Name: Tachibana Ukyo
Age: 21 (looks 17)
Gender: Male
Appearance:
Normal Form:
Spoiler:
Ukyo's clothing works perfectly with his appearance and serves to state who he is to everyone. He wears a simple long white kimono with teal edges, red slacks and high brown leather boots, altogether making a somewhat strange, but unassuming appearance. However, he is often seen wearing a decorated long yellow haori which bears the symbols of fire on the back. That is his normal attire, but he isn't always wearing it. He no longer wears the golden ampyx either.
His general appearance is already androgynous by itself, and if it wasn't for the way he dressed and acted, he could easily be mistaken for a female. However, pretending to be one for whatever reason isn't beyond his devious mind. Thanks to his bloodline, he also looks younger than he really is.
Height: 5'8"
Weight: 148 lbs
Hair: Straight magenta-red hair, slightly below shoulder level
Eyes: Vivid Deep Blue
Body: Athletic, Thin
Race: White
Demon Form:
Spoiler:
It's hard to tell whether Ukyo's Demon Form is more or less human than it generally is. His body's size and shape remain practically the same, but his appearance changes greatly. His hair seems to shorten, but turns completely black and always floats upwards as if it was flames. His skin turns dark gray and is covered by glowing yellow, just like his eyes, patterns. Anything he was wearing morphs away while he's in Demon Form and is replaced by dark pants and high boots instead. His wings seem to be made out of black fire just like his hair, though it is only visual, but interestingly enough, he can make them disappear completely while not in use, something that is not possible in human form.
Height: 6'1"
Weight: 180 lbs
Hair: Black, average length but stands up like flames
Eyes: Full yellow, glowing
Body: Muscular, Average
Race: N/A
Ethnicity: Water Country
Rank: SS
Reputation: 0
Village: Leaf
Fame: 2000
Title: Hokage
Bloodline:Cursed Blood: Vampire Lord Main/Favored Weapon:Daggertail, Magma Spear Element: Water; Wind; Fire
Fighting Type/Style: Taijutsu, Ninjutsu
Starting Inventory: Magma Spear, Daggertail
Personality: Ukyo's personality changed a great deal over the course of his life as a shinobi. He used to be all alone, and so he was cold and reserved. Then he met Syra, whom he considers his first, even though somewhat weird, friend. After that, he started making more acquaintances and bonds, eventually becoming a soft and kind person. However, he possesses a strong will and mind, which allows him to act uncharacteristic of himself when he sees it necessary. After Rosu's long-awaited return, his usually buried kindness began to show itself more.
Special Abilities:
Spoiler:
Name: Seiza no Ryuu (Constellation Style)
Requirements: Taught by Ukyo, A rank; Taijutsu Minor with non-puppetry primary/specialty style or Taijutsu Major/Specialist with non-puppetry secondary style
Description: This taijutsu style was developed by Ukyo as an answer to all the other taijutsu styles out there. It is based on fluid movement and speed, although strength doesn't hurt either. If one was to get poetical, they could say the movement is that of a warm night breeze and the techniques shine like stars in the night sky. By itself, this style is a natural advancement of how Ukyo always battled, except developed on purpose rather than by instinct alone. While seemingly nothing special, this style has four powerful techniques in it.
Note: "Opposite" techniques (North and South, East and West) cannot be used simultaneously. Even if you have two charka-based styles, you can only use the effects of one at a time
Name: North Star
Requirements: 10-point kinjutsu training, taught by Ukyo, takes a S rank jutsu slot
Description: This technique focuses on training one's mind, body and senses to the extreme. A master of this style has much greater awareness of their surroundings and are able to predict their opponent's next action by reading their movement and emotional state. It is a fact that humans normally use only 20% of their bodies' potential, and this technique allows them to utilize the other 80% through intense training and meditation. This effectively increases the user's strength, speed and agility, and may give them other boosts based on their powers.
Ninjutsu: +300% strength, +150% speed and agility
Genjutsu: +200% strength, +100% speed and agility; all of user's genjutsu count as 1 rank higher in terms of breaking
Ijutsu: +250% strength, +125% speed and agility; +50% resistance to long-term damage (toxins, burns, frostbites etc)
Fuuinjutsu: +200% strength, +100% speed and agility; negates 20% of damage from chakra-based attacks and absorbs 20% of chakra from them
Name: South Star
Requirements: 10-point kinjutsu training, taught by Ukyo, takes a S rank jutsu slot
Description: This technique focuses on offense, dealing intense damage with chakra. It forms one's chakra into blades along the limbs and can extend some distance past them. Around the limb, this technique has amazing power. The chakra can also extend up to three feet from the limb, but it will have seriously reduced effects at that range.
