kinjutsu)
Requirements: Nin-pet
Description: This jutsu transforms a nin-pet into a more powerful version of the same animal. It gives them unique abilities similar to that of a high-ranked summoning. Each pet has a different reaction to this jutsu. Some may grow larger, stronger, gain special abilities, or the ability to use jutsu (without hand seals, of course). Their new form gives them an unearthly (and totally awesome) new look. They could change colors, have cool designs on their fur, or have glowing eyes. Whatever you want. This jutsu can be different for each pet, so in your profile, list what changes will occur and what powers the pet recieves.
Weapon
Name: Exploding Kunai
Type: Weapon Jutsu
Rank: D
Requirements: Shuriken or Kunai
Description: Akane Shikitei created this jutsu to prove that the Shikitei family was not just stuck using Taijustsu. He uses a chakra string, copied from the puppet masters, to connect to a thrown Shuriken or Kunai. Unlike the puppet masters, he doesn’t have control over the thrown weapon while it is in flight. If the weapon makes contact, he forces the chakra into the weapon causing it to explode, dealing more damage.
Name: Fuuriki Ken
Type: Weapon Jutsu
Rank: D
Requirements: Talent with sword, storng sword
Description: The user swings their sword at a high speed. At the same time, they slightly vibrate the sword. This causes the air molecules to stay on the sword. The result is the Akuma clan members being able to cut things from a distance using their sword. The cut of the air is about as sharp as an average kunai when begun, and the sharpness is halved for every 5 meters it travels. Since the moving air molecules have nothing to do with each other, blocking this is not possible, unless the entire area cut is being blocked. This attack can only travel up to 15 meters.
Name: Diving Huron Blade Technique
Type: Weapon Jutsu
Rank: C
Requirements: medium sized weapon, projectiles.
Description: User either jumps above opponent or grabs onto a high place. Several projectiles (kunai, shuriken) are thrown at the enemy to distract them. While they are busy, the user falls at the enemy, picking up speed using chakra to make them heavier. A larger weapon is then used to hit the enemy in a downward slash movement. This technique is useful for injuring or off balancing, but a small recovery time is needed afterwards the landing, especially if the enemy has dodged.
Name: Knuckle Driver
Type: Weapon Jutsu
Rank: C
Requirements: Knuckle Busters, or Kaguya Bloodline to create the same weapon, but using bones
Description: The user, with his sharp brass knuckles will use a simple combo, possibly kicking the user in the air, or tripping them to the ground. The attacker will then jump up, and using huge force to drive their weapon into the chest of the opponent, possibly breaking sternum, or ribs and causing internal bleeding(only if you are an experienced taijutsu user, or at least being a jounin/special jounin.
Name: Manipulating Attack Blades
Type: Ninjutsu// Weapon Jutsu
Rank: C
Requirements: Blades
Description: This jutsu allows the user to control and manipulate blades with chakra in a manner similar to the Puppet Technique.
Name: Manipulating Attack Blades: Poison Blade(s) Jutsu
Type: Ninjutsu// Weapon Jutsu
Rank: C
Requirements: A Blade or Blades, Manipulating Attack Blades
Description: The user has poison extracted within the blade or blades. Striking the opponent once or twice will have little effect. But if struck multiple times this jutsu can be quite devastating.
Name: Sword Shuriken Jutsu
Type: Weapon Jutsu (kenjutsu)
Rank: C (A in certain cases)
Requirements: Very hard to do effectivly without a specially balanced sword. Consider it rank A without a special sword.
Description: The user throws his sword at the enemy with a flick of the wrist so that it spins like a shuriken. Once thrown, it must be retrieved, which makes this technique only useful if one is planning to be where the sword hits anyways, as a distraction, or if you have a special sword like the Mizukage.
Name: Throwing Sword Feint Jutsu
Type: Weapon Jutsu (Kinjutsu)
Rank: C
Requirements: A special sword that can return to the user (such as the Mizukage's).
Description: The user throws his/her sword straight at the target like a kunai, causing him/her to dodge. Once the opponent starts dodging, the sword is quickly returned to the user. This is often followed by another throw to where the opponent was dodging, intercepting the target.
Name: Arc of Sunset Jutsu
Type: Taijutsu
Rank: B
Requirements: Dual small weapons (tekagi, daggers, needles, etc) Taught by Syra
Description:
This is a unique fighting style that allows the user to become an agile beast (figurative). By cutting off brain function and reverting to more primal and feral tactics, the user is able to send chakra through their muscles, both strengthening their attacking and evading skills. Their wrists and hands have the most chakra input which helps their handling and position of the weapon, which increases strength. Two disadvantages come with this technique - the user is unable to mold chakra during the period of beastiality, and this jutsu uses more chakra than most taijutsu.
While the first part is easy to learn, the actual fighting style of the Arc of Sunset is extremely difficult to master, even when the jutsu itself has been mastered. Similar to most styles used by the weapons provided, the attacks of this are only counterattacks. The user dances around the enemy, striking when the opportunity comes. These attacks come often, and quickly. These attacks are not made for impact, but for destroying major pressure points and arteries. During this, the user is always using their momentum for quicker attacks and dodging. This means the instant they stop moving, the jutsu is broken. The instant they are hit by an attacker, they must use all of their concentration not to flinch, and continue with their pattern.
