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Rieg Status: Offline Member

Joined: 14 Dec 2006 Posts: 68
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Posted: Fri Mar 16, 2007 7:52 am Post subject: Kanaro Mizunaka [Sand/Chunnin] |
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Name: Kanaro Mizunaka (The Desert Prince)
Age: 16
Gender: Male
Height: 167 cm
Weight: 61.2 kg
Appearence: Kanaro is a pale teen, with a red kanji on the left side of his face, which stands for 'Megume'. On the right side, he has a kanji which holds his deceased brothers name. He wears a large baggy one piece black jumpsuit, with a yellow kanji on the back for 'Suna'. He usually wears dark shades, that do not allow the eyes of others, to see his. He wears tight fitting black leather gloves, with the Mizunaka symbol, written in yellow. He usually has a large puppet on his back wrapped in bandages, known as 'Kikyo'. Ninja toe shoes complete his outfit. He wears his Village headband proudly around his neck. In the past year, Kanaro has added another puppet to his collection named 'Koji'.
Race: White
Hair: Short, black
Eyes: Red
Body: Athletic
Ethnicity: Suna (Wind Country)
Level/Rank: Chunnin
Village: Sand
Bloodline: Mizunaka- Sabaku Ken Fu (Desert Fist Style) Stage 5
Main/Favored Weapon: Kikyo and Koji
Element: Wind
Fighting Type/Style: Ninjutsu (though skilled at taijutsu, it is rarely used by KANARO...)
Strengths: Kanaro can attack from a distance, with his puppet, and can be very sneaky with it. He has good composure and can keep his cool in the tightest of situations. He has a witty mind, and can think fast, despite his bad attitude and ignorance. Cares only for his family memeber (Megume, Shino, and any other Mizunaka's) which keeps him out of other peoples affairs. Though Kanaro's speed has faded, his flexability still stands intact.
Weaknesses: Kanaro isn't very good at genjutu and is very bad at defending agianst them. Though he has decent speed, he doesn't have the speed that his other reletives posses, do to his lack of speed training. He is very ignorant, and doesn't listen to anyone if he can help it. Can be a slight bully, which makes others want to stay clear of him.
Basic Jutsu
Nawanuke no Jutsu [Rope Untying Skill]
Suimen Hokou no Gyou [Art of Water Walking]
Genjutsu Kai [Genjutsu Release]
Kinobori [Tree Climbing]
Kawarimi no Jutsu [Body Switch Technique]
Henge no Jutsu [Transformation Technique]
Bunshin no Jutsu [Clone Technique]
Jutsus:
1.) Sabaku Ken Fu-includes Sabaku Benso
2.) Suna Shushin no Jutsu (sand instantaneous body skill)
3.) Shikon no Jutsu [Dead Soul Technique]
Rank: B
Requirement: None
Description: A Ninjutsu technique where the ninja uses their chakra to temporarily bring life back into the hearts of the deceased, creating the illusion that they are still alive while controlling their bodies like puppets. An excellent jutsu when used as a distraction, and with the proper skills, it can make for an incredible escape plan.
4.) Sabaku Reppuu (Desert Violent Wind)- adapted from konoha (essentialy Konoha Reppuu, a taijutsu combo, used with sabaku ken fu)
5.) Sabaku shea-do benso [Desert shared defense]
Rank: C
Requirements: Sabaku ken Fu, stage 3 and higher
Description: Once the user has mastered the Sabaku benso, they are now able to protect others as well. They can use their sand to swirl around another person they wish to protect. However, they must be in physical contact with the person to move their sand to the other person's chakra signature and must remain in contact with them to maintain it.
6.) Shintenshin no Jutsu [Art of the Valentine]
Rank: C
Requirement: None
Description: A jutsu that allows the user to enter a target's mind, taking control of their body and senses. Known normally as a spying Jutsu, it can also be used in battle although with many drawbacks. The user's spirit travels not as quickly though, making it somewhat easy to dodge. If the spirit does happen to miss, the user's body will be left as an empty vessel for a few minutes, hence, leaving it wide open to an attack. There's no guarnantee that, even if the technique does work, it can last for more than two to three minutes. When the user is inside of the target's body, any damage that is inflicted on the target will also be caused upon on their original body, therefore, if the target dies, so shall the user.
7.) Shinranshin no Jutsu [Mind Body Disturbance Technique]
Rank: B
Requirements: Shintenshin no Jutsu [Art of the Valentine]
Description: A more advanced form of the Shintenshin no Jutsu [Art of the Valentine], this skill is used for confusing enemies into attacking their own allies, wreaking havoc among enemy lines. By forming a rectangular hand seal, the user is able to send a spirit of confusion into their target. Although the target is mentally aware of what they are doing, he is unable to control his body. For this particular jutsu, the user is able to stay in their own body with this skill, unlike its predecessor.