Ninjutsu: Can cut through steel with ease / Can cut like a steel blade
Genjutsu: Can cut through steel with relative ease / Deals pain as an all-around jagged blade
Ijutsu: Can cut through steel with relative ease / High precision scalpel
Fuuinjutsu: Can cut through steel with relative ease / Drains 1% chakra per second from target
Name: West Star
Requirements: 10-point kinjutsu training, taught by Ukyo, takes a S rank jutsu slot
Description: This technique is a powerful offense that focuses on taking advantage of the opponent's body. After spending a lot of time on research, Ukyo was able to discover that the human body has 708 points, by affecting which one could pretty much gain complete control over it. He then learned how to affect them by injecting chakra into them. This technique allows one to inject chakra into the enemy's power points in order to affect them, and also gives one the ability to block or stimulate the effects of their own power points.
Ninjutsu: Can affect target's muscles / Can affect own whole body
Genjutsu: Can affect target's muscles and senses / Can affect own muscles and senses
Ijutsu: Can affect target's whole body / Can affect own whole body
Fuuinjutsu: Can affect target's muscles and nervous system / Can affect own muscles and nervous system
Name: East Star
Requirements: 10-point kinjutsu training, taught by Ukyo, takes a S rank jutsu slot
Description: This is the only technique of Constellation that focuses on defense and only on defense. It concentrated chakra in the user's entire body, providing them with strong protection against all sorts of attacks. It completely negates genjutsu, since the user's body would be already "filled" with chakra.
Ninjutsu: Strongest general defense (no special effects)
Genjutsu: When user makes physical contact with a target, they can trigger any genjutsu except S-rank kinjutsu in their possession without a need for hand seals. This can be used with any kind of genjutsu, but they are rendered tactile
Ijutsu: Constantly heals user at half C rank jutsu's efficiency
Fuuinjutsu: Negates 100% of damage from ninjutsu of the user's primary element
Name: Jutsu Forget
Requirements: None
Description: This is a special technique that can be used on oneself or a willing target. After forming a long series of hand seals, the user must put their hands on someone's, which could be their own, head. After that, this technique is activated, making the one it is used on feel slight itching in his ears. When used, it erases any number of chosen jutsus from the target's mind to free it for new skills. However, once a jutsu has been "forgotten" like this, it can never be learned again.
Name: The Curse of Blood
Requirements: None
Description: Those bearing this Curse must drink human blood in order to survive. Like all Cursed, vampires regain strength and heal quickly when consuming the according "body essence", in their case, blood. Usually, a vampire would bite someone in the neck, as it's soft and holds some major blood vessels, but pretty much any way you can suck someone's blood works.
Vampires are generally in the middle between werewolves and banshees, both physically and mentally. They have very acute senses, and strangely enough, are completely unperceptive to genjutsu which is aimed at fooling those senses or delaying their reaction. For reasons unknown, those bearing this Curse are unable to use summoning animals: their blood simply flows off contract scrolls as if they were metal, the only exception being the special clan scroll.
Stronger vampires can spread the Curse by biting someone, very similar to the way they feed. The victim will not turn unless the vampire releases special bacteria, which resides in their saliva, into their bloodstream, so it is almost impossible to spread the Curse unwillingly. Once the victim is infected, they would fall very ill within a few hours and would remain sick for a week, during which their body would be going through many changes, after which they would suddenly get well. However, an experienced medic ninja should be able to identify the bacteria and heal the victim, but that is only possible within two days of the infection: after that time, the immune system will have been altered so that killing the infection would also kill the patient.
Name: Telepathy: Vampire
Requirements: None
Description: This is an ability shared by all Cursed and it is the strongest among vampires. It refers to the ability to establish a mental link between two cursed, thus "talking" instantaneously and without using actual words. They are also able to send messages to common people, though the latter would be unable to respond in this manner. These messages may include actual words, so that the receiver would hear the sender's voice in their head, a sequence of images or associations or just general emotions and feelings on a matter. They can also sense any Cursed within their sending range, unless the latter are suppressing their aura, thus hiding their presence.