Training Time: 2 for skilled counterattack taijutsu users, 5 for anybody else.
Name: Dagger dance
Type: ninjutsu// weapon Jutsu
Rank: B
Requirements: 12 or more kunai
Description: This is a jutsu where the user is circled by a bunch of his kunai knives. The defensive part of this jutsu is that the enemy is unable to be within range of the circle without being cut. The offensive part is that they can be shot at the enemy and pulled back using a small amount of chakra. So this is an offensive and defensive jutsu.
Name:The Blade of the wind technique {kaze sono bure-do no jutsu}
Type: Nin
Rank:B
Requirements:Weapon,Wind element/Sand Village only
Description:The user molds his chakra into his weapon and the blades chakra Grows from Blue to a pure white and the user must be a good distance from his enemy to use this so he doesn't hurt himself in the process,Ill post description for the weapon types that used for it.
Kantana - The chakra is enforced on the blade and the user does a slashing motion Sending a white aura of chakra at the enemy Cutting but also creating a wind in the process incase they try to dodge it still get a sting of wind that pushes them backwards.
Dual weapons (Buster knuckles for example) - The user has his two weapons or (how many you have) ready and the chakra flows off them and then does a slashing motion (similar to the kantana's Style but slightly diffrent)as he cross the blades creates an x motion of white aura of chakra going directly in the direction pointing.
(this style Cuts the skin)
Training Time:5
Name: Dance of the Flying Sword
Type: Weapon Jutsu (kinjutsu)
Rank: A
Requirements: Special sword that can return to the user at will (such as the Mizukage's)
Description: This attack pattern involves throwing the sword at the opponent and having it fly back into the user's hand. This can be used at a larger distance than normal sword attacks could reach. It is called a dance because of the smooth whirling movements used to both throw and retrieve the sword. It primarily uses circular motions. Any attempt of the opponent to catch the sword is foiled, as it is forcibly ripped out of his/her hand and returned to the user. This requires a great amount of skill to perform.
Name: Hyaku Sensu no Mai [Dance of a Hundred Fans]
Type: Ninjutsu
Rank: A
Requirements: Two scrolls with one hundred Razor Fans between the two
Description: The user summons one hundred fans from two scrolls they carry, then attaches chakra strings to them. The user then controls them like individual strings on a puppet, and can manipulate them to their will. Alternatively, the user can simply attach strings to fans they currently have on their person. Using more than ten at a time will cause a drain on chakra. Can only be used a maximum of three posts.
Illuminating Rose Technique
Rank: A
Type: Weapon Jutsu
Range: Short, medium, or long
Requirements: Projectile weapons
Description: The user disappears into a flurry of rose petals. The rose petals begins to blow everywhere around the opponent. The user then throws any projectile weapon they have at the user, while hiding in the flurry of roses. The target will feel as if he is being hit from all directions. This jutsu requires large amounts of chakra, however can be handled very easily. This jutsu is usually used more defensively, rather than offensively.
Name: Sword Windmill Shield Jutsu
Type: Weapon Jutsu (Kinjutsu)
Rank: A
Requirements: A light yet strong sword, and exceptional finger dexterity.
Description: The user spins his/her sword at high speed in a circle by spinning the handle though his/her fingers. It spins so fast that it becomes one large circular blur. Any projectile hitting this shield will be harmlessly deflected. It can deflect large volumes of incoming projectiles, but cannot be kept up for long. Only a skilled sword master can pull it off.
Name: Thousand Needle Assault
Type: Weapon Jutsu
Rank: A
Requirements: Needles, Kage bunshin no jutsu
Description: The user uses kage bunshin no jutsu and 100o clones surround the user. All clones then jump in the air facing the ground and pull out a needle.User and clones then throw all the needles down to the ground stabbing the opponent 1000 times. If used correctly this jutsu could be a 1-hit win technique.
Every Element
Name: Symbol Destruction Jutsu
Type: Ninjutsu
Rank: C
Requirements: Proper spelling
Description: Ninja draws a word symbol either in the air or on their palm. After that, they press the symbol, and the jutsu is activated.
Fire- Creates small wave of flame from hand lasts a few seconds.
Water- A water jet shoots from the user's hand, for a short while.
Earth- A small earthquake occurs, with a small fissure in the ground as a result.
Metal- A small weapon will appear and land in the user's hand or rocket at the opponent. It will disappear after one attack.
Wind- A gust of wind knocks against the opponent. It only moves in one direction.
Name: HadouRyu Ken (Surging Dragon Fist)
Type: Taijutsu/Ninjutsu
requirements: Good amount of Stamina, speed, strength, and Chakra,
some sort of elemental affiliation.
Rank: A(Kinjutsu)
description: This jutsu has the user put a lot of his chakra into his/her arm, primarily his/her fist, while the rest is used to protect the user from dangerous side effects. The user uses their element in the chakra to create their own unique Dragon Head that would be shown on their fist, where most of the chakra is. From there, the user rushes at the enemy with a lot of speed, and go in for an uppercut. Depending on the Element, the results will be different should it hit.
Fire: Enemy has a good chance of being burned badly, and does good damage to the enemy
Water: The pressure can crush the enemy, and will likely knock them out. More defensive then offensive, since the wall of water can be used to defend various parts of the body.
