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Henshin Ellen
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Sench
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PostPosted: Thu Oct 16, 2008 5:15 am    Post subject: Henshin Ellen Reply with quote

Name: Henshin, Ellen
Age: 16
Gender: Female
Height: 5'6"
Weight: 119 lbs

Appearance:
Normal:

Race: Mulatto
Hair: Black
Eyes: Black

  • Stage O, Stage I: As all from her clan, Ellen has bronze skin and dark hair and eyes, as well as a very well-built body. She used to like to change the way she looks a lot using her clan's special techniques, but grew out of it eventually.
    For some reason, Ellen is unable to control her were-form transformation much: she can transform to stages higher than the first one and back perfectly, but she can't revert it to appear completely human. As a result, in any human form she takes, she has fox ears, slight whisker marks and a tail. The fur color is bright orange and white.
    Spoiler: show
    This is what she looks like normally (minus the werewolf traits, which are always present). Instead of metal armor in the picture, she wears leather of the same design and color. However, the amount of this leather clothing may range from exactly the same as in the picture to practically none, meaning she might only be wearing a skirt and a belly shirt. She also wears open leather sandals. This is her usual outfit, but the Symbiote allows her to alter it freely.

  • Stage II: Ellen's ears and tail become even fluffier, and she gets a tiny layer of fur on her skin, though it is barely noticeable even at minimal distance. Her fingernails become slightly sharper and considerably harder. Her eyes also become fox-like, but it isn't very apparent since they're black, and the whisker marks become slightly better defined.
  • Stage III: In third stage, Ellen really becomes half-fox: in addition to previous changes, her whisker marks become apparent, her fingernails turn into real tough and sharp claws and her skin is covered by short, but clearly visible fur of a bright orange and white pattern. Interestingly enough, she can control whether her legs and feet will transform or retain human shape, but in the latter case she gets a 15% smaller speed boost than usual.
  • Stage IV: In this stage, Ellen's transformation is complete for the most part: her fur is still relatively short compared to a real fox, but covers her body rather well. The other aspects of this form follow the changes most commonly seen, such as powerful claws.
  • Stage V, Stage VI, Stage VII: Ellen's werewolf form does not change physically except in size after Stage Five, and even in that stage it follows the usual "guidelines". Her height becomes six feet and two inches in Stage V, seven feet and one inch in Stage VI and eight feet in Stage VII.


Black Cat:

Race: White
Hair: White
Eyes: Blue

A remainder of her previous bloodline, this form only provides alternative appearance. Most notably, this form has white, and even slightly pale, skin. Ellen's hair also become pure white and waist-length, and her eyes turn blue. Her clothing changes as well, becoming a shiny tight black suit with stylized claw-mark openings. She normally gets shoes with high heels in this form, which make her two inches "taller".
Spoiler: show
This is what she looks like in this form (minus the werewolf traits, which are always present). This is her usual outfit, but the Symbiote allows her to alter it freely, and is actually the only clothing she may have in this form.

However, this form is still human, so Ellen's inability to control her werewolf transformation shows: she gets fox ears, a fox tail and slight whisker marks, only the color of the fur on her ears and tail is black and white, matching the form, rather than orange and white like usual.
This form's appearance doesn't change when Ellen activates her werewolf transformation, except for her nails slightly increasing in size, but it still gets all of its benefits.

Body: Fit and well-shaped
Ethnicity: Earth Country


Rank: A
Reputation: 0
Village: Leaf

    Fame: 600
    Title: Jounin

Bloodline: Cursed Blood: Werewolf Acolyte
Main/Favored Weapon: Kyokugenryuu Karate
Element: Lightning; Fire
Fighting Type/Style: Taijutsu
Starting Inventory: 3 x Small Med Packs, Symbiote

Personality: Besides being a ninja, Ellen is a perfectly normal girl. Many of her clan would even say that she is "too normal" for a shinobi as she is more interested in fashion, shopping and boys than training or the good of the clan. Being a rather skilled individual, she doesn't have much trouble with money as she takes a bunch of well paying, even though shady, jobs. Unfortunately, while her profits are higher than what most of her level make, she also spends it all very quickly on new clothes and accessories, which is a rather questionable activity considering she can transform the clothes in whatever way she wants. Thanks to her mentor, Ellen is much wiser and more knowledgeable than most her age, but doesn't come across that way due to her playful, sunny and bubbly personality.
After the incident in the Forest of Death, which almost cost her her life, she became even friskier and less restrained.