However, vampires are still able to sense werewolves, banshees or reavers who are covering their presence. The power of a vampire's telepathy is quite high and has multiple additional uses. For example, vampires can sense any human within their sensing range, so it is impossible to surprise them, and they can tell almost any clone created by ninja techniques from the real person. They can also sense a human's emotions and general intentions and highly amplify their sending when using visualization or emotions, which can be used to instill fear or a particular thought indirectly into a human or even another werewolf Cursed. Something that is known as killing intent is a great advantage to vampires, because they can send its amplified version directly into someone's mind. Another thing is that they can make a certain mental aura surround them, in a similar way they would try to affect someone's thoughts by "replacing" their emotions and visual mind. Most often it is used to hide in plain sight: for this, a vampire would surround themselves with an aura of unimportance, so people will not pay attention to them despite seeing and hearing them clearly, as if their existence was not any more important than a tiny bug's they didn't even notice. This also works on werewolves. The distance is 200 feet for E-rank vampires, 1100 feet for D-rank, 2000 feet for C-rank, 4000 feet for B-rank, 7000 feet for A-rank, 10000 feet for S-rank and 15000 feet for SS-rank. If sending to a Cursed you don't know personally, the distance is cut in half, and to send to a human you don't know closely, you must have them in sight or within one tenth the normal distance. In addition, when communicating with one's clones, the distance is unlimited.
All Cursed have the ability to find another anywhere in the world, but they must know the person in question rather well and they'll only know which way to go towards them. Vampires can also tell if they are alive and their general mental status. This will not work if the one you're trying to find is hiding their presence, but only a vampire can block another vampire.
Name: Vampire Wings
Requirements: None
Description: This is something only vampires possess: wings. Their wings are leathery, much like a bat's, but naturally much bigger, enough to support their weight in the air for extended periods of time. When not in use, the wings fold greatly, so much that they are impossible to notice through clothes that aren't too tight, however, clothes should be specifically designed to allow one to spread them freely. Weaker vampires' wings are rather fragile and weak, but they heal very quickly, and they can only fly for a rather limited time before being forced to land and rest, but the wings strengthen all around as the vampire grows in power. Flight speed also increases considerably as the vampire grows stronger.
The wings are easily torn and are weak, able to only support their owner for twenty minutes straight for an E-rank vampire. They grow tougher and stronger with the vampire, able to rip cloth and keep in flight for three hours at C-rank. At A-rank, the wings are no longer easily damaged and they can break averagely thick rope, also allowing one to fly for two days straight. A SS-rank vampire's wings are quite tough and can break even a very strong rope binding them while allowing one to stay in the air for two months straight, if they can manage to stay alive that long without landing.
Name: Cursed Power: Vampire
Requirements: Pure Blood
Description: Pure Blood vampires are creatures superior to human all-around. All of their senses are enhanced and their healing power is better. Physically, they are 40% stronger and 5% faster and more agile. Their high willpower also allows them to withstand any kind of pain better.
Name: Demon Form
Requirements: Pure Blood, S-rank
Description: A powerful transformation ability available to vampires, otherwise known as True Vampire Form, it makes them lose human appearance. While they still do appear humanoid, it can't really be described as human. Generally, their skin will turn pretty much gray and get a rough look, but color may differ, though it's always pale and not encountered in human beings. Their ears grow longer and become pointed, somewhat reminiscent of a bat's in shape. Their facial features will become more beastly, sometimes becoming a bit bat-like, with a flat nose with large nostrils and similar changes. The Cursed's wings will grow in size considerably and change in appearance a lot, getting a demonic look instead of bat-like. Many people may not know this, but a bat's wings are actually deformed front legs, with vestigial "thumbs" and membranes between all their "fingers". The Demon Wings are pretty much the same, only they turn into fully-functional muscular limbs. The wings' membranous parts become harder to damage and can be folded, making the former look like two large demonic arms with very long flexible clawed fingers. These arms have a tough caparace to protect them from damage.
This transformation grants a vampire some major power boosts and a few powerful abilities. Their strength increases 150% while their speed and agility increase 50%. Their senses and healing power are boosted as well, while their skin becomes slightly thicker and tougher to offer light protection. The wing-arms possess strength five times what the vampire's normal arms do.
Interestingly, for the strongest vampires, their appearance in this form has much less limitations. They still remain humanoid while still losing human appearance, but from there it's pretty much unrestricted.
Jutsus: (18/35; 3 extra slots) Basic:
Spoiler:
Name: Henge no Jutsu - Transformation Technique
Type: Ninjutsu
Rank: E (Basic)
Requirements: None
Description: Henge no Jutsu is a ninjutsu technique which every ninja learns at the Ninja Academy. Henge allows the ninja to transform themselves into any person or object. This allows the ninja to move with stealth or to trick their opponents. However, it does not grant one the properties of said objects or skills of that person, meaning turning into a weapon will not allow you to cut an opponent and turning into a dog will not give you a great sense of smell.
This technique can also be used in conjunction with someone, who may a person, a pet or a summoning creature, in which case it is called Konbi Henge (Combination Transformation). However, its principles remain the same.