Wind: More or less the same as water. Its more supportive since using wind will increase the users speed until the hit has gone through or missed
Lightning: This element does the most damage. Not only will it shock the enemy with a lot of electricity, the dragon will continue out of the uppercut, bite the enemy(the chakra will surge and implode), and then let them fall to the ground hard. Most offensive version
Earth: Best defensive with an excellent offensive. To use earth the best, the user should have their fist touch the ground, and have the earth cover their arm, covering it as well as making a stone fist ready to crush the enemy. Will slow user down.
-----This attack will tire the user out, and puts him in a bad situation should it miss. It is recommended the user have a soldier pill with them if they use thus move. It will be hard to dodge, but its not impossible. You can do this with both arms if the user desires, just cut the chakra you use for one arm in half. If used properly, even the feet can be used. You can also chain it with other techniques as well.
Water
Name: Mist Style Clone Jutsu
Type: Ninjutsu
Rank: D
Requirements: Pre-existing mist or fog in the area. probably exclusive to Village of Mist, unless learned or copied from a Mist ninja.
Description: The user makes a clone made out of fog or mist. The mist collects in one place and takes on the form of the user. Since the mist clone has no hard substance, it cannot do any damage or jutsus. When the mist clone is attacked it is disrupted but not destroyed. Any attack will pass through it, but will pull some of the mist away with it, making it look like that area of the clone is stretched and faded. When the mist clone is dispelled, it disappears back in a cloud of mist. This looks very similar to the Mist instantaneous body technique. Since the clone is formed from pre-existing mist, and has little substance, it requires little chakra to control and maintain. It's numbers are usually only limited to the amount of mist or fog in the area.
Name: False drowning technique
Type: Genjutsu
Rank: C
Requirements: None
Description: This jutsu makes the target feel as if they have been submerged in water and cannot swim to the surface. It creates a horrified fear of drowning in the target, and they will struggle to try and hold their breath. The target can still breathe while under the effects of this jutsu, but will feel like they can't. As soon as they figure out that they can still breathe, the jutsu is dispelled. It is used to open the target's defenses temporarily, until they figure out that they are not actually drowning.
Name: Flying water bullets
Type: Ninjutsu
Rank: C
Requirements: Existing source of water
Description: This jutsu uses a source of water and shoots it at an opponent in many small balls. This spray of water bullets is usually used to distract the enemy and put him/her on the defensive, but if enough chakra is used, they can be as strong as punches, bruising and battering the enemy. This requires relatively little water, which makes it useful, as the shinobi can use portable water sources.
Name: Mist Style Fire Countering Technique
Type: Ninjutsu
Rank: C
Requirements: From mist village, unless copied.
Description: The user creates a ball of cold water that wouldn't do any real damage to the opponent, but is used to counter fire techniques (mainly missile techniques). The balls of water intercept the fire, which puts it out and makes very hot steam in the area. The amount of chakra used is determined by the heat and difficulty of the technique.
Name: Mist Style Water Countering Technique
Type: Ninjutsu
Rank: C
Requirements: From mist village, unless copied.
Description: This technique is used to stop water based attacks (mainly missile attacks). The user performs this technique after the opponent has preformed his. The water being used to attack is dispersed into a harmless mist. This technique can also be used on water clones. The amount of chakra required to perform this technique is dependent on the amount of water and the difficulty of the countered technique.
Name: Water Release: Gunshot
Type: Ninjutsu
Rank: C
Requirements: None
Description: The user fires a ball of compressed water from his mouth. This jutsu is useful as it does not require an existing water source.
Name: Water Release: Slippery Liquid Field
Type: Ninjutsu
Rank: C
Requirements: N/A
Description: Using this jutsu, the user can spit a stream of extremely slippery oil like liquid (Though it is not flammable). Anyone trying to walk on this without concentrating on the water walking technique will loose their balance and fall. If an opponent his hit directly with this technique, they will be almost impossible to hold on to, but cannot grip anything, having their hands covered in the liquid. The liquid can be dispelled by the user, but is otherwise really hard to clean off.
Name: Suiton: Mizuame Nabara, literally "Water Release: Syrup Capture Field"
Type: Ninjutsu
Rank: C
Requirements: N/A
Description:Using this jutsu, the user can spit a stream of extremely sticky syrup that covers the ground and holds opponents in place. Any ninja capable of walking on water can avoid being stuck in the syrup, but need to do so before being caught.
Name: Mizu Tate no Jutsu [Water shield jutsu]
Type: Ninjutsu
Rank: C
Requirements: Existing source of water
Description: This jutsu is similar to the water wall jutsu, except the shield formed can only extend about two feet away from the source in any direction. It can stop most frontal attacks and is especially good at defending against fire jutsus. The user would probably carry a water source on his/her arm (Such as a canteen lashed to the forearm) so he/she could summon the shield at a moment's notice.