Special Abilities:

  • Name: Kyokugenryuu Karate: Champion
    Requirements:
    Spoiler:



    • Apprentice: Permission from me or trained by a Practitioner or higher. Must be trained as a C rank jutsu. Teacher bonus does not apply.
    • Practitioner: Permission from me or trained by an Adept or higher, must be trained as a B rank jutsu OR must be trained as a C rank kinjutsu. Teacher bonus does not apply.
    • Adept: Permission from me or trained by a Champion or higher, must be trained as an A rank jutsu OR must be trained as a B rank kinjutsu. Teacher bonus does not apply.
    • Champion: Permission from me or trained by a Master, must be trained as a S rank jutsu OR must be trained as an A rank kinjutsu. Teacher bonus does not apply.
    • Master: Permission from me or trained with another Master, must be trained as a C rank kinjutsu OR must be trained as a S rank kinjutsu. Teacher bonus does not apply.


    Restrictions: Can't use chakra-based jutsu
    Description:
    Spoiler:


    A taijutsu style developed by a gifted martial artist in an attempt to match shinobi's power. Over time, he gathered information about their ninja techniques and tried to mimic them in his martial arts style, but failed. However, it turned out that while his techniques were very different from normal ninjutsu, not only did they match in power, they could also surpass it. The man was smart enough to figure out what made his techniques different from ninjutsu, and instead of trying to correct it, focused on increasing this gap. The result is known as Kyokugenryuu Karate or Extreme Limit Karate, which he claims to be nothing short of the ultimate taijutsu style as it offers unparalleled speed and strength for true masters.
    The main difference this style has when compared to any other that ninja use, is that it is based on using one's spirit energy rather than chakra. Since chakra is made by combining spirit and body energy, also known as stamina, one might think that it is weaker than a chakra-based style, but that is not the case at all. The first reason for that is a Kyokugenryuu user only uses body energy for physical movement, while a shinobi uses it for the molding of chakra as well, so they would last longer against an opponent of equal strength. The second reason is that it is much harder to use up one's spirit energy than body energy. While it is unknown whether its reserves are greater, it is used slower, both or some other reason, it is an easy to make observation that whenever a shinobi runs out of chakra, they run out of stamina, and vice versa; but you'll never run out of chakra as long as you have at least a little body energy left. This means that even when fatigued, a Kyokugenryuu user will still be able to execute special techniques while their opponent might not. The final and probably most important reason is that when you collide your spirit energy against someone's chakra, the fragile balance of spirit and body energy in their chakra is ruined. In other words, any chakra-based technique will pretty much dissipate without offering any resistance. However, in return, the user of Kyokugen loses the ability to mold chakra. The few exceptions to this are special bloodline techniques that deal with transformation, however, the user will not be able to use neither chakra techniques nor Kyokugen in the transformed state, only possessing the general abilities of that form and the ability to turn human again.
    There are many ways to use spirit energy, both in and outside battle:

