Yukio is stands tall and has a skinny, teenage frame. His large round hazel shaded eyes resemble fresh autumn leaves. They reflect a life of mystery and strong determination. His sleek jet black hair falls a few inches short of his waist, and undoubtedly gives him more of a feminine- appearance. He also has peach soft porcelain soft skin and which is a healthy ruddy shade. He has long, thin elegant fingers as well as delicate well groomed nails. His arms and legs are also somewhat elegant and long, and give the shinobi a tall, and very thin façade.
He wears dark, shredded robes, matching black shinobi sandals and a straw hat that shadows his identity. Underneath these robes, he wears a sleeveless black t-shirt, matching black shinobi pants, which stop a few inches short of the ankle and a pair of symbolic ethnic necklaces around his scrawny neck. Around his hands and wrists he wears white tape combat tape, and
Race: Asian
Hair: Black
Eyes: Hazel
Body: Athletic/Scrawny
Ethnicity: Kirigakure
Rank: C - rank
Village: None
Fame: 0
Title: Missing Nin
Bloodline: None
Main/Favored Weapon: Spiked Chains and Claws
Element: Water
Fighting Type/Style: Ninjustu (Minor), Taijustu (Specialist)
Starting Inventory: (20) Senbon (Standard), (15) Shuriken (Standard), (10) Explosion Tags (Standard), and Spiked Chains and Claws.
Personality: Yukio was once the average, good spirited shinobi. Several occasions in his life however, led him to the non-social, selfish person he is today. He now loathes responsibility and despises meaningless conversation. He’s stylishly devious, and is naturally manipulative. During a battle, he is always sure to weigh his options and calculate his odds of winning through observations. He maintains a composer of carelessness and often makes weighty decisions in a heated battle without losing this composer. Meaningless fighting doesn’t interest him, and he thirsts for controllability over the shinobi nations rather than a lust for individual power. His logics are clear; he doesn’t believe that any battle that doesn’t threaten him specifically doesn’t involve his firm hand. As proven in his years as a member of a secretive organization, he’s very loyal and can carry orders out quite well.
Special Abilities: None.
Combat Styles:
Name: Gouken Ryuu - Strong Fist Style
Requirements: Taijutsu Major or Taijutsu Specialist, each level must be trained separately as a jutsu of your character's current rank (S-rank with twice the post amount for SS-rank characters) and in order
Description: This taijutsu style is not an actual style as it does not have any specific movement pattern or exceptional techniques, rather it is an extreme mastery of common hand-to-hand combat that can only be accomplished by those highly skilled in taijutsu. It does have a specific stance: one arm held in front with the open palm facing the user while the other is held behind their back and the feet are close by each other forming an almost ninty-degree angle - but it doesn't serve any purpose and all the attacks of this style are direct. Practitioners of this style have higher speed and strength compared to others.
* Level 1: Strength +5%
* Level 2: Strength +10%, Speed and Agility +2,5%
* Level 3: Strength +15%, Speed and Agility +5%
* Level 4: Strength +20%, Speed and Agility +7,5%
* Level 5: Strength +25%, Speed and Agility +10%
* Level 6: Strength +30%, Speed and Agility +12,5%
* Level 7: Strength +40%, Speed and Agility +15%
Jutsus:
Spoiler:
Basic Ninjustu
(Basic) Bunshin No Jutsu (Clone Technique) [Rank: E; Type: Ninjutsu; up to five clones] - The Bunshin technique creates a substanceless copy of the ninja. The copy serves can serve as a distraction or as means to confuse their opponent. As soon the the Bunshin gets attacked or comes into contact with the opponent, they will disappear in a puff of smoke.
(Basic) Kawarimi No Jutsu (Change of the Body Stance Technique) [Rank: E; Type: Ninjutsu] - When in danger the ninja will quickly substitute themself with another nearby object. This can be a block of wood or even another person. This allows the ninja to quickly flee and hide while the original object takes the brunt of their opponents attack.
(Basic) Nawanuke no Jutsu (Rope Untying Skill) [Rank: Â E; Type: Â Ninjutsu] - This Jutsu gives you the ability to easily free yourself from a rope or any other object made from something similar to a rope.