Name: Water weights technique
Type: Ninjutsu
Rank: C
Requirements: Good control of water element
Description: This technique uses pre-existing water in the area to create weights on a person’s arms and legs. The water gathers around the target's arms and legs in a sort of small and dense cylinder. It is almost like a smaller and less powerful version of the water prison technique. This can be used to slow down an enemy's movements, but can be a double edged sword, as the added weight will make their blows more powerful. The water can be gathered from a standing source, or can be condensed from a mist or fog. These weights are also useful for strength training
Name: Mist camouflage technique
Type: Ninjutsu
Rank: B
Requirements: In a misty environment.
Description: This jutsu is like the Hiding camouflage technique, except it can only be done in misty environments. It makes them invisible and masks their scent. It can be done in relatively little mist, which makes this technique useful for ninjas who know the Hiding mist technique.
Name: Water style defensive stance
Type: Ninjutsu
Rank: B
Requirements: Training in Hapkido or trained by/copied from Haldur
Description: This is a defensive stance that Haldur has created based off his knowledge of Hapkido and taijutsu. It is used to effectively counter taijutsu and close ranged weapon techniques. It is based off of the principle of water, that the user should flow with the opponents attacks and use their own force against them. This stance requires little strength or stamina, but needs a refined technique. It is enhanced by Haldur's bloodline, allowing him to use it to counter almost any taijutsu or weapon attack, even long ranged attacks.
Name: Aqua Body Torture Jutsu
Type: Ninjutsu (Kinjutsu)
Rank: A
Requirements: You must be a clan member, of Rashinban, in order to use this jutsu
Description: The Aqua Body Torture Jutsu is a jutsu that people cannot see because it attacks from the inside the body. Since your body is mostly made of water, this jutsu makes the water inside your body move extremely fast, until you can actually see your skin moving on its own popping out trying to get out. It tortures you, but the more you are skilled in this jutsu, the more intensifying it is and the longer it will hold and the faster the water inside of you will move. This jutsu works on your opponent not yourself.
Name: Water release: Drowning tecnique
Type: Ninjutsu
Rank: A
Requirements: Target is already almost completely under water. Water must be natural (not created with a jutsu).
Description: This technique controls the density of water, similar to the water prison technique, but instead it is used when the target is already under or mostly under the water. This technique makes the water around the target force them under the water, and it holds them there until they drown. It is hard to pull off because by the time that the user has learned it, most of his/her opponents will have no trouble staying on top of the water using the water walking technique.
Name: Forbidden technique: Body water removal
Type: Ninjutsu
Rank: S
Requirements: Extreme ability for control over water.
Description: This forbidden technique always kills the opponent if it works. It uses control over water to forcibly remove the water from someone's body. It leaves them a dried crumpled corpse. This technique is very hard to learn, let alone master. As soon as the technique starts, the opponent can resist the removal using their own chakra. It is hard to pull off successfully, and if it fails, it leaves the user open for a counter-attack.
Earth
Name: Doton: Doushou Danmaku [Earth Release: Rising Barrage]
Type: Taijutsu
Rank: C
Requirements: Dochu Eigyo no Jutsu [Earth Release: Underground Projection Lure Technique]
Description: With Dochu Eigyo no Jutsu activated and the ninja being safely hidden underground, Doushou Danmaku can be used. The proper technique for this jutsu is for the ninja to grab the ankles of their target. Instead of pulling them under as with Shinjuu Zanshu no Jutsu [Earth Release: Inner Decapitation Skill], the ninja will hold on and for the most part explode out of the earth extremely fast. The desired effect is for the shinobi to pull themselves up very fast, with their legs and feet leading the way. Pulling with their arms on the enemy's ankles, they can strike the back of the target’s head or the face with both feet, performing a double kick. The ultimate affect is that after the kick the enemy would fall to the ground and could easily be pinned down, captured, or killed.
Doton: Suna Doton Rise [Earth Release: Sand And Earth Rise]
Rank: S
Type: Ninjutsu
Requirements: You have Gokusamaiso [Prison Sand Burial] As One of your Jutsus.
Dsscription: The ground quickly raises and causes everything in the area to completely raise hundreds of meters high. By being at this height, the lack of oxygen will make it harder for the person to take even a breath. The only way for the lack of oxygen to not affect you is if you are used to it. Thus you must practice with his jutsu many times. This jutsu may be used offensively and defensively. For defense, you can shoot yourself height into the air, avoiding attacks. For offense because you can send your untrained opponent that high and make them unable to breath. After an extreme amount of training the user can control how high the pillar of land will go.
Stage 1:
Requirements: Have Doton: Suna Doton Rise [Earth Release: Sand And Earth Rise] jutsu.
Description: The user cannot control how far the land will rise. It is different every time. This can cause trouble. Also the user in unable
Stage 2:
Requirements: Have Stage 1. Light Training. (About 2 RP posts of using this jutsu)
Description: The can now breathe at the extreme height. You still cannot control the size of the pillar.
Stage 3:
Requirements: Have Stage 1 & 2. Heavy Training. (About 10 RP posts using this jutsu)
Description: The user can know control the pillar of land. The user has now mastered the art of Doton:Suna Doton Rise [Earth Release: Sand And Earth Rise].
Lightning
Name: Blinding Bolt
Rank: D
Requirements: Conductive ground underneath feet.
Description: The user stands with both hands in front of him, and claps them together. using the power of electricity, a small amount of electricity is sent to the ground, blinding whoever is in front for a second or two, and somewhat blinding the user. This technique can only be used if the ground beneath the bolt is a conductor.