    • General Effects: Kyokugen users hold spirit energy inside their bodies during battle, just like ordinary shinobi do with chakra. This provides them with total defense against chakra techniques and slightly increases their general physical ability
    • Power Attacks: Power-focused blows of a Kyokugen user are truly devastating. These attacks are executed extremely fast (at the same speed as a speed-focused attack, but only one blow), but they require a little time of gathering spirit energy into the limb you're going to use and a bit of recovery time after the attack. The spirit energy is used to amplify the strength of the blow. Since it is not muscular strength, it can't be used to lift heavy objects and it won't deal fatal injuries
      Apprentice: +75% power; Practitioner: +150% power; Adept: +250% power; Champion: +400% power; Master: +600% power
    • Speed Attacks: Speed-focused attacks of a Kyokugen user are impossible to completely avoid. They are executed extremely fast, but each blow deals less damage than normal. Their maximum potential and most common use is performing a high-series combo with one limb. The reason for this lies in the distribution of spirit energy and limitations of a human body
      Apprentice: +75% attack speed; Practitioner: +150% attack speed; Adept: +225% attack speed; Champion: +300% attack speed; Master: +400% attack speed
    • Speed Burst: Forcefully releasing some spirit energy in a certain direction, a Kyokugen user is able to give themselves a short-range speed boost. It allows them to cover small distances almost instantly to surprise their opponents with a charge attack. This ability cannot be used to push oneself upward, but it can be combined with a normal jump
      Apprentice: 10 feet; Practitioner: 20 feet; Adept: 30 feet; Champion: 40 feet; Master: 50 feet
    • Energy Attacks: This technique is useful for when the amount of hits and total damage is more important than the individual power of each. Actively releasing spirit energy from the limb they're attacking with, the user will deal a high number of barely visible blows purely with spirit energy, which will visibly swirl around the limb, to the opponent, in case the attack reaches them
      Apprentice: 20 spirit energy blows, +100% total damage; Practitioner: 32 spirit energy blows, +200% total damage; Adept: 45 spirit energy blows, +350% total damage; Champion: 60 spirit energy blows, +550% total damage; Master: 80 spirit energy blows, +800% total damage
    • Energy Projectiles: Kyokugen users can gather up their spiritual energy and utilize it in range attacks as projectiles. Common projectiles are about one foot in diameter, large projectiles are human-sized blasts. The difference is, common projectiles can be simply released from one hand, while large require a little time to charge up, both hands to release and a little recovery time. Naturally, large projectiles also possess more, five times to be precise, power than common ones. Require a thrusting/throwing/pushing motion of the hands. The power of projectiles is shown in how much damage they deal compared to the user's punch
      Apprentice: average speed, 90% power; Practitioner: high speed, 105% power; Adept: high speed, 125% power; Champion: great speed, 160% power; Master: extreme speed, 200% power
    • Energy Blows: A direct advancement of the projectile attacks of Kyokugen, these are physical blows that work at a distance. Like projectiles, they can be common, like a punch, or large, attacking the whole human body and dealing five times more damage total but only from half the distance. These skills are instantaneous after the specific hand motion
      Champion: 160% power, 4 feet; Master: 200% power, 6 feet
    • Defense: Spirit energy can be focused into a particular part of the body to increase resistance to all kinds of attacks. This is especially effective against pure chakra techniques, which are already negated by the general presence of spirit energy in one's body, and also provides defense against other forms of attack
      Apprentice: light defense; Practitioner: minor defense; Adept: considerable defense; Champion: good defense; Master: excellent defense
    • Non-combat: Spirit energy can be used to dull or block pain reception, stop blood flow, focus their healing power in one spot and control some other bodily functions. Of course, this can also be done in battle, but it requires some concentration
      Adept: minor use; Champion: average use; Master: high use

    For reference, see moves under this link
    Note that the combat abilities given above are limits in that area. One doesn't have to use either a power- or a speed-focused attack to the max, but can combine them rather freely, and the same with other abilities



  • Name: Dark Karate
    Requirements: Kyokugenryuu Karate, must be trained as a 10-point kinjutsu
    Description:
    Spoiler:


    This is a technique horrifying in its effects. One could say it is based off Extreme Limit Karate because it utilizes spirit energy, but that is not quite the case. Rather, this is Kyokugen, the dark side of it, although its dark nature doesn't show right away. One who starts walking down the Dark Path may never be able to stop and go back, giving in to the darker sides of their personality and their selfish desires. However, this is not a sudden shift of personality, but a gradual change.
    The reason this technique was forbidden is because of its evil nature and insane power. Just like Kyokugen, it is based on using spirit energy to enhance one's attacks and overcome ninja techniques, but on a whole different level, and it also does more than that. Additionally, this is an assassination technique, while Kyokugenryuu Karate is strictly non-lethal - a situation with an accidental kill is practically impossible in Kyokugen, despite the attacks having great power and some of them being intended as one-hit knock out moves.
    A Dark Karate user would target the very life force of their opponent and blow it out from their bodies with their spirit energy, in other words, it could be said this technique attacks the soul of its victim. There is no known defense against this technique, since spirit energy nullifies attempts to protect oneself with chakra and it can't protect against itself either, and it can pass throw solid objects up to two inches thick without affecting them, so normal armor won't work either. However, when using it, the martial artist will have to choose between using their spirit energy to amplify their taijutsu the way normal Kyokugen users do or to attack the soul of an enemy.
    Dark Karate provides alternative effects to Kyokugenryuu techniques:

