Posted: Thu May 28, 2009 12:04 pm Post subject: Canon Kinjutsu
Below is a list of most kinjutsu techniques given in alphabetic order. Kinjutsu are techniques which were forbidden because of their power, side-effects on the user or moral reasons. The list below contains kinjutsu of all usual styles: taijutsu, ninjutsu and genjutsu (ironically, there is no genjutsu that are classified as kinjutsu) - though some of them have been grouped together for various reasons. To obtain any of these jutsus, you must first meet the requirements. Then, you must post in "character plots" and ask for permission to learn the jutsu. A moderator will then look over it and decide if you can have it or not, and probably special conditions for you to have it.
The only kinjutsu that does not require permission to be used is Kuchiyose no Jutsu. This is because to be able to use it, you must have a summoning contract, which are custom for the most part. Canon contracts like snake require special permission though.
Chidori Techniques
Mastery Techniques
Name: Chidori 千鳥 (One Thousand Birds)
Type: Ninjutsu (K)
Rank: A
Requirements: Raiton as main Element, Ninjutsu Major or better, Admin permission.
Description: One of the most powerful of all lightning element techniques, the Chidori. After preforming the needed handseals the user channels a large amount of lightning-chakra to the user's hand. They will then use their free hand to hold the chakra charged hand steady at the wrist. The high concentration of electricity produces a sound reminiscent of many birds chirping, hence the name. Once the technique is completed, the user charges forward and thrusts the Chidori into the target. This produces heavy amounts of damage that is usually fatal to humans. This technique is classified as an assassination technique because of the speed at which it is performed, despite the loud noise it produces. This jutsu has a major drawback, however. The speed at which the attack must be done, combined with the fact that the user must run in a straight line, causes a tunnel vision-like effect for the user. This allows the enemy to easily counter the attack, making it a potentially lethal move for the user. This drawback, however, can be avoided with doujutsu techniques similar to that of the Sharingan. The user can only preform this technique three times a day. When used a fourth time it can drain the user of his/her very lifeforce, and, kill them. By doing a 3 point Kinjutsu training the user can increase this number by one. After increasing the number needed to preform this technique up to five times the user can preform this technique without the need of handseals.
Name: Chidori Eisō (One Thousand Birds Sharp Sphere)
Type: Ninjutsu (K)
Rank: B
Requirements: Must know Chidori, Admin permission.
Description:A variation of the Chidori technique. The user can manipulate the Chidori within heir hand, extending it like a blade as far as ten meters. The blade can pierce most armor, and give a numbing sensation to anyone it touches.
Name: Chidori Nagashi (One Thousand Birds Current)
Type: Ninjutsu (K)
Rank: S
Requirements: Must know Chidori, Chidori must be S-Rank level, Admin permission.
Description:A variation of the Chidori technique. Instead of focusing chakra to the base of the hand the user will allow it to freely burst from their body, creating electricity all around them like a shield, protecting them from physical enemy attacks. Because the electricity is not focused it cannot kill upon impact. However it will paralyze and stun any enemy caught within it for one round. In addition to this the user may also be able to channel the Chidori into the ground, stunning opponents from a distance. The Chidori Nagashi may also be used upon steel objects, such as swords, or kunai, giving them a electric charge, able to numb, and increase damage from a cut.
Name: Chidori Senbon (One Thousand Birds Senbon)
Type: Ninjutsu (K)
Rank: C
Requirements: Must know Chidori, Admin permission.
Description: Using a variation of the Chidori Eisō the user sweeps their hand in front of them, while using the Chidori Eisō to produce and fire off senbons made from pure electricity. The senbons will paralyze anyone they hit for one turn.
Name: Raikiri (Lightning Blade)
Type: Ninjutsu (K)
Rank: S
Requirements: Must know Chidori, Admin permission.
Description: A more powerful and concentrated version of the Chidori, the Raikiri requires much more chakra concentration to preform it. The Raikiri differs from the Chidori not only from power, but even in appearance, as the Chidori produces a white lightning the Raikiri is more concentrated and shows a blue lightning around the hand. The same as Chidori the user will concentrate large amounts of chakra into their hand, while holding it steady with the other. Once ready the user will strike their opponent with incredible speed and precision, instantly tearing through them. The same drawbacks or the Chidori applies to the Raikiri, thus needing a doujutsu similar to the Sharingan's ability to counter it. Unlike the Chidori the Raikiri can be formed without the need of handseals.
Name: Fushi Tensei - Living Corpse Reincarnation
Type: Genjutsu - visual/Ninjutsu (K)
Rank: S
Requirements: None
Description: This forbidden technique of the darkest nature theoretically allows one to live forever. It transfers the user's soul into a new body. Naturally, the target must be very close and incapable of physical movement for whatever reason for this technique to succeed. When triggered, it puts the victim into an illusionary world where they are attacked by huge snakes. Should they get eaten by the snakes, the jutsu will succeed and their personality will be sealed away, with the user completely taking over the body. Over the course of a few days, the body adjusts to accomodate the soul better, meaning the user keeps all of their skills, but not right away. This technique can only be used once every three years at the most.
