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Nekojin and the Great Four Shinobi Nations
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Everwill
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PostPosted: Mon Apr 14, 2008 9:33 pm    Post subject: Reply with quote

I actually don't like the opposite thing, it's definately too generic, and definately not worth starting the 4th shinobi war over. I'd just say some kind of ability per armor (that doesn't involve a simple damage reduction).

Just my two cents
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Everwill Hirokimi
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YuweaCurtis
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PostPosted: Mon Apr 14, 2008 9:46 pm    Post subject: Reply with quote

Well i was gonna give them 3-4 abilities. Most likely 2 of them attacks or at least attack enhancing. So that won't be the only thing.
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Roleplaying Characters:
Caleb Uchiha Umoki
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Shinobi Rank: Chuunin ~ Chuunin ~ Jounin ~ Jounin
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Everwill
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PostPosted: Mon Apr 14, 2008 9:49 pm    Post subject: Reply with quote

I think I would just stick with one offensive, and one defensive/passive ability, leaving it at that to prevent from the item becoming too overpowered.

Ya dig?
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In Your Darkest Hour, I Hold Secret's Flame

Roleplaying Characters:
Everwill Hirokimi
No RPC
No 3rd RPC
No 4th RPC
RPG Stats:
Shinobi Rank: Sannin
Village: Otogakure
Training Points: 0
Inventory: Masamune, Kunai x5, Senbon x15
Personal Stats:
Forum Credit: 0

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YuweaCurtis
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PostPosted: Mon Apr 14, 2008 10:04 pm    Post subject: Reply with quote

True.
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Roleplaying Characters:
Caleb Uchiha Umoki
Aleison Nova
Mousy
Dharma, The Silver Moth
RPG Stats:
Shinobi Rank: Chuunin ~ Chuunin ~ Jounin ~ Jounin
Village: Konohagakure ~ Konohagakure ~ ??? ~ Konohagakure
Training Points: 240
Inventory: 20 kunai,100 feet of metal thread, top grade med kits x10, medical senbon x50, explosion tags x20, Wind Blade ~ Ginrei Kojaku (appears as a High Bow until said otherwise. Which is weaker as well), two seal quivers (explosion), ten smoke bombs ~ See Character ~ See character, Decaforce Strapped to back
Personal Stats:
Forum Credit: 5

Edit Your Shinobi Info So It Shows Under Your Posts By Clicking Here!

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