    • General Effects: As the victim is taking hits from this technique, they will gradually lose control over their body and their senses will be reduced, until the moment they die, though there is no physical pain or other discomfort caused by it. They lose (X/3) control over their body and (2X/3) of their senses, where X is the amount of damage they took from Dark Karate in %. However, the effects pass rather soon if the attacks stop coming: the recovery begins one post after the person stopped taking these hits and is 5% per post - though it will be affected by the amount of normal damage they took, which could bring it down to 1%
    • Power Attacks: Rather than possessing a lot of power, these attacks become the primary source of damage for Dark Karate
      Apprentice: 10% damage; Practitioner: 30% damage; Adept: 55% damage; Champion: 85% damage; Master: 115% damage
    • Speed Attacks: No change
    • Speed Burst: No change
    • Energy Attacks: No change
    • Energy Projectiles: The killing technique of Dark Karate can be put into energy projectiles, in which case they turn dark purple in color
      Apprentice: 5% damage; Practitioner: 7% damage; Adept: 10% damage; Champion: 15% damage; Master: 20% damage
    • Energy Blows: No change
    • Defense: No change
    • Non-combat: No change

    Note that the combat abilities given above are limits in that area. One doesn't have to use either a power- or a speed-focused attack to the max, but can combine them rather freely, and the same with other abilities



  • Name: The Curse of Flesh
    Requirements: None
    Description: Those bearing this Curse must eat human flesh in order to survive. Like all Cursed, werewolves regain strength and heal quickly when consuming the according "body essence", in their case, flesh. It can be done in any form: human, animal or partial, and heals them equally.
    Spoiler:


    Werewolves are generally physically tougher than vampires or banshees, but their minds aren't quite as strong. They are known to have great stamina and high resistance to pain, and strangely enough, they are completely unperceptive to physical pain of any kind caused by illusionary techniques. Depending on the kind of animal one is bound with, werewolves may possess sight, hearing and smell increased to varying extents: for example, werewolves have great smell and increased hearing while werecats have highly increased sight and hearing and increased smell. For reasons unknown, those bearing this Curse are unable to use summoning animals: their blood simply flows off contract scrolls as if they were metal.
    Stronger werewolves can spread the Curse through any wound left by their nails/claws or teeth. The victim will not turn unless the werewolf releases special bacteria, which resides in their saliva and nails/claws, into their bloodstream, so it is almost impossible to spread the Curse unwillingly. Once the victim is infected, they would fall very ill within a few hours and would remain sick for a week, during which their body would be going through many changes, after which they would suddenly get well. However, an experienced medic ninja should be able to identify the bacteria and heal the victim, but that is only possible within two days of the infection: after that time, the immune system will have been altered so that killing the infection would also kill the patient.
    Another difference compared to the other Cursed, is that werewolves are affected by new moon and full moon. On the night of a new moon, they are completely freed of their Hunger, but lose the ability to transform into Were-Form, altogether for half-bloods and beyond Stage III for Pure Bloods. On the night of a full moon, the Hunger becomes extremely hard to resist, and the Cursed are forced into the highest Stage of Were-Form available to them. Only very strong-willed individuals may be able to resist it, but even then, Pure Bloods cannot go below Stage III.



  • Name: Telepathy: Werewolf
    Requirements: None
    Description: This is an ability shared by all Cursed, though it is the least developed in werewolves. It refers to the ability to establish a mental link between two cursed, thus "talking" instantaneously and without using actual words. They are also able to send messages to common people, though the latter would be unable to respond in this manner. These messages may include actual words, so that the receiver would hear the sender's voice in their head, a sequence of images or associations or just general emotions and feelings on a matter. They can also sense any Cursed within their sending range, unless the latter are suppressing their aura, thus hiding their presence.
    Spoiler:


    The distance is 100 feet for E-rank werewolves, 200 feet for D-rank, 350 feet for C-rank, 500 feet for B-rank, 750 feet for A-rank, 1000 feet for S-rank and 1500 feet for SS-rank. If sending to a Cursed you don't know personally, the distance is cut in half, and to send to a human you don't know closely, you must have them in sight or within one tenth the normal distance. In addition, when communicating with one's clones, the distance is unlimited.
    All Cursed have the ability to find another anywhere in the world, but they must know the person in question rather well and they'll only know which way to go towards them. This will not work if the one you're trying to find is hiding their presence.