Name: Bunshin no Jutsu - Clone Technique
Type: Ninjutsu
Rank: E (Basic)
Requirements: None
Description: Bunshin no Jutsu is a Ninjutsu technique which every ninja learns at the Ninja Academy. The Bunshin technique creates a copy of the ninja without substance. The copy resembles the ninja in every way. This clone can function as a distraction or as means to confuse one's opponent. As soon the Bunshin gets attacked or comes into contact with an opponent, it will disperse.
Name: Kawarimi no Jutsu - Body Substitution Technique
Type: Ninjutsu
Rank: E (Basic)
Requirements: None
Description: Kawarimi no Jutsu is a basic Ninjutsu technique. When in danger the ninja will quickly substitute themself with another nearby object. This can be a block of wood or even another person. This allows the ninja to quickly flee and hide while the original object takes the brunt of their opponents attack. Naturally, it won't work with another person unless their skill gap is enormous, and the object to replace oneself with must be close in size and weight to the ninja themselves. This technique must be set up a little ahead when fighting skilled opponents, otherwise, you may end up getting struck because you wouldn't have enough time to use it.
Name: Kinobori no Waza - Act of Tree Climbing
Type: Ninjutsu
Rank: C
Requirements: None
Description: A skill that every self-respecting shinobi must have. It is based on concentrating chakra to the soles of one's feet and using it to stick to objects, which would allow one to walk on vertical surfaces and even upside down. This is also often used as chakra control training, since the soles of the feet are said to be the hardest place to control your chakra.
Name: Nawanuke no Jutsu - Escaping Skill
Type: Taijutsu
Rank: D
Requirements: None
Description: A very basic skill, without which a shinobi would become the laughing stock of the village. It allows them to escape ropes and similar simple restraints. However, advanced knots and heavier restraints than a simple rope may be too much for a basic skill like this to handle.
Name: Suimen Hokou no Waza - Act of Water Surface Walking
Type: Ninjutsu
Rank: B
Requirements: Kinobori
Description: A more advanced technique than Kinobori, it allows one to walk on water or other similar liquid or amorphous objects. It is used in a similar fashion to its predecessor, but the shinobi must also release a constant flow of chakra into the water to keep themselves on its surface. It is often used as advanced chakra control training, since it takes the same basic concept as tree climbing technique and kicks it up a notch.
D-rank:
Spoiler:
Name: Shunshin no Jutsu - Body Flicker Technique
Type: Ninjutsu
Rank: D
Requirements: None
Description: Shunshin no Jutsu is a basic Ninjutsu technique. The ninja will appear and disappear in an instant, allowing them to retreat or attack suddenly. To facilitate the movement the ninja will often use nearby elements such as mist, sand or leaves to mask their appearance or disappearance. While it may seem like the user simply appeared or disappeared, the technique is actually a momentary increase in movement speed towards a set location.
Name: Kai - Release
Type: Ninjutsu
Rank: D
Requirements: None
Description: A very useful technique that dispels or prevents the effects of genjutsu in its early stages. To perform it, the user only needs to hold their hands in a tiger hand seal and channel some chakra into it. A lower-level genjutsu will be dispelled without any harm to the user. This can also be done on someone else, in which case the user must touch them before releasing the technique. However, it is a low-level ninja skill, as there are more effective ways of countering genjutsu. This will only dispel genjutsu of B-rank or below.
C-rank:
Spoiler:
Name: Suiton: Suirou no Jutsu - Water Prison Technique
Type: Ninjutsu
Rank: C
Requirements: A body of water
Description: This water element ninjutsu technique utilizes water to imprison an opponent. The user forms the necessary hand seals which causes the water to form around the target into a spherical prison which only allows for limited movement. They must keep their body touching the water prison to maintain its existence. If the contact is broken, the water falls away and their target is released. This technique can only be used when there's sufficient water around.
B-rank:
Spoiler:
Name: Chakra Slide Lv 3
Type: Ninjutsu
Rank: C for level 1, B for levels 2 and 3
Requirements: Kinobori, Suimen Hokou, must be taught by Ukyo (each level separately); naturally high chakra control for levels 2 and 3
Description: This technique would allow the user to accelerate himself by releasing chakra from his feet with high force. There are three mastery levels in this technique. However, a naturally great chakra control and a lot of harsh training is required to even start training in this technique, since otherwise the trainee will end up wasting all of his chakra in a few seconds.
The trick of this jutsu is releasing a tiny amount of chakra, but with high force and maintaining a constant amount of chakra at one's feet at the same time. While the first level of this technique can be mastered by anyone with average chakra control, the higher levels require a gift in the area, but also have higher potential. Level 2 allows the user to slide along the surface of water (or any common action), and level 3 allows the user to slide along the surface of solid objects.