(Basic) Suimen Hokou no Waza (Act of Water Surface Walking) [Rank: C (Advanced Genin Skill); Type: Â Ninjutsu] - A variation on the Kinobori no Waza (Act of Tree Climbing), the art of water surface walking allows a ninja to walk on water as if it was a solid surface. Â Focusing an even amount of chakra out of the soles of their feet, they can balance themselves on the very surface of the water.
(Basic) Kai (Release) [Rank: C (Advanced Skill); Type: Ninjutsu] - Kai is a Ninjutsu technique which allows the ninja to avoid the effects of a Genjutsu illusion. After forming the needed handseals, the Genjutsu technique will not affect the ninja. The ninja can also use the technique on another individual who was unable to avoid the attack. After forming the needed hand seals, the ninja touches the one affected to end the affect of the spell.
(Basic) Kinobori no Waza (Act of Tree Climbing) [Rank: C (Advanced Genin Skill); Type: Ninjutsu - Kinobori no Waza, the art of tree climbing serves a dual purpose. Taking part in Kinobori Shugyou (Tree Climbing Training) helps a ninja learn how to focus their chakra, and it also teaches them how to run up trees and walk up walls. The training helps the ninja learn how to focus just the right amount of chakra to a particular part of their body. The amount needed to climb is small but it must be precise. Â The feet are said to be the hardest location to learn how to master chakra focusing. So by gaining the art of this skill, the ninja will be able to have any jutsu available to him (theoretically) because she can focus chakra as needed. Next the chakra released must be properly controlled.
Henge no Jutsu [Transformation Technique]
Rank: E (Basic)
Requirements: None
Description: Henge is the basic skill a ninja must know to become a Gennin. It's mostly used as a decoy, to confuse the opponent by transforming into somebody that's an ally with the enemy, and then attack from the back when he's not expecting it. This technique can easily be combined with other jutsus for a more powerful effect, such as with Kage Bunshin no Jutsu [Shadow Clone Technique].
Advanced Ninjutsu
Shushagan no Jutsu [Vanishing Facial Copy Technique]
Rank: B
Requirements: A Dead Body
Description: This jutsu allows the user to copy the face of another person, effectively impersonating the said person. The target of this Jutsu also loses their face, as if it was dissolved clean off their head.
Suiton (Water Element) Ninjutsu
Kirigakure no Jutsu [Hidden Mist Technique]
Rank: C
Requirements: None
Description: A ninjutsu technique that covers the area surrounding the user completely in mist. Once used, there's practically no visibility within the area of this jutsu for both the user and their enemy. This is a perfect situation for someone who trains in the art of silent killing.
Kiri Shunshin no Jutsu [Mist Instantaneous Body Skill]
Rank: D
Requirements: None
Description: The user will be able to disappear from their previous position in a cloud of mist and reappear elsewhere. The distance they reappear to depend on the amount of chakra they choose to use.
Mizu Bunshin no Jutsu [Water Clone Technique]
Rank: C
Requirements: None
Description: This Ninjutsu technique uses water as its base for creating the clones. Each clone is one tenth as powerful as the ninja using it and has a limited range it can move away from its creator. Like the Kage Bunshin no Jutsu [Shadow Clone Technique], this clone can attack as if it were the ninja themselves. One hit will destroy it.
Suirou no Jutsu [Water Prison Technique]
Rank: B
Requirement: A Water Source
Description: A Ninjutsu technique that controls the density of water, creating a heavy area of water that become a bubble-like prison that is inescapable so long as the user maintains their concentration.
Name: Suiton: Suishuu Gorugon - Water Attack Strong Current Torrential Rain
Type: Ninjutsu
Rank: B
Requirements: Water as first element
Description: This water element technique does not require any hand seals. It creates a large serpent made of water which can be controlled to attack an enemy and will attempt to bite them with its many sharp teeth or simply strike them with its body. Unlike Suiryuudan or Suikoudan no Jutsu, this one does not disperse after a single collision and can theoretically exist indefinitely, but it doesn't deal as much damage with a single attack nor does it wash the enemy away. It requires up to fifty percent less chakra to use if there is sufficient water around and the user does not have to create any.
Suiton: Daibaku no Jutsu [Water Release: Great Explosion Technique]
Rank: A
Requirements: A Large Supply Of Water
Description: A technique that creates a massive tidal wave of water in all directions. This jutsu requires a large supply of water at hand along with a user with an immence amount of chakra.