Name: Raiton:Hekireki Ryoukin no Jutsu(Lightning Release:Thunder Charge)
Type:Ninjutsu
Rank:D
Requirements:A weapon of some sort, prefferably metal, Almost exclusively Kumo Ninja
Description:After making their Handsigns, the user selects a weapon such as a Kunai, Sword, Shuriken, etc., and infuses it with electricity. The result is that the weapon increases in cutting power, as well as gaining the ability to deliver a slightly disorienting shock if the said weapon is applied to an open wound, or anywhere the body is exposed.
Name: Volt
Rank: D
Requirements: None
Description: A small amount of electricity is gathered in the tips of the user, and is to be shot out at the opponent as a distraction, since the amount of electricity is too little to do any damage. The electricity moves either at the same speed of a thrown kunai, or slower.
Name:Raiton:Hekireki Kobushi "Ookami"(Lightning Release:Thunder Fist "Wolf")
Type:Short Range Ninjutsu
Rank:C
Requirements:Almost exclusively Kumo Ninja
Description:The user forms his handisngs and focuses his chakra around his fists. Drawing in ambient static electricity from the air around him allows him to focus a small, flexible shield of lightning around his hand. The shield is small, only about the size of half the hand of whoever uses it, and is mainly focused around the knuckles and back of the hand.
The shield acts as a electrical discharge, allowing volts of electricity to be sent into whatever makes contact with it. The electricity is paralyzing, and has a chance to stun the opponent if enough lightning is discharged, however, this obviously requires some skill in Taijutsu to hit the opponent in the first place, and it takes multiple hits for the paralyzation to take effect.
Name:Raiton:Hekireki Dangan no Jutsu(Lightning Release:Thunder Bullet)
Type:Ninjutsu
Rank:C
Requirements:Almost exclusively Kumo Ninja
Description:Kumo's equivilant of the Konoha's Gokakyu no Jutsu, or Great fireball Technique, and a staple jutsu of most of Kumo's Chuunin. This technique requires the user to ingest a large amount of air via an extremely deep breath, the user then uses chakra to charge the lining of their throat with electricity and expells the result in one large blast.
What is expelled is basically a large, concentrated mass of electricity with the vauge shape of a bullet, earning it its name. This Jutsu has a high enough voltage to kill on direct contact, but will mostly cause extreme pain, vision and hearing disturbance, and reaction slowing. Once the bullet hits a solid object it releases its electricity into the sorrounding 10 circular feet, shocking anybody in the radius and causing the above symptoms excluding death. This jutsu costs a relatively large amount of chakra to perform.
Name:Raiton:Ko Hekireki Ude Taihou(Lightning Release:Great Thunder Arm Cannon)
Type:Ninjutsu
Rank:B
Requirements:Almost exclusively Kumo Ninja
Description:This is a less powerful version of an advanced Kumo Jutsu. It is usually taught to Genin to give them at least one large attack Jutsu. This jutsu consists of the user turning his arm into a giant conductor, through which chakra and electricity can pass through.
The user raises whatever arm he chooses, and channels his chakra into it in such a way that it attracts ambient static electricity in the area. The electricity gathers and builds in the users limb, and after a momentary preperation time it is funneled out of the limb at once by the users chakra. The result is a large bolt of lightning fired from an arm, towards the opponent.
This bolt causes extreme damage on direct contact, mainly due to the superheating effect of the lightning, and can turn most things not resistant to electricity to smoking wrecks, but it costs an extreme amount of chakra to perform, and in addition to this it requires at least five seconds to charge the jutsu, with the user doing nothing except standing still. These limitations force it down from the higher ranks to only a B-rank, though its sheer power is of A-rank level.
Name: Genjutsu Joumae [Genjutsu Lock]
Type: Nin
Rank: S (Kin)
Requirements: precise chakra control, large chakra pool
Description: The user makes the seal for this jutsu and holds the last one. As long as that seal is held this jutsu will remain active. As it is activated it will stop all genjutsu in the area and stop any from being started. The problem is this jutsu takes chakra from the user constantly and it prevents them from using their hands or channeling their chakra anywhere else.
Training Time: 10
Fire
Name: Katon: Hinotama no Jutsu (Fire Release: Technique of Fireball)
Rank: E
Requirements: none
Hand signs: Tiger
Description: A weaker version of the Goukakyuu no Jutsu, it allows the user to shoot a small fireball out of the mouth. While the Goukakyuu no Jutsu takes a large amount of charka to use, this jutsu takes only a small amount, allowing even students to use it several times in a single battle.
Name: Flaming Rasengan
Type: Ninjutsu/Kinjutsu
Rank: S
Requirements: Primary Element Fire/ Must be inherited by Leyra Uchiha
Description: This jutsu is clearly one of the most powerful fire jutsu's capable of burning holds through even the toughest material. Much like Rasengan, the user channels their 'fire' chakra into their palms, as they move their free hand swiftly, to compact the ball of spinning fire. Though the ball is no large than a canalope, it has the power to burn holes in an enemy with even the slighest bit of power, in the thrust. But due to the chaotic nature of the flames, if is advisable, that the user is wearing gloves, and has excellent chakra control. For if the user pours to much chakra into the ball, if will explode, causing great damage, not only to the surrounding area, but to the user, as well.