Name: Kuchiyose no Jutsu - Summoning Technique
Type: Ninjutsu (K)
Rank: B
Requirements: None
Description: This technique allows one to summon animal (usually) companions to aid them in battle, provided they had previously signed a special contract in blood. To use it, the shinobi must make a small blood sacrifice - usually by drawing some from their thumb - and then form the required hand seals. This will summon a creature of their choice (among the ones available from their scroll) beneath their hand or next to it if there is not enough room.
Name: Kage Bunshin no Jutsu - Shadow Clone Technique
Type: Ninjutsu (K)
Rank: B
Requirements: None
Description: This ninjutsu technique creates multiple copies of the user. The difference it has with any other clone technique is that it creates solid copies who possess the full physical and jutsu ability of the user and they are undistinguishable from the real person by any means, since they even have the chakra circulatory system. These clones are also fully autonomous, meaning they can move however far away from the shinobi they want and not dispel. Unfortunately, they still disappear after taking a hit. This technique, while powerful, poses a risk to the user, since it splits their remaining chakra evenly between all clones and themselves. Another notable thing about this technique is that the user gains whatever knowledge their shadow clones have collected when they dispel
Name: Suiton: Suigadan - Water Fang Projectile
Type: Ninjutsu
Rank: B
Requirements: A body of water
Description: After the shinobi performs a series of hand seals, one or several streams of water from the surrounding will strike at a target. The amount of chakra required to use this technique depends on the amount of streams one creates. This technique deals high pressure damage.
Name: Katon: Karyuudan - Fire Dragon Missile
Type: Ninjutsu
Rank: B
Requirements: None
Description: A technique resembling Housenka rather closely, it doesn't take many hand seals and is almost the same in principle. The difference is that the fireballs created by this technique are faster and more potent, able to deal considerable damage in a direct attack.
Name: Fuuton: Daitoppa - Great Breakthrough
Type: Ninjutsu
Rank: B
Requirements: None
Description: A not exactly offensive wind ninjutsu. The user will take a deep breath and then channel wind nature chakra into their mouth before exhaling. The result is a powerful massive gust of wind that can blow most foes away. However, it doesn't do anything beyond that, so by itself its damage potential is zero.
A-rank:
Spoiler:
Name: Galvanic Strike
Type: Taijutsu
Rank: A
Requirements: An edged weapon
Description: A fast and strong attack. The user will first gather a bit of chakra into the weapon and their feet. Then, with a powerful lunge, they will slide forward along the ground. This technique instantly grants the one performing it a speed of about 25 miles per hour, and can carry them over a distance of up to 40 feet. Focused on a single impaling strike, it leaves the user somewhat open for an attack if they miss. It also takes a few moments to prepare.
S-rank:
Spoiler:
Name: Oath Seal
Type: Fuuinjutsu
Rank: S
Requirements: None
Description: This is a rather complex seal. For it to work, after the user formed the required hand signs and initiated the technique by putting his hand(s) against any part of the target's body, the target must make some kind of promise (hence the name), and then the user will finalize the technique. The seal is invisible, and it can only be removed by the one who placed it.
There is no way to be rid of or to fool this seal. Once the promise (or any of the several promises) which was given during the placing of the seal is broken, the person bearing it will die. However, there are some loopholes in this jutsu. A couple examples:
Even if the person making the promise doesn't believe in what he or she is saying, the seal will still activate, and likely kill the target right away for breaking the promise.
On the other hand, if the promise made was a promise of loyalty, the bearer of the seal may seemingly betray his/her master as long as he/she honestly believes that his/her actions are working for the master's benefit.
Name: Seal of Loyalty
Type: Fuuinjutsu
Rank: S
Requirements: None
Description: This seal is very much alike the one Hyuuga branch family members receive in their early childhood, but it has some differences. First, it is normally invisible. It becomes visible when activated, and looks like "traitor" spelled with kanji. What's important is the target of this seal must submit himself or herself to the user for it to get placed. When activated, just like the Hyuuga seal, it can cause extreme pain or kill the target on spot. An interesting detail is that the word "traitor" will remain on the victim's forehead forever (as long as there is a forehead) if he/she was killed with the seal.
Once this seal is placed, only the one who placed it can remove it, but he/she can allow others to activate it (they must know this jutsu). If the sealer dies, the seal shall never be removed, but those who had the ability to activate it can now share that ability. The "activation rights" are separate for each instance of the seal. Â
Bloodline Jutsus:
Spoiler:
Name: Shape Shift: Vampire
Type: Ninjutsu
Rank: D
Requirements: None
Description: A technique shared by all Cursed to some extent, it allows one to transform into animals or other forms. Only letting the user transform into small, unsuited for combat animals at first, this technique grows in power as the one with the Blood does. When transforming into an animal, the user gains all of the animal's traits. The transformation is performed at will.