Suiton: Suijin heki [Water Release: Water Encampment Wall]
Rank: B
Requirements: None
Description: This jutsu creates a water barrier to protect the user from any offensive attacks. Only a very powerful shinobi can create this wall without an outside source of water.
Suiton: Suijinheki [Water Release: Water Barrier]
Rank: A
Requirement: A Large Supply Of Water
Description: A Suiton (water element) ninjutsu technique where the ninja uses already existing water and raises it around them in a circular barrier. Only extremely powerful ninjas can use this technique without available water.
Taijustu
Name: Hayabusa Otoshi - Peregrine Falcon Drop
Type: Taijutsu
Rank: C
Requirements: None
Description: A rather simple move that can only be used under certain conditions. The user will attempt to grab their opponent from behind while the latter are in the air and lock their ankles around their neck, restricting movement to a degree, while also grabbing them with their arms. They will then change position in the air so that the opponent is falling towards the ground head first. The point of this technique is to slam the enemy's head into the ground at a high speed. While quite deadly, this technique is hard to initiate and not that hard to break out of.
Name: Kage Buyou - Shadow Dance
Type: Taijutsu
Rank: C
Requirements: None
Description: This taijutsu technique is utilized to get behind your opponent in mid-air. The user would usually kick their opponent upward from a low position, launching them into the air, and follow them using this jutsu. They will appear right behind the target, repeating their position like a shadow. From there, a number of attack options is presented to the user.
Jutsus you want to Learn:
Spoiler:
Advanced Ninjustu/Kinjustu{forbidden}
Rasengan [Spiral Blast]
Rank: A (Kinjutsu)
Requirements: Must Be Inherited / Kinobori [Tree Climbing] / Suimen Hokou no Gyou [Water Walking]
Description: A Ninjutsu technique incorporating the chakra control needed for both the tree climbing training and water walking training. With the type of chakra control needed for the tree climbing training, the ninja focuses a set amount of chakra into the palm of their hand. With the type of chakra control needed for the water walking training, the ninja continuously releases that set amount of chakra from the palm of their hand in the form of a constantly spinning ball.
The chaotic power of this spinning ball of chakra comes from the ninja's chakra rotation. With the Rasengan, the ninja focuses their chakra in the opposite direction of their chakra rotation, creating a disruption in the chakra flow, which is where the force of the Rasengan comes from. Focusing chakra to spin in every direction is the first level of this technique. The second level of the Rasengan is power. The third level of the Rasengan is control.
The ninja has to be able to use one hundred percent of their spinning chakra and one hundred percent of their powering chakra and keep them firmly within the palm of their hand, creating the small and controlled ball the Rasengan is typically seen as. In this state, the Rasengan becomes more focused and powerful, and as it meets friction, it becomes faster, creating even more power as the attack is in motion.
Name: [Summoning] Inner Demon Jutsu
Type: Ninjutsu
Rank: A [Kinjutsu]
Requirements: Small amount of blood, an inner spirit/demon needed.
Description: Same as the Summoning Jutsu, the user takes a small amount of blood as a sacrafice and uses it to summon a summoning animal or in this case the users inner spirit/demon. But the consequences and effects of the jutsu are a bit unusual. When summoned the user and demon/spirit are attached by chakra shackles that cannot be taken off until the demon chooses to give up or the user dies. But, if the demon dies while summoned the user dies with it.
Training Time: 10-20 posts (5 sentences for the 20 posts or 15 sentences for the 10 posts)
Suiton (Water Element) Ninjutsu
Suiton: Goshokuzame [Water Release: Five Eating Sharks]
Rank: A
Requirements: A Body Of Water
Description: Once an opponent is knocked into water, the user creates sharks out of chakra and uses them to attack the opponent.
Suiton: Suiryuudan no Jutsu [Water Release: Water Dragon Blast Technique]
Rank: A
Requirement: A Large Supply Of Water
Description: A Suiton (water type) Ninjutsu technique using water as its base. The ninja manipulates the water around them into the shape of a large dragon that attacks their opponent as a torrential blast.