Wind
Name: Wind Release: Burst
Type: Nin
Rank: D
Requirements: Two Shuriken
Description: The user channels wind chakra into two shuriken. When thrown, they will act like normal shuriken, but when they hit, they will release a small blast of wind chakra that causes a small amount of damage, and has a small chance of making a shallow cut.
Training Time: 1 Day
Name: Call of the Wind
Type: Nin
Rank: C
Requirements: None
Description: This technique causes the user to be able to "hear the wind". This is to say, they can hear things long distances off and can sense the presence of an invisible enemy of their rank or lower.
Training Time: 2 Days
Name: Wind Release: Air Bullet Barrage
Type: Nin
Rank: C
Requirements: Daikamaitachi no Jutsu [Great Cutting Whirlwind Technique] / Two Razor Fans
Description: This technique uses two Razor Fans to fire up to ten Air Bullets in rapid succession, which are quarter-power versions of Daikamaitachi no Jutsu [Great Cutting Whirlwind Technique].
Training Time: 2 Days
Misc Taijutsu
Name: Makai Ryu Degeki, Shikai (Hell Dragon Strike, Half Release)
Type: Taijutsu
Rank: D
Requirements: none
First an uppercut or series of uppercuts is performed. After that, a back flip kick is used to send the opponent falling rapidly towards the ground. Finally you land the middle of your opponent's back with your heel, which damages their spine.
Name: Makai Ryu Degeki (Hell Dragon Strike)
Type: Taijutsu
Rank: C
Requirements: Katon Goukakyuu no Jutsu
First an uppercut or series of uppercuts is performed. Then, Goukakyuu no Jutsu is used on the opponent. After that, a back flip kick is used to send the opponent falling rapidly towards the ground. Finally you land the middle of your opponent's back with your heel, which damages their spine.
Name: Chimiri Senpuu [ Whirlwind of Different Possibilities ]
Type: Tai
Rank: B-Ranked
Requirements: Suna Village Only, TaiJutsu Major
Description: A TaiJutsu manuver built off of the basic Spin kick. The user will run, however, they will appear to be spinning and appear as a small tornado. When the user get's close, they will then use their spin kick(Few times a punch) that will blow away their opponent. If Chakra is gathered into the arms and legs, then the winds with slightly cut their target.
Note: This is the Technique that Shodai Kazekage passed down to his Descendant Jikota and the rest of the Suna village.
Training Time: 1-2.5 Days
Name: Dragon Twister Assault
Type: Taijutsu
Rank: B
Requirements: none
Range: Short
Description: This is a advanced version of the Dragon Twister Kick, and requiers a solid object to jump off of. Once the target is in the air the user jumps above him, but instead of kicking him downwards the user slightly kicks the target in the neck, then spins and kicks him/her in one of his/her sides with the same leg, then spins again and kicks the opposite side with more force in that direction of where he/she was kicked to send him/her flying in that direction. Next the user jumps towards where the target is flying, jumps off of a wall, tree, or anything, and kicks the target with an extremely large amount of force. This technique puts a strain on the user's body after it is done.
Name: Sevenfold Strike
Type: Taijutsu
Rank: B
Requirements: Extreme control of body movement
Description: The user of this TaiJutsu must have a lot of control of their body, or else the attack will fail before the jutsu is finished. To start, the user kicks the opponent to the ground, following through and grabbing them, throwing them into the air. They jump into the air as well, punching them in the stomach, and spinning around round housing them in the back. Here is where the body control comes in; the user must gain enough momentum with the roundhouse to continue spinning after they hit the opponent. The user extends all limbs, and lands on the opponent striking them with the extended limbs. If the user does not keep the spin going, the damage dealt in the final hit will be significantly less. The better control the user has, will determine how fast the user spins. The faster the user spins the more damage the final hit will do.
Misc Genjutsu
Name: Oboro Bunshin no Jutsu, literally "Haze Clone Technique"
Type: Genjutsu
Rank: D
Requirements: None.
Similar to the Clone Technique, the ninja who performs this technique can use it to create hundreds of illusory clones of themselves. Instead of disappearing after being struck, these clones are able to phase through anything, making any attacks futile. They are used as a distraction, as they cannot be attacked and destroyed like regular clones.
Name: menge: small roots
Type: Gen:
Rank: C
Requirements:N/A
Description: a genjutsu that causes small roots that are aobut a 1inch in width come out of the gorund and rap around the target. the target thinks they are being held and stops the movment of there legs.
Name: Bind of Life Technique
Type: Genjutsu
Rank: B
Requirements: None
Description: This is a genjutsu technique which makes the opponent believe they are bound to a large cross. Their arms are spread wide out, and legs straight down. They are bound by tree vines, and five swords. Two for each sword, two for each leg, and one for the body. Though the genjutsu doesn't cause pain it is able to make the opponent believe they are bound down by the swords, and vines, thus making them unable to move for a short period of time. This is a very effective genjutsu, however the genjutsu breaks as soon as the opponent is touched by something, or someone.