  • Name: Cursed Power: Werewolf
    Requirements: Pure Blood
    Description: Pure Blood werewolves are much tougher than humans physically. All of their senses are slightly boosted, while the feature ones of their bound animal are increased quite a bit. They are very tolerant to pain and can take more punishment. Their physical strength is boosted by 60% and speed and agility by 10% for all forms. Their healing power is also much better than a human's.

  • Name: Were-Form
    Requirements: None/Pure Blood; C rank for Stage IV; B rank for Stage V; A rank for Stage VI; S rank for Stage VII
    Description: The Were-Form is something only werewolves possess. It should be cleared right from the start that werewolves can, in fact, transform into animals other than wolves. The name "werewolf" probably came from the fact that canine forms are more frequent than feline or any other kind, and the most common wild canine with thick hide and violent nature is the wolf. If people who encountered the werewolves closely enough to be able to tell the features of what animals they possess lived to tell the tale, the latter would probably never acquire that name and would be called something else.
    Spoiler:


    While the shape shifting technique allows those with the Curse of Flesh to turn into pretty much any carnivore mammal, they only have one Were-Form, and it is entirely different from turning into the actual animal, as it combines their human and animal forms into something unique. The animal they are bound with can be any quadruped carnivore mammal, just like for shape shifting, but there is only one for each Cursed. The transformation has several levels called Stages, though it can be skipped directly to any level within the Cursed's power. Only the basic levels are available to half-blood werewolves. Unlike a normal ninja transformation or the shape shifting technique, it does not involve a puff of smoke and, while not losing in speed to those transformations, can be seen through the process.

    • Stage O: This is a no transformation stage of the Were-Form, in other words, completely human, or at least as human as werewolves can get.
    • Stage I: This stage involves minimal transformation. The Cursed gain some minor physical traits of their bound animal, like ears, a tail, maybe some facial markings and the like. Nothing else really changes, except their bound animal's feature senses are enhanced.
    • Stage II: The second stage involves more transformation than the first one. The Cursed now definitely get their animal's ears, eyes, a tail (if any) and facial markings or even hints of features. Depending on the animal, their fingernails can grow slightly and become sharper and stronger. Also dependent on the animal they are bound with, they may get a tiny layer of fur on their skin, which isn't really visible and feels mostly like very soft skin to the touch. At this stage, the Cursed gets a higher boost to their feature senses and a 15% overall physical ability increase.
    • Stage III: The third stage is on the edge of staying more or less human, though nobody would call a werewolf in this form human if they saw them in proper lighting and without some kind of robe. The Cursed gain most of their bound animal's physical traits: ears, eyes, tail, hide or just skin, feet, two joints in their legs and maybe other similar traits. Even their face now looks like a mix of human and the animal they are bound with. Their arms remain almost completely human at this stage, with only the general body changes and claws appearing on their hands for most. At this stage, the Cursed gets even sharper senses and a 40% overall physical ability increase. This is the highest stage a half-blood werewolf can transform into.
    • Stage IV: This stage is only accessible by a Pure Blood werewolf. With it, the physical transformation is complete, and the Cursed looks like a humanoid version of their bound animal rather than a human with animal features, though some body features only found in humans remain. At this stage, their body type is still the same for the most part, only slightly more muscular in appearance, yet their physical attributes are highly increased and they get large strong claws. Their strength increases 120% while speed and agility increase 60%, and their senses also become much sharper than a pet-nin's of the same kind.
    • Stage V: This is the second highest normal stage of Were-Form, only accessible by a Pure Blood. The physical transformation of the user continues, but rather than new features, they grow in size and their body shape changes. A Cursed in this stage will be, on average, seven feet tall, though it depends on their bound animal and a little bit on their human form height. Their upper body also grows in size a lot in comparison to lower body, turning them into the classic image of a werewolf. At this stage, only the shape of their arms remains somewhat humanoid: despite the fact that the body does not become less human than at the previous stage, it can usually no longer be recognized because of its shape. Their claws and teeth grow larger still, becoming very big but not so much as to hinder any of their actions. The Cursed's strength increases 450%, their speed and agility 80% and their senses reach a new high. Their wounds also start healing faster in this form.
    • Stage VI: The highest normal stage, this one is only accessible by strong Pure Bloods. Compared to the fifth stage, only the werewolf's size and physical ability changes and their hide becomes able to stop weak attacks. A Cursed in this stage will be eight feet tall on average, though it depends on their bound animal and a little bit on their human form height. Their muscles become very well-defined, though somewhat hard to see through thick hide if it's present. The Cursed's strength increases 1900% while their speed and agility increase 100%. Interestingly, they may become much larger than eight feet high if they want to, but their physical ability remains unchanged, meaning compared to their size, they become weaker and slower.
    • Stage VII: This is the strongest Were-Form, only usable by very strong Pure Blood werewolves. The Cursed becomes bigger again, this time reaching an average height of nine feet, but their power grows greatly. Their claws become like steel blades, and much like at the highest level of animal transformation, their hide gains considerably protective qualities, able to stop many projectile and melee attacks while also punishing anyone who would dare touch the Cursed by cutting them. Their body becomes ripped with muscles and heals up even better than before. The Cursed's speed does not increase additionally from Stage VI, remaining at a 100% boost (though technically increasing because of the werewolf's size), and agility increases only a bit, to a total 120% bonus. However, their physical strength becomes insanely high, able to match that of enormous summoning creatures. Interestingly, they may become much larger than nine feet high if they want to, but their physical ability remains unchanged, meaning compared to their size, they become weaker and slower, though still on par with any boss summon.