Eight Gates Techniques
Name: Hachimon - Eight Celestial Gates
Type: Taijutsu (K)
Rank: Varies
Requirements: Vary; Bloodline characters may only learn up to the Second Gate
Description: Part of the chakra circulatory system of the human body are eight valve kind of formations, responsible for regulating the flow of chakra inside the body. These valves are referred to as Hachimon or Eight Celestial Gates, and there are special techniques that exist for controlling them. Normally, they let chakra through at a constant safe rate, but one can forcefully open them to use the body's full potential for a short period of time. Naturally, it gives the user a great power boost, but it also pushes them past all safeguards, wearing their body down a great deal. Each gate grants one more and more power, but the damage done to their body increases as well. To open a specific gate, one has to open all the ones that are numbered lower.
Spoiler:
Name: Kaimon - Opening Gate
Rank: B
Requirements: None
Description: First of the Eight Celestial Gates. This gate is located in the left hemisphere of the brain, and releases brains limits over the muscles of the body, allowing one to use their full strength. This increases their strength five times, but strains the muscles a lot.
Name: Kyuumon - Rest Gate
Rank: B
Requirements: Kaimon - Opening Gate
Description: Second of the Eight Celestial Gates. This gate releases the brain's limit on the body's stamina, making a battle-worn person become miraculously ready to fight as if the fight had just started. This drains their long-term stamina a lot, and will make them have to rest for a long time afterwards.
Name: Seimon - Life Gate
Rank: A
Requirements: Kyuumon - Rest Gate
Description: Third of the Eight Celestial Gates. This gate is located at the top of the spine. When one opens this gate, it releases the limit on the nervous and blood circulation systems, which makes information travel at a faster rate and increases their speed and agility two times. As a side effect, the user's skin turns red, indicating an increased blood flow speed. This drains mental energy and puts a strain on the user's lungs and blood circulation system.
Name: Shoumon - Wound Gate
Rank: A
Requirements: Seimon - Life Gate
Description: Forth of the Eight Celestial Gates. This gate is located at the middle of the spine, and when opened, releases the limit on oxygen intake in the lungs, creating much more oxygen for the body to use, somewhat reducing the strain on the lungs and increasing the user's stamina. However, it further strains the blood circulation system. It also shuts off the pain receptors in the brain, allowing one to ignore injuries for the most part. However, it also slows the rate at which the body heals afterwards, because the brain cannot properly react to the damage the body took.
Name: Tomon - Limit Gate
Rank: A
Requirements: Shoumon - Wound Gate
Description: Fifth of the Eight Celestial Gates. This gate is located along the spine, just below the forth. It releases the limit on the amount of chakra released at one time. It allows the user to force chakra into their muscles to further double their speed, strength and agility. However, doing so highly increases the strain on the muscles as well, and without exercising caution, one could rip their own muscles.
Name: Keimon - View Gate
Rank: S
Requirements: Tomon - Limit Gate
Description: Sixth of the Eight Celestial Gates. This gate is located along the spine, just below the fifth. When opened, this gate removes the limit on how much fat and proteins the intestines can digest, and releases otherwise useless energy resources, giving the user the even more stamina. Naturally, this puts a high strain on all the organs and will result in undernourishment later on.
Name: Kyoumon - Wonder Gate
Rank: S
Requirements: Keimon - View Gate
Description: Seventh of the Eight Celestial Gates. This gate is located at the bottom of the spine. It removes the limit on how fast the body can move, removes wastes from dead skin cells to feces, and gives the body a much cleaner system to work with. This further increases the user's speed by half and results in less fatigue, but puts extreme strain on the whole body, especially the liver and kidneys.
Name: Shimon - Death Gate
Rank: S
Requirements: Kyoumon - Wonder Gate
Description: The final gate of the Eight Celestial Gates. This gate is located at the heart. Opening this gate uses up all of the body's energy. It makes the heart pump at maximum power and exceeds the power of every other gate. All the energy in every individual cell is used up, giving the user incredible power and increasing their speed, strength and agility two times yet again. However, after opening the gate, the user will surely die, since it basically burns up all of their body's resources for maximum energy output.