Name: Destructive Vision Technique
Type: Genjutsu
Rank: B
Requirements: None
Description: The user can manipulate his opponent's mind, disrupting on of their senses, vision. Once the jutsu is in effect everything the opponent sees becomes smudged with each other upon movement. Everything that moves will leave a duplicate of itself in the spot first seen before activation of the jutsu, basically destroying the opponent's vision completely. The genjutsu has a 1 minute time limit.
Name:kama: divine illusion form manipulation
Type:Gen
Rank:A
Requirements:must be taught by Henjay, Renima
Description: a genjutsu that allows the user to manipulate and create images of forms of images, beasts, humans, building, basically any form of matter including ninjutsus. creating the form of the object and moving it in motion with the target in the realization of it being real. if combined with demonic illusion of the faulse senses and a highly skilled shinobi they can be combined to make every bit seem to cause damage and not be a genjutsu but possible the real thing. it can even cause forms to be produced on the target
Name: kama: divineillusion of the false senses
Type: Genjutsu
Rank: A
Requirements:must be taught by Henjay, Renima
Description: a genjutsu that allows the user to effect the senses in several ways.
sight: blurryness, stinging and burning, pain to light.
Touch:burning, percing, rubbing, any sensation the flesh can feel at any point on the body
smell:smelling foul oders, stop breathing through nose, runnness or stuffyness.
hearing: hearing random sounds, or direct messages, echoing, increase or decrease in the volume of sounds, ringining.
taste: any form of taste from wonderfuly sweet, to flavors so nasty it causes the target to gag, or spicy feeling causing the whole mouth to burn.
--the jutsu can use all or just one of these with several effects creating high levels of dis comfort or pleasure. the whole point is to quickly stop the target from being able to fight effectivly or even interigation. can be used on mutlipule targets but normally requires to much chakra to be abstained for long or to be done in the first place. the more intense and ammount of effects at once requires more consentration and chakra.
the genjutsu can only be dispelled bye ki but depending on the targets skill may not work at all or slightly decrease it to completly realising it.
Name: Kuroima yume (Black demon dream)
Type: Genjutsu
Rank: A
Requirements: If used in a profile, the profile must be approved by Zieg.
Description: A very powerful genjutsu. The user cpncentraits his chakra, and emits it from his or her body. Anyone within the area becomes victum to the jutsu. This genjutsu confuses the brain, putting the rest of the body in a state of unconsciousness. The brain then works, as if the user is asleep. They then have a dream, much like if they were sleep. The jutsu last as long as Zieg continues to emit chakra, and hold the seal. The technique puts mental stress on the target, causing the brain to slowly tire out. If this jutsu is witnessed being done it will not activate.
Name: Magan (Demon illision)
Type: Genjutsu
Rank: A
Requirements: Connection of the eyes from user to target. If used in a profile, the profile must be approved by Zieg.
Description: This jutsu requiers mass concentration to preform. The user first creates a hand seal, and begins to focue chakra. Once this happens the user must then make eye sight with his opponent. Once done the genjutsu takes effect. The user's concentraited chakra temporarly knocks an opponent unconscious, for about one to two seconds. During this time the user can make movements, striking his opponent, or avoiding him. The target doesn't realize he or she was put under the genjutsu, therefor not realizing it happened at all. It will only appear as if the user has teleported.
Name: Genjutsu Kai kaunta (Genjutsu release counter)
Type: Genjutsu
Rank: S [Kinjutsu]
Requirements: The target must preform Genjutsu kai, while being effected by a genjutsu. If used in a profile, the profile must be approved by Zieg.
Description: An extremely powerful genjutsu, developed, and created by Zieg. This jutsu counters the effects of Genjutsu kai, but a requierment must be met. First the target must be inflicted by a genjutsu. Next he or she must then preform genjutsu kai. Once the technique has been used genjutsu kai kaunta must be activated. The genjutsu fools the mind into believing a genjutsu has really been countered, and then puts an opponent in yet another genjutsu, fooling the mind into believing its making the actions the opponent wishes. This is an extremely powerful technique, which puts a large amount of strain on the user.
Name: kama: divine illusion Genjutsu reversal
Type: Gen
Rank: S (Kinjutsu)
Requirements: Taught by Renima, genjutsu specialist
Description: A kinjutsu develeped by Henjay, Renima in a attempt to become the leader of his clan. This jutsu is activated by performing the hand seal for kai and then turning it side way's, then saying the phrase, "gyakuten (reverse in japanese)". this is used while under the influence of a genjutsu. (note: this wont work with a genjutsu that bind's the user in some way). after activating this technique the genjutsu is reversed back upon the user of the genjutsu. cant be used if the one under the influence of the jutsu is being attacked physically.
Training Time: untell 5 points are aquired.
Name: Kama: divine illusion, one thousand needles
Type: Gen (kinjutsu)
Rank: S
Requirements: Must be taught by Henjay, Renima or someone he taught it to
Description: A genjutsu Perfected by the Genjutsu master of konoha after the second war that was between all the great shinobi villages. the goal of creating this jutsu was to create a genjutsu like no other. so powerful he could even use it to match or possible surpasses the skill level of the Otokage Zieg the strongest genjutsu user in history at that time.
the user performs the seals Snake, Tiger, ox, rat, Ram X2. this takes around 5 seconds total to perform/ the user also has to have the target some what captured in some mannar to activate it. once this is done, everything is lost sight of except for the user and the target. then suddenly a huge explosion occurs in between the two. several streams of white light are sent everywhere. after this is done, the target is frozen but can still speak. they see the user suddenly surrounded by one thousand needles made from this explosion. after that all 1000 needles arise from the explosion they pierce the target at once. every bit of the pain is felt as real along with a burning sensation in each of theses wounds. . time passes normally with in this genjutsu so its only good for one attack from these needles.in total the genjutsu only lasts around 1 minute. the target can not sense anything outside of the genjutsu, while with in it.