Jutsus: (1/22)


Bloodline jutsus:

  1. Name: Shape Shift: Werewolf
    Type: Ninjutsu
    Rank: D
    Requirements: None
    Description: A technique shared by all Cursed to some extent, it allows one to transform into animals or other forms. Only letting the user transform into small, unsuited for combat animals at first, this technique grows in power as the one with the Blood does. When transforming into an animal, the user gains all of the animal's traits. The transformation is performed at will.
    Werewolves can transform into pretty much any quadruped carnivore mammal. For example, with felines and canines, they start out small, domestic-sized and practically useless in battle, and grow bigger and stronger with rank. By C-rank, they reach average wolf size and by A-rank they reach tiger size. At S rank, they grow even bigger, as tall as an average human male on all fours, and their teeth and claws become unnaturally large and strong and they also get tough hide that provides defense against weak attacks. At SS rank, they grow larger yet and this hide becomes strong enough to deflect some thrown projectiles and seems to be made of small razor blades as it cuts anything it comes in contact with. Different animals may have different added abilities of this sort. Werewolves gain another ability which is accessed through this technique and is pretty much the focus of the Curse: Were-Form.

Jutsus you want to Learn:


Missions Completed:
D-Rank:0
C-Rank:0
B-Rank:0
A-Rank:0
S-Rank:0

Background: Ellen was born in Claw Country and spent the first years of her life there. She was born when her mother was on a long-term mission in that area, and as a result her parents had to settle down there temporarily. During the first five years of her life, Ellen met a kind old man and befriended him easily. Her parents feared that parting with the man she has come to see as her grandfather would have severe consequences for the girl's future as a shinobi, but when the time came, the old man revealed himself to be a master of a unique martial arts style and offered to teach Ellen if they let him come with the family. It was obvious that the old man had grown attached to the child, but another reason was that he didn't have a successor, and he couldn't have let his style die with him. Even though he appeared old and weak, it was actually just a false image he made.
After the family returned to their clan house, Ellen began her training as a ninja and under the old man. It was quite grueling for a child of her age, and one not being used to physical labor, but she always had the unyielding support of her mentor. He didn't only teach her the secrets of his fighting style, the Kyokugenryu Karate, but also pretty much everything he knew, and his wisdom and knowledge of life and the world, including the completely unexpected knowledge of the shinobi, were great. As years went by, the little girl gradually turned into a strong young woman with wisdom beyond her age, a fine representative of the clan.