You only need to make a 2-point kinjutsu training for every new gate, and additional 2 points for continuing. This means learning the first three gates in one topic would take 6+2+2=10 points, but you may choose to learn the first two in one topic and the third in a separate one. In that case, the total training would be 6+2=8 points in the first topic and 2+2=4 points in the second one, 2 for the gate and 2 for continuation penalty
Note that each Gate counts as a separate jutsu, except the first one which you learn among with the main jutsu. This means all eight gates will take eight jutsu slots. However, the gates only count as one jutsu of your maximal rank, meaning a D rank character who can only have 1 B rank jutsu can still have the first two gates as long as they have sufficient open slots. Also note that these jutsu only give you the ability to open the specific gates, to actually open them you must have a special jutsu that forces them open, like Front Lotus (1 gate), Reverse Lotus (3 gates) or Asa Kujaku (6 gates).
There is also a strict time limit on how long each gate can be used, expressed via a point system. Depending on the user's rank, they have a different amount of points, and each gate requires a different amount of points per post to be used. Once that amount reaches zero, the character is forcefully returned back to normal, receiving the full side effects of using the gates. They can end it at will before the points run out, and in that case receive only a percentage of the side effects equal to how much points they have used of their maximum. The amount of points a character has depends on their taijutsu skill, since higher taijutsu skill implies more endurance all-around, and is as follows:
Taijutsu Minor: D rank - 10; C rank - 15; B rank - 22; A rank - 30; S rank - 40; SS rank - 50
Taijutsu Major: D rank - 15; C rank - 22; B rank - 30; A rank - 40; S rank - 52; SS rank - 65
Taijutsu Specialist: D rank - 20; C rank - 30; B rank - 40; A rank - 50; S rank - 65; SS rank - 80
The amount of points each Gate uses per post is as follows:
1st - 5; 2nd - 8, restores 10 up to 130%; 3rd - 12; 4th - 17, restores 20 up to 170%; 5th - 23; 6th - 30, restores 30 up to 210%; 7th - 38, restores 40 up to 250%; 8th - 47, restores 60 up to 300%, but always kills user when it ends
As you can see, some Gates restore points. This only happens when they are opened for the first time in a thread, and the final amount cannot exceed a certain number based on the starting one for a character of that rank and taijutsu skill. To avoid confusion, the points are added at the start of the post when you release the gate and subtracted at the end
Name: Kage Bunshin no Jutsu - Shadow Clone Technique/Tajuu Kage Bunshin no Jutsu - Multiple Shadow Clone Technique
Type: Ninjutsu (K)
Rank: B/S
Requirements: None/S rank
Description: This ninjutsu technique creates multiple copies of the user. The difference it has with any other clone technique is that it creates solid copies who possess the full physical and jutsu ability of the user and they are undistinguishable from the real person by any means, since they even have the chakra circulatory system. These clones are also fully autonomous, meaning they can move however far away from the shinobi they want and not dispel. Unfortunately, they still disappear after taking a hit. This technique, while powerful, poses a risk to the user, since it splits their remaining chakra evenly between all clones and themselves. Another notable thing about this technique is that the user gains whatever knowledge their shadow clones have collected when they dispel.
Tajuu Kage Bunshin is the same as normal Kage Bunshin, only it is used to create a higher number of clones: while the basic technique is limited to a maximum of four clones, the multiple shadow clone technique can create up to two dozen clones. However, chakra is still split evenly between each copy of the user, so creating many clones may prove more harmful than beneficial.
Note: Tajuu Kage Bunshin can be learned directly as a S rank kinjutsu, or added onto normal Kage Bunshin via a 6-point kinjutsu training
Rasengan Techniques
Mastery Techniques
Name: Rasengan - Spiral Sphere/Oodama Rasengan - Big Ball Spiral Sphere
Type: Ninjutsu (K)
Rank: A
Requirements: None/A rank
Description: A strong, but rather primitive in its execution ninjutsu attack. It does not involve any nature manipulation, but it takes the shape manipulation of one's chakra to the highest possible level. Basically, it's a sphere with chakra spinning seemingly chaotically inside of it, but this seemingly easy technique deals excessive damage and takes a lot of skill to master. The training can be broken up into three basic steps: first, one has to be able to spin their chakra in their palm at a high speed; then, one has to be able to concentrate a large amount of chakra into their palm while still spinning it to build power; finally, one must learn to retain this vortex of chakra to a ball shape to be able to utilize the full potential of this jutsu. The resulting attack will saw at the target with wildly rotating chakra and throw them back with a lot of force and rotation. The illusion of the chaotic rotation of chakra is caused by the fact that it spins at the same speed on all layers, which means it makes more full rotations per second at its center than at the edges.
Oodama Rasengan is a really primitive advancement of the common Rasengan, the only difference of which is putting more chakra into the technique. Its size and power are about twice as high, although it only uses about one half more chakra, which happens due to the nature of the jutsu. It is likely possible to force even more chakra into it to further increase its size and destructive power, but that would take someone with an immense chakra pool size.