Name: Suiton: Suishuu Gorugon - Water Attack Strong Current Torrential Rain
Type: Ninjutsu
Rank: B
Requirements: Water as first element
Description: This water element technique does not require any hand seals. It creates a large serpent made of water which can be controlled to attack an enemy and will attempt to bite them with its many sharp teeth or simply strike them with its body. Unlike Suiryuudan or Suikoudan no Jutsu, this one does not disperse after a single collision and can theoretically exist indefinitely, but it doesn't deal as much damage with a single attack nor does it wash the enemy away. It requires up to fifty percent less chakra to use if there is sufficient water around and the user does not have to create any.
Name: Suiton: Mizukiri no Yaiba - Sword of Draining
Type: Ninjutsu
Rank: B
Requirements: None
Description: A water element ninjutsu used purely for close combat, it gathers some water into the user's hand and solidifies it into a blade. The weapon that can be created cannot exceed the size of a katana in length, but it is somewhat thicker and looks more like a crystal than a sword. However, it can still be used to both cut and stab, just like a normal blade. While it only has the same power as an average metal weapon, it can be useful in case you lack one, otherwise, it's usually not worth wasting chakra. It can also be freely made to lose or regain its solid form, though it can't deal any damage when not in the solid form.
Advanced Taijustu
Name: HadouRyu Ken (Surging Dragon Fist)
type: Taijutsu/Ninjutsu
requirements: Good amount of Stamina, speed, strength, and Chakra,
some sort of elemental affiliation.
Rank: A(Kinjutsu)
description: This jutsu has the user put a lot of his chakra into his/her arm, primarily his/her fist, while the rest is used to protect the user from dangerous side effects. The user uses their element in the chakra to create their own unique Dragon Head that would be shown on their fist, where most of the chakra is. From there, the user rushes at the enemy with a lot of speed, and go in for an uppercut. Depending on the Element, the results will be different should it hit.
Water: The pressure can crush the enemy, and will likely knock them out. More defensive then offensive, since the wall of water can be used to defend various parts of the body.
Taijustu Styles
# Name: Gouken Ryuu - Strong Fist Style
Requirements: Taijutsu Major or Taijutsu Specialist, each level must be trained separately as a jutsu of your character's current rank (S-rank with twice the post amount for SS-rank characters) and in order
Description: This taijutsu style is not an actual style as it does not have any specific movement pattern or exceptional techniques, rather it is an extreme mastery of common hand-to-hand combat that can only be accomplished by those highly skilled in taijutsu. It does have a specific stance: one arm held in front with the open palm facing the user while the other is held behind their back and the feet are close by each other forming an almost ninty-degree angle - but it doesn't serve any purpose and all the attacks of this style are direct. Practitioners of this style have higher speed and strength compared to others.
* Level 1: Strength +5%
* Level 2: Strength +10%, Speed and Agility +2,5%
* Level 3: Strength +15%, Speed and Agility +5%
* Level 4: Strength +20%, Speed and Agility +7,5%
* Level 5: Strength +25%, Speed and Agility +10%
* Level 6: Strength +30%, Speed and Agility +12,5%
* Level 7: Strength +40%, Speed and Agility +15%
Yukio was born and raised within the large walls of the ever so wonderful mist village. His mother and father were two kind hearted people with great jobs that paid them enough for them to become middle classed villagers. Yukio had grown up from an infant to an academy student in no more than 5 short years. Even at this young age, he had wanted to become a great shinobi and had believed that his role as an Anbu operative would be the speed and brains of the team.
Yukio Jokestu was conceived late one cold, October day. He was born in a small cottage off the coast of Kirigakure. It was said that unlike most births his was silent. This signified his strong amount of individuality despite his age. As a toddler he didn’t find toys interesting and instead would wonder around the house discovering new rooms and advancing to certain areas of the house he never been.
At the age of ten, Yukio enrolled into the Kirigakure ninja academy. Showing off his individuality, by exposing to those his study habits and superb fighting tactics. The shinobi textbook assigned to students by the acadmy, became Yukio’s handbook. He often found himself reading beyond the required amount, growing fascinated with the rules, regulation and shinobi nations. For example he had no idea that a shinobi was not allowed to show his or her emotions while on a mission or that he/she was not allowed to interfere with another village’s affairs.
As a small hobby on the side, Yukio decided to take gymnastic classes and became highly skilled in that segment of his life. It was something that he did in order to relive unnecessary stress that built up mainly from the academy’s tough exams. He learned to combine this gymnastic skill with his ninja tactics, creating a new style of fighting.