Her life changed drastically when she recently arrived in the Leaf village. Almost as soon as she arrived, the place was assaulted by unknown attackers who weren't human. Fortunately, a clansman who lived in the village offered her to stay at his house while she healed up from her injuries; it was a boy about her age called Akio. However, the same day she arrived at his place, the boy's parents were brutally murdered, with the killer obviously mocking the two teens. They set out after him and ended up in the Forest of Death, where another character, who introduced himself as Mr. Karate, showed up and stopped them from getting themselves killed in his own way. At that point, Ellen and Akio decided they would need some serious training before going after the murderer, but the girl took a detour to try and look for clues. She took too long and dropped her guard, which in the Forest of Death is a grave mistake, and it almost cost her her life. She was saved by an unknown man, but suffered severe memory loss.

The man that saved her life by donating blood was a werewolf, although nobody was aware of that, which made the girl into an incomplete one as well. As a result, after waking up in the hospital, Ellen found herself severely different from what she remembered: she now had a fox tail and ears, and she was unable to control this transformation. After some time, her frustration built up enough for her to think of suicide, but before she had a chance to put her plan into action, she was found by Umoki Caleb, a nekojin from Konoha. This coincidence gave her new hope for life, since she learned there were other people much like herself: naturally, she was unaware that she was a werewolf, and not just some kind of strange human - and he offered her a place to live. Probably as a result of high emotional distress, memory loss and adjusting to her new perception of the world, Ellen instantly developed a huge crush on the young chuunin, and as a result, participated in the jounin exams along with him. She was accepted as a Konoha shinobi because of a "lucky" coincidence of the Ten-Tailed demon's attack, during which many records of the village's ninja were lost, and hers were believed to be among those.




Roleplaying Characters:
Tachibana Ukyo
Akayuri Rosu
Henshin Ellen

RPG Stats:
Shinobi Rank: Hokage (SS) ~ None (S) ~ Jounin (A)
Village: Leaf ~ Leaf ~ Leaf
Fame: 2000 ~ 0 ~ 600
Reputation: 0 ~ 0 ~ 0
Training Points: 2160
Inventory: Magma Spear, Daggertail ~ Infinity Bow, Kris ~ Medical Supplies

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Last edited by Sench on Sun Mar 29, 2009 4:02 am; edited 15 times in total
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PostPosted: Thu Oct 16, 2008 1:32 pm    Post subject: Reply with quote

Ok, a few "comments" here:

1.  You say her "Ethnicity" is "Earth County", yet you say that she
Quote:
was born in Claw Country and spent the first years of her life there.
 That doesn't make any sense.  Your "Ethnicity" is where you were born.  Also, I saw nothing of "Earth Country" in your background.
2.  Is this supposed to be the Clan Leader or something?  Reason why I ask is because you don't have a "Village" down, nor a Title for your "Leve/Rank", and you're a C-Rank, which I would like to know how you got.
3.  Need "Favored Weapon" of some kind.
4.  What is "Mulatto"?
5.  Need "Starting Inventory" of some kind.

That's all I can see really.
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Hyuuga, Setsuka
Itichi, Melfina
No 4th RPC
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Shinobi Rank: Mizukage [SS-Rank]; Genin [E-Rank]; Genin/Missing-Nin [E-Rank both]
Village: Konoha (originally), Kiri (currently); Konoha; None (formerly Oto)
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Inventory: 10 Shuriken, 10 Kunai, 10 Senbon, 2 Fumma Shuriken, 5 Windmill Shuriken (small), 10 strands of Chakra Wire; Kunai (x10), Shuriken (x10), Chakra Wire (5 strands; 20' each); Kodachis (x2; on back), Kunai (x10), Shuriken (x10), Bells (x5; in pouch), Chakra Wire (5 stands; 15' each)

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Yoko
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PostPosted: Thu Oct 16, 2008 2:09 pm    Post subject: Reply with quote

Well, that's probably why it has WIP in the title. >_>
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Uchiha Katsuga
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PostPosted: Thu Oct 16, 2008 2:18 pm    Post subject: Reply with quote