Vampires can transform into bats, felines and wolves. With felines, they start out small, domestic cat-sized and completely useless in battle, and grow out to tiger-sized felines by A rank, at which point the increase in strength stops. The situation is similar with wolves, only they cannot transform into one until C rank and grow to be somewhat abnormally large ones at A rank, but that's also their limit. Only vampires can transform into bats, starting with any size below average and reaching unnaturally gigantic by SS rank. Unfortunately, bat forms are practically useless in battle. Pure Blood vampires gain another ability which is accessed through this technique and is pretty much the focus of the Curse: Demon Form.
Name: Hypnosis: Vampire
Type: Ninjutsu
Rank: A
Requirements: None
Description: In addition to telepathy, vampires possess a strong ability known as hypnosis. It is activated by making eye contact and can have a huge variety of effects, but generally, the vampire will try to take control over the opponent. It is more a battle of wills than anything, and is very hard to resist even when used by a weaker vampire. While in use, the vampire must maintain eye contact until the jutsu succeeds or can break eye contact, but that would abort it. The target is unable to break eye contact, and if they are able to move at all, their movement is limited to that that doesn't require their sight to shift. If it succeeds, the person in question will fall under the vampire's control until they are able to break free, which is harder than resisting the initial technique, meaning if nothing distracts the vampire, the person will not be able to break free. If hypnosis fails or is broken, the target will become unperceptive to it for the next several hours. This technique has no effect on other Cursed.
Name: Cursed Summoning: Vampire
Type: Ninjutsu
Rank: B (Kinjutsu)
Requirements: Pure Blood
Description: The Cursed cannot sign a "normal" summoning contract, as their blood flows off any scroll like it was metal. Instead, the Cursed all share one enormous summoning scroll which deals with many kinds of creatures usually referred to as "dark" and "evil". Strangely enough, although there is only one contract, each type of Cursed can only summon certain creatures from the contract. Another thing without explanation is that only Pure Blood Cursed are able to inscribe their names into the scroll.
All of vampires' summons are the undead. They can be broken up into three groups: Lesser Undead, Greater Undead and Undead Dragons.
The Lesser Undead group consists of two kinds of summons: skeletons and walking dead. Both are minor or major class group summons only. They are generally just generic human skeletons and corpses respectively, but skeletons can have "modifications", such as thicker bones or long sharp finger bones, and both kinds can come equipped with some kinds of weapons or armor. The amount, equipment and strength of each summoned creature depend on the summoner's and summoning technique's power. Skeletons are quicker and deadlier while walking dead are tough to take down.
The Greater Undead, just like the Lesser Undead, also consists of two kinds of summons: Liches and Abominations - which are a direct "evolution" of skeletons and walking dead respectively. They can be major or boss class group or solo summons. Liches may differ a lot in appearance, from large skeletons with thick bones of a strange color to almost human, and their skills may also lie in pretty much any area. Abominations are pretty much large chunks of flesh: different parts of human bodies taken seemingly at random and merged together in an attempt to maximize killing capabilities. As such, two abominations may look nothing alike. The amount, equipment and strength of each summoned creature depend on the summoner's and summoning technique's power. Liches may have various strengths and weaknesses, but
Undead Dragons are a whole other kind of undead. They only come as solo boss class summons and only answer to vampires of all the Cursed. There are three types of Undead Dragons: Bone Dragons, Blood Dragons and Ghost Dragons. Bone Dragons are weaker than the other two, but even they can only be summoned by a strong vampire (A-rank) who reached at least Royal rank. Compared to other boss summons, Bone Dragons are physically thougher, stronger and faster, but can only have 3 jutsus. When a vampire reaches Master rank and increases their power more (S-rank), their Bone Dragon evolves into either Blood Dragon or Ghost Dragon. Blood Dragons emphasize on physical power and are also limited to 3 jutsus, while Ghost Dragons don't grow stronger physically but can have 5 jutsus like other boss summons. Blood and Ghost Dragons are capable of flight.
His origin is unknown. He was found by a group of shinobi on the outskirts of Konoha at about the age of six. Has no memories of his past. Entered the Academy at the age of eight; one of the best students in his class. Plans on finding out about his past after becoming jounin.
In his last year of Academy training, Konoha came under attack from the Otokage and his men. Ukyo, along with many other students, was caught up in the action. Thankfully, he met strong allies and was able to survive through the hell that was the Leaf Village. After the attack, while the academy was being rebuilt, he traveled with Ozanaru Syra, a Kiri kunoichi, who trained him to be a genin.