As graduation approached, Yukio became third ranked in his class in both academics and physical standings. Despite his academic standings, Yukio figured that he still a lot to learn in the section of Taijustu and Ninjustu, but figured in time he’d be a great shinobi. Finally graduation arrived and Yukio Jokestu graduated third as he predicted. The tasks required to perform in order to graduate consisted of learning to walk on top of water, and being able to form an perfect water clone. Yukio of course had done this with much ease, allowing his individuality to show as he formed not one but two clones.
After a year or so of wearing the title of genin, Yukio immediately signed up for the chuunin exams. Unsure if he were truly prepared for these exams, Yukio made the decision to take some time away from his free evenings to train more intensively. This of course paid off greatly, infact by the time the chunin exam arrived, Yukio’s performance was so superb that he was more than sure he obtained the title of chuunin.
Both During and after the age of waging wars...
Yukio took part in one of the fiercest, and most important wars in history. Hi competence in the ninja at allowed him to battle alongside both Konoha and Sunagakure’s Kage. Together the trio tried desperately to take out lord Ooruchimaru. It was then that Yukio fought hand to hand against a young shinobi introduced as Zeig. After a heated battle, Zeig defeated Yukio only moments before the war was pronounced over. The competent Zeig soon became the village’s Kage and surpassed Yukio on many levels.
Meanwhile, Yukio learned to keep himself under heavy training methods. He stressed himself to learn what was required to become far greater than any shinobi within the five great nations. This of mentality his was soon altered as he was suddenly confronted one afternoon in Kirigakure by a man named Sol Badguy. He spoke of allowing Yukio to join his secret organization, offering him power, and control, in return for his loyalty. Blinded by sinful greed and stylish power, Yukio accepted this offer and abandoned his country as Sol requested.
For nearly six years, Yukio served as Sol’s subordinated. It wasn’t long before he grew a few ambitions of his own and stepped out of the organization and into the shadows. He kept himself hidden in dark robes, passing through villages and earning bounties. His location till this day is unknown and those that are bad enough to come after him for the bounty have fallen one at a time. Roleplaying Characters: Izuki Momochi Tatsuya Shiro Yukio Jokestu RPG Stats: Shinobi Rank: Genin [E ranked] - Genin [E ranked] - Missing Nin [C-Ranked] Village: Kirigakure - Kumogakure - Rolling Stone Fame: 3 - 0 - 500 Infamy: 0 Training Points: 100 Inventory: 17 Kunai & 15 Shuriken - 15 Kunai, 12 Shuriken, and Wire - (20) Senbon (Standard), (15) Shuriken (Standard), (10) Explosion Tags (Standard) - Spiked Chains and Claws.
I know you said that Lava said it was alright, but could you please provide proof of this? Also, you don't start off with all those Jutsus, you'll have to train for them. The only Jutsus that a Chuunin starts off with are the "Basic-named" ones. And, you're missing your "Bloodline" and "Bloodline Jutsus" part of your RPC, need to put those in, even if you don't have one. _________________ Shigane, Makoto Roleplaying Characters: RPG Stats: Shinobi Rank: Village: Fame: Infamy: 0 Training Points: 0 Inventory:
Well, he could start off with all of those jutsu if his old character had those jutsu. He needs to provide a link to his old character aswell. _________________
Join the Forums Today! Roleplaying Characters: Chimiri, Jikota Chiba, Tsunemi Chimiri, Tetsuya RPG Stats: Shinobi Rank: Jounin~Jounin~Genin Village: Sand~None(Sand)~Sand Fame: 0 Infamy: 0 Training Points: 5 Inventory: A whole bunch of stuff
Ok, thank you for that. Since you're starting off as a Chuunin, you automatically get all the "Basic-named" Jutsus, but you'll still have to learn the others, unless you're doing like Zeke said. _________________ Shigane, Makoto Roleplaying Characters: RPG Stats: Shinobi Rank: Village: Fame: Infamy: 0 Training Points: 0 Inventory:
Alright, thanks again. That being said, just transfer all your Jutsus from there to here. _________________ Shigane, Makoto Roleplaying Characters: RPG Stats: Shinobi Rank: Village: Fame: Infamy: 0 Training Points: 0 Inventory:
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