Just pointing it out.
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Shigane, Makoto




Sharingan Points=  2,500; -50/-10

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Hyuuga, Setsuka
Itichi, Melfina
No 4th RPC
RPG Stats:
Shinobi Rank: Mizukage [SS-Rank]; Genin [E-Rank]; Genin/Missing-Nin [E-Rank both]
Village: Konoha (originally), Kiri (currently); Konoha; None (formerly Oto)
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Inventory: 10 Shuriken, 10 Kunai, 10 Senbon, 2 Fumma Shuriken, 5 Windmill Shuriken (small), 10 strands of Chakra Wire; Kunai (x10), Shuriken (x10), Chakra Wire (5 strands; 20' each); Kodachis (x2; on back), Kunai (x10), Shuriken (x10), Bells (x5; in pouch), Chakra Wire (5 stands; 15' each)

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PostPosted: Fri Oct 17, 2008 5:06 am    Post subject: Reply with quote

Yoko is right. About ethnicity: if both your parents were Japanese but you were born in France, and after a few years went back to Japan, would your ethnicity be France? No.
I get C-rank because I f-ing do. But if you must know, there are a few rules that allow me to have it.
Oh yeah and Mulatto is a race, people with "brown" skin. It probably doesn't fit here but at the time I thought it might be the best word to summarize her skin color.

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PostPosted: Fri Oct 17, 2008 9:23 am    Post subject: Reply with quote

1/5 Member Approval

Your finally making a Henshin!
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PostPosted: Fri Oct 17, 2008 1:28 pm    Post subject: Reply with quote

Quote:
About ethnicity: if both your parents were Japanese but you were born in France, and after a few years went back to Japan, would your ethnicity be France? No.
I get C-rank because I f-ing do. But if you must know, there are a few rules that allow me to have it.


First:  I believe so actually, because "Ethnicity" is where you were born.
Second:  Just because you "f-ing do" doesn't mean anything.  I need proof of this.
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Shigane, Makoto




Sharingan Points=  2,500; -50/-10

Roleplaying Characters:
Uchiha, Katsuga
Hyuuga, Setsuka
Itichi, Melfina
No 4th RPC
RPG Stats:
Shinobi Rank: Mizukage [SS-Rank]; Genin [E-Rank]; Genin/Missing-Nin [E-Rank both]
Village: Konoha (originally), Kiri (currently); Konoha; None (formerly Oto)
Fame: 2,000, 0, 0
Reputation:
Training Points: 190
Inventory: 10 Shuriken, 10 Kunai, 10 Senbon, 2 Fumma Shuriken, 5 Windmill Shuriken (small), 10 strands of Chakra Wire; Kunai (x10), Shuriken (x10), Chakra Wire (5 strands; 20' each); Kodachis (x2; on back), Kunai (x10), Shuriken (x10), Bells (x5; in pouch), Chakra Wire (5 stands; 15' each)

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PostPosted: Fri Oct 17, 2008 10:03 pm    Post subject: Reply with quote

Well then, you need to check the meaning of ethnicity in a dictionary or something. I can change it if it bothers you that much
Quote:
But if you must know, there are a few rules that allow me to have it.

I know I was thinking of at least 3 when I wrote this, but right now since I just woke up and am still sleepy, I can name 2: character replacement and having a number of chars of a high rank.

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Village: Leaf ~ Leaf ~ Leaf
Fame: 2000 ~ 0 ~ 600
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PostPosted: Fri Oct 17, 2008 10:33 pm    Post subject: Reply with quote

2/5 Member Approval

Very, very nice job =)
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PostPosted: Sat Oct 18, 2008 2:30 am    Post subject: Reply with quote

Done!




Roleplaying Characters:
Tachibana Ukyo
Akayuri Rosu
Henshin Ellen

RPG Stats:
Shinobi Rank: Hokage (SS) ~ None (S) ~ Jounin (A)
Village: Leaf ~ Leaf ~ Leaf
Fame: 2000 ~ 0 ~ 600
Reputation: 0 ~ 0 ~ 0
Training Points: 2160
Inventory: Magma Spear, Daggertail ~ Infinity Bow, Kris ~ Medical Supplies

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