This jutsu puts the target through high levels of physical torment, and stress. along with trauma and looses the will to fight. the user is drained of all the users chakra, along with being unable to fight period for the next few days, and will be physically and mentally fatigued from the use of this jutsu, for upt to a week afterwards.
Limited to one use a day period no matter how strong they are or how much chakra they have.
Name: Judgement Gate
Type: GenJutsu
Rank: S
Requirements: Extreme GenJutsu mastery.
Description: In order to perform the technique, the caster must be at a close range from the opponent. Placing five of their fingertips at five different pressure points around the opponent’s heart, the user pours his psychological (genjutsu) chakra into their mind and soul. The enemy black out and then soon awakens at a large gate made of bones and wandering souls. The gates open with a monstrous roaring as cloaked devil emerges riding on a chariot being pulled by four undead horses. The "reaper" completely runs through the target, ripping their soul out as he passes by, almost completely destroying their mind. The drawback is the chakra produced to use the GenJutsu is nearly all of the reserves a Ninja can hold, making the Jutsu only useable either with back-up or in a one versus one.
Misc Ninjutsu
Name: Secret Technique - Inner Breath Jutsu
Type: Ninjutsu
Rank: D
Requirements: Must be taught by Demogca
Description: Using certain organs in the body, air inside is either cooled or heated through friction.
Demogca - Using the Inner Devinent Lung, air is stored and pressurized with other gases. The pressure in the lung forces the air to "bounce" around, creating friction and enlarging the air, which creates more friction. For less heat, the pressure is removed from the lung, leaving less friction, and eventually cooling the air.
Humans - Using the lungs, air is stored inside, and pressurized or depressurized using chakra. The air then uses the same force of friction and less friction to either cool or heat the air.
Training Time: 10 for humans, 0 for demogca.
Name: Suna Hau [Sand Crawl]
Type: Ninjutsu
Rank: D
Requirements: Sand Only
Description: This is a jutsu used to get around the deserts of Sunagakure, and for some basics in combat. The user will be surrounded in a light blue chakra that enables them to crawl along four legs, like a lizard, at considerable speeds. This jutsu will more or less increase speed and traction, as well as agility.
Name: Chakura Suraido (Chakra Slide)
Type: Ninjutsu
Rank: C for level 1, B for levels 2 and 3
Requirements: Kinobori, Suimen Hokou, must be taught by Ukyo (each level separately); naturally high chakra control for levels 2 and 3
Description: This technique would allow the user to accelerate himself by releasing chakra from his feet with high force. There are three mastery levels in this technique. However, a naturally great chakra control and a lot of harsh training is required to even start training in this technique, since otherwise the trainee will end up wasting all of his chakra in a few seconds.
The trick of this jutsu is releasing a tiny amount of chakra, but with high force and maintaining a constant amount of chakra at one's feet at the same time. While the first level of this technique can be mastered by anyone with average chakra control, the higher levels require a gift in the area, but also have higher potential. Level 2 allows the user to slide along the surface of water (or any common action), and level 3 allows the user to slide along the surface of solid objects.
Training Time: 2 for level 1, 3 more for level 2, 3 more for level 3 (that makes an 8 total for level 3)
Name: Sumitsuki no bachiatari (Black seal of the accursed)
Type: Ninjutsu (Kinjutsu)
Rank: S
Requirements: Must be obtained from Zieg. (Need admin/mod approval)
Description: This is a cursed seal technique, created by Itichi Zieg, from some of his own hormones, and human bodies. The seal is very unstable, and can kill those afflicted with it. Chances of living are 65%. The actual seal is a black liqud, made from some of Zieg's blood, and several various chemicles, unknown to many. The seal can be transfered by injecting the liquid directly into the body. Once inflicted the one whom was given the mark will go into a comma for three days while the seal sets in. Over the time of the three days the mark will begin to appear somewhere on the person's body. The seal appears to be the mark of the Itichi clan, the cresent moon, with the circle in the middle of it, and the three marks around the circle. The seal can only be activated when the possesor's body is completely worn, or he/she is unconscious, or near death, unless the user has carried the mark for a long time. The mark will then begin to spread, the cresent moon disappearing, and the marks will begin to spread over the user's body. Their skin will turn darker, with a gray tone. The seal will then allow the body to move once more. The seal increases the user's chakra by at least 3x its normal rate, and also enhances the user's eye sight, allowing them to see further, and more clearly. The seal can be controled, but only through intense training with it activated. The chance of death also decreases, to a minimum 5%. Once the seal is activated the user's body becomes much more worn than normal. After useage the user must rest his/her body for a while. The time rested before becoming better depends on how long the seal is in effect.
_________________ Ky Inuzuka
Ky Getsuei

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