After returning to his home village, the Tachibana trained relentlessly to hone his skills. He thought of some jutsus that he couldn't even perform back then, due to lack of chakra or skill. He didn't stay a genin for long, as soon after the genin exams took place, he was promoted to chuunin for having great chakra control, good skills with a blade and being able to develop complicated strategies with even the most basic techniques.
His very first mission as a chuunin brought him to Kirigakure, where his life changed dramatically for three reasons. The first reason was his obtaining of the two sentient swords, Dark Sun and Silver Moon. These swords constantly assaulted his mind in their attempt to take over his body, until he was finally able to form a bond with them.
The second reason was meeting a Kiri kunoichi named Lita. Ukyo fell in love with the girl the first time he met her. This affected him greatly, as he never experienced any similar emotions before, and made him doubt many things he was quite sure of.
The third and final reason was meeting Ozanaru Syra, the person who at one point was his teacher and whom he respected he most. She revealed that he was a descendant of her clan, and offered to train him in the ways of the Ozanaru. Looking through some Ozanaru archives, Ukyo was able to discover who his parents were, his real birth date and how he ended up in Fire Country.
However, his plans on becoming a part of the Ozanaru clan were never meant to come true. While in the Land of Waves, he was attacked by bounty hunters. The trail led him to a powerful person who was widely known as Slayer. This person was a female vampire of great power, named Rera, who then turned Ukyo into one against his will, which greatly changed his appearance. He realized soon afterwards that becoming a vampire was actually quite convenient to him, and at the same time made many of his ambitions impossible. Then, while he seemed to be following Rera's orders, he had plans of his own on how to use the newly obtained power.
However, things once again went not as he expected them to. Ukyo soon found Saya, Rera's daughter, and was about to take her to her mother when an unforeseen encounter happened - Saya's twin sister, who held no warm feelings for her at that time. That meeting messed up all of Ukyo's plans, and one way or another he ended up becoming Rosu's teacher. He also trained Saya for a short time after she recovered from a coma. Soon after that though, both sisters disappeared to take care of something personal. In the end, he was only able to bring them to their mother six years later than originally planned, running into their father on the way.
During that family reunion, Ukyo discovered that Rera was actually long ago taken over by her inner demon, and planned to sacrifice Saya for power. He was able to save Rera and her family by accepting Rera's darkness into himself. After having dealt with that, he returned to Konohagakure only to discover that the current Hokage, Inuzuka Tamotsu, who decided to retire and leave, chose him as his successor.
For a while, things remained peaceful and the village increased its riches. However, trouble appeared soon enough. A strange young woman came to the new Kage of the Leaf, claiming that she was from the future and bearing warning about a weapon of incredible power that was going to end the world. As reluctant to believe her as he was, Ukyo was presented with undeniable evidence that she was telling the truth. Not that much time passed before the village was attacked by an unknown enemy who invaded using a technique never seen before, which allowed them to transport large amounts of people over long distances in seconds. The troubles didn't end after the attackers were defeated though, as Tamotsu released an ancient demon during the chuunin exams that took place that year. Fully realizing the powers of the beast, Ukyo decided not to let anything stop him until the creature was somehow defeated.
However, he never got a chance to battle the Ten-Tailed Beast. While the village was being rebuilt after the demon's raid, he departed for the Mist, where he secretly assassinated the Mizukage at that time, Uchiha Katsuga, and blamed it on the next in line, Ozanaru Syra. Both acts were part of his mission to punish those responsible for releasing the beast from beneath the Coliseum, and even though the female, who was forced into hiding because of that, had nothing to do with it directly, she made several wrong decisions concerning the matter. Alas, with the disappearance of his newfound ally, Itichi Zarn, who was at one time the Otokage, the mission was left unfinished as he didn't believe in his ability to defeat several Kages on his own. He let Tamotsu take control of Kirigakure for a while, instantly forging an alliance between the two villages.
But the Inuzuka stayed true to his undependable self and abandoned the Mist village. As soon as that happened, a shinobi who used to be from Kirigakure at one time threw a coup d'etat, taking the position of the Mizukage for himself. As if on a signal, Ozanaru Syra came out of hiding and re-joined the village, pardoned for her crimes by the new Kage. Around that time, Ukyo was about to resume his punitive mission, yet made a detour to attack Kiri all on his own, disguised as a demon, because of it. This time, finally, he was able to put an end to his former teacher's interference, and life, for good. However, at a decisive moment, he showed weakness of the heart and let Niju Tai, the Mizukage, get away with his life. Yet after returning to Konoha, he reinforced his resolve, which likely gave way because of the recent return of his former student and current lover, Rosu, reminding himself that what he was doing was for her sake as well.