8.) Name: Suna Hau [Sand Crawl]
Type: Ninjutsu
Rank: D
Requirements: Sand Only
Description: This is a jutsu used to get around the deserts of Sunagakure, and for some basics in combat. The user will be surrounded in a light blue chakra that enables them to crawl along four legs, like a lizard, at considerable speeds. This jutsu will more or less increase speed and traction, as well as agility.
9.) Sabaku Tornado
Rank: C-B
Requirements: Speed, Mizunaka Clan Member, and a sharp weapon
Description: With a bladed weapon, a Mizunaka can use the surrounding sands, to spin at speeds, to which they create a fast spinning sand tornado around them. The blades weapons are held out, to slice the enemy as the Mizunaka spins. This skill can also be used as a defense, because the fast winds can deflect objects thrown at the Mizunaka.
10.) Sabaku Akuryoku [Desert's grip]
Rank: A
Requirements: Sabaku ken Fu, stage 5
Description: If the user can get close enough, touching or being touched by their opponent. Focusing their chakra to project their sand onto another, the sand will snake it's way onto the opponent and grip them tightly. Because sand moves fluidly, it will act as a teather keeping them tied to the Mizunaka. The sand can be broken, but the opponent needs to move fast before the sand can re-establish the connection.
Background:
Born in the Sand country, Kanaro was the youngest of Zakarai Mizunaka, leader of the Mizunaka clan. When Kanaro was he learned how to manipulate the sand like all Mizunaka's, but couldn't takes the strain of the taijutsu that it produced, due to his sickly body. He watched as his sister Megume grew powerful, and he sat idiely by, not trying to learn from his fellow clansmen. Instead the boy had found joy in carving, and making a multitude of things. Kanaro has finally found something he was good at, and elevaded it to the next level, as he created 'Kikyo', a large puppet with various purposes. He smiled apun his work, as he began to learn the art of puppeteering, on his own. With his chakra strings and puppet in hand, he took to perfecting his skills and learning to harvest the powers of his great creation. Kanaro's clans people smiled towards him, as he had finally found something he was good at. This support went to his head, as he became corrupt, and a brutal figure, picking on the weak with his puppet. When Kanaro was thirteen, he found a way to use his powerful bloodline trait, without killing himself, like he eventually would if he tried to draw the sand to himself. Instead he used his puppet and channeled the sand to it, instead of himself. He smiled apun his brillance, as he had finally figured out a way to use the brutal bloodline in combination with his wooden creation.
After obtaining the rank of Genin, Kanaro took his chance to relax, and make more of his, wooden creations. Thus 'Koji' was born, and eight armed humaniod, which was capable of opening in two, so it could trap the opponent. But unlike his last creation, this puppet was infused with metal, making it harder to destroy. Pleased with his work, Kanaro set off to train, leaving the comforting dunes of Suna. As he explored the world, he learned to master his bloodline, as well as learn a few jutsu, that mad peope, turn to puppets (this is figurative, I'm talking about Art of Valentine, and the other jutsu). As he returned back to Suna, Kanaro wasn't what he once was. Seeing bloodshed, and horror only warped his mind further, thou it was still intacted. Entering his village, Kanaro has much to show his conrads, and his dark red pupil's show it all.
Sample Post:
Kanaro sighed heavily as he walked down the street with his sister. The sun beamed on the teen's as they came across a small pub, with kids playing in front of it. A grin slide across Kanaro's face, as Megume looked at him with an emotionless look on her face. She whispered, "Don't do it Kanaro..." She grabbed at his shoulder but it was to late, he had already to the kids with his fist balled up. Kanaro bellowed, "How's it going kiddies....having fun in the sun I see." The kids ignored him, as they knew what Kanaro was capable of doing. Kanaro's have grew red as anger set in and he began to scatter and pop there play things all about. The kids began to complain, as Kanaro tripped one of them on the ground. He began to laugh as the kids scattered, and the owner of the pub came out and told Kanaro to leave. Kanaro balled up his fist, as Megume grabbed it, and pulled him away from the pub. She yelled, "DO YOU HAVE TO DO THIS EVERY TIME....GOSH!!"
_________________

Roleplaying Characters:
No RPC
No RPC
No 3rd RPC
No 4th RPC
RPG Stats:
Shinobi Rank: Village: Training Points: N/A
Personal Stats:
Forum Credit: N/A
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Last edited by Rieg on Fri Jun 15, 2007 7:51 am; edited 3 times in total |
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