Note: Oodama Rasengan can be learned directly along with normal Rasengan as a S rank kinjutsu, or added onto normal Rasengan via a 4-point kinjutsu training
Name: Rasen Rengan - Dual Spiral Spheres
Type: Ninjutsu (K)
Rank: A
Requirements: Rasengan, A rank, Ninjutsu Specialist
Description: This techniques follows in with the zero finesse concept of the Rasengan technique family: it is simply two Rasengans at once, one in each hand. The pure power of this technique equals that of Oodama, however, it is somewhat more versatile, as it can be used to strike two targets at once or one target to different places. If you hit one target with two Rasengans like this, they will also take extra damage because of the conflicting rotation forces applied to them.
Note: Despite being A rank, this technique only requires 4-point kinjutsu training
Name: Chou Oodama Rasengan
Type: Ninjutsu (K)
Rank: S
Requirements: Oodama Rasengan, S rank, massive amount of chakra
Description: This is another crude and destructive technique based off Rasengan. Basically, it is Rasengan, only instead of being the size of one's hand, it is almost two times their height. Naturally, the destructive power of this technique is superb, able to take out even huge summoning creatures in one shot.
Note: Despite being S rank, this technique only requires 4-point kinjutsu training. "Massive amount of chakra" means that to use this, a character will need an ability that highly boosts their chakra reserves
Name: Elemental Rasengan
Type: Ninjutsu (K)
Rank: S
Requirements: Rasengan, S rank, massive amount of chakra; admin permission
Description: With elemental chakra, finesse was finally introduced into the technique that was previously based on brute force. However, adding an elemental affinity to Rasengan is a task of unparalleled difficulty. Every jutsu consists of two parts when it comes to using chakra: shape manipulation and nature manipulation. The difficulty level of each jutsu is based mostly on these two factors, although while shape manipulation can have many different levels, nature manipulation is a yes or no deal. Since Rasengan involves the highest imaginable level of shape manipulation, far surpassing any other jutsu in existence, additng nature manipulation to that is next to impossible. However, if someone does succeed in creating such a technique, it will certainly be one of the strongest in existence
Note: When training for this technique, you must make a custom one with the same ranking. Once the training is finished, you will learn both this jutsu and the custom elemental one you made, so it takes two slots, although you only need to train once. You can only have an Elemental Rasengan of your first element or, for people with a bloodline that allows the combination of two elements, of your bloodline limit element
Summoning Techniques
Name: Edo Tensei - Resurrection to the Impure World
Type: Ninjutsu (K)
Rank: S
Requirements: Kuchiyose no Jutsu; admin permission
Description: This forbidden technique summons a coffin (or several), which contains the body of a deceased person. That person will barely be able to move, but have all their memories and knowledge from their life. The user of this technique then places a special tag onto the body, revitalizing it and suppressing the consciousness of the summoned person. Once that is done, the summoning will follow every command of the summoner, becoming a killing machine. Normal summoning requires a small sacrifice of blood to be made, but this technique requires the sacrifice of a human life. The victim's body will be covered by ashes, which will make it look like the summoned person's body. These ashes will reattach themselves, "regenerating" any wound dealt to the summon, so the only way to defeat this technique is to destroy the body with one massive attack, remove the soul from the body or kill the summoner.
Name: Kuchiyose no Jutsu - Summoning Technique
Type: Ninjutsu (K)
Rank: B
Requirements: None
Description: This technique allows one to summon animal (usually) companions to aid them in battle, provided they had previously signed a special contract in blood. To use it, the shinobi must make a small blood sacrifice - usually by drawing some from their thumb - and then form the required hand seals. This will summon a creature of their choice (among the ones available from their scroll) beneath their hand or next to it if there is not enough room.
Name: Kuchiyose: Rashoumon - Summoning: Demon Gate/Kuchiyose: Sanjuu Rashoumon - Summoning: Triple Demon Gate
Type: Ninjutsu (K)
Rank: A/S
Requirements: None
Description: This summoning technique actually works as a powerful defense. It calls forth a huge steel gate ornate with traditional japanese demon heads. The huge gate is twenty-one feet wide and twenty six feet tall, with the steel doors being fifteen inches thick. Naturally, a barrier like that could deflect a great multitude of attacks. Sanjuu Rashoumon is a direct advancement of the technique which summons three gates in a row. They all have the same measures, but slightly varying ornaments and color schemes.
Note: Sanjuu Rashoumon can be learned directly along with normal Rashoumon as a S rank kinjutsu, or added onto normal Rashoumon via a 4-point kinjutsu training
_________________
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No one in this world is perfect. Heaven knows I'm not. But I love her more than anyone else possibly could. In the end, that's all that matters.
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Mitsu says:
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Mitsu says:
you know I've never seen anybody go through girls like you do
Mitsu:
You have the same amount of girls, as I have money
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