Roleplaying Characters: Tachibana Ukyo Akayuri Rosu Henshin Ellen RPG Stats: Shinobi Rank: Hokage (SS) ~ None (S) ~ Jounin (A) Village: Leaf ~ Leaf ~ Leaf Fame: 2000 ~ 0 ~ 600 Reputation: Training Points: 2160 Inventory: Magma Spear, Daggertail ~ Infinity Bow, Kris ~ Medical Supplies
is this right? I thought I saw that when you become chuunin you get all the basic jutsus automatically Roleplaying Characters: Tachibana Ukyo Akayuri Rosu Henshin Ellen RPG Stats: Shinobi Rank: Hokage (SS) ~ None (S) ~ Jounin (A) Village: Leaf ~ Leaf ~ Leaf Fame: 2000 ~ 0 ~ 600 Reputation: Training Points: 2160 Inventory: Magma Spear, Daggertail ~ Infinity Bow, Kris ~ Medical Supplies
And Sench, you're a Chuunin now. Fix the backgroud properly. You should have at least five lines, if not more to describe your genin years. _________________ May the shadow embrace you and guide you unto death.
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Tenshi's Gata Kaihen Changes: N/A
Kei's Gata Kaihen Changes:
-Flawless skin
-Hair 3 inches long and slightly spiky Roleplaying Characters: Hyuuga Malekith Idzuna Tenshi Ichigei Iro Kei RPG Stats: Shinobi Rank: (SS)S-rank Missing-nin (Sannin of Konoha) ~ Genin(E) ~ Genin(E) ~ Genin(E) Village: None ~ Iwa ~ Iwa ~ Iwa Fame: 0 Reputation: Training Points: 0 Inventory: Chakra Bo, Shoku, Twilight Bracers, 10 Smoke Bombs, 5 Soldier Pills, Coyote Contract, Tamotsu's Headband ~ Five-foot Wooden Pole, 25 Fuukiri Shuriken, 4 Kunai, 100 feet of Wire, 10 Smoke Bombs ~ 2 Pouches of Clay, Electricity-Modified Wooden Pole, 5 Smoke Bombs, Scroll (25 extra pouches of clay) ~ 5-foot Wooden Pole (with small spike on the butt end), 5 Kunai, 50 ft of Wire, 5 Smoke Bombs
okay, is this background any good? I'm no good at backgrounds... Roleplaying Characters: Tachibana Ukyo Akayuri Rosu Henshin Ellen RPG Stats: Shinobi Rank: Hokage (SS) ~ None (S) ~ Jounin (A) Village: Leaf ~ Leaf ~ Leaf Fame: 2000 ~ 0 ~ 600 Reputation: Training Points: 2160 Inventory: Magma Spear, Daggertail ~ Infinity Bow, Kris ~ Medical Supplies
Looks good, but I'm waiting for answer to my question ni my profile first, because you may be able to add all C-rank to Known is the answer is yes. _________________ May the shadow embrace you and guide you unto death.
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Tenshi's Gata Kaihen Changes: N/A
Kei's Gata Kaihen Changes:
-Flawless skin
-Hair 3 inches long and slightly spiky Roleplaying Characters: Hyuuga Malekith Idzuna Tenshi Ichigei Iro Kei RPG Stats: Shinobi Rank: (SS)S-rank Missing-nin (Sannin of Konoha) ~ Genin(E) ~ Genin(E) ~ Genin(E) Village: None ~ Iwa ~ Iwa ~ Iwa Fame: 0 Reputation: Training Points: 0 Inventory: Chakra Bo, Shoku, Twilight Bracers, 10 Smoke Bombs, 5 Soldier Pills, Coyote Contract, Tamotsu's Headband ~ Five-foot Wooden Pole, 25 Fuukiri Shuriken, 4 Kunai, 100 feet of Wire, 10 Smoke Bombs ~ 2 Pouches of Clay, Electricity-Modified Wooden Pole, 5 Smoke Bombs, Scroll (25 extra pouches of clay) ~ 5-foot Wooden Pole (with small spike on the butt end), 5 Kunai, 50 ft of Wire, 5 Smoke Bombs
I need to double check which ones I really want then Roleplaying Characters: Tachibana Ukyo Akayuri Rosu Henshin Ellen RPG Stats: Shinobi Rank: Hokage (SS) ~ None (S) ~ Jounin (A) Village: Leaf ~ Leaf ~ Leaf Fame: 2000 ~ 0 ~ 600 Reputation: Training Points: 2160 Inventory: Magma Spear, Daggertail ~ Infinity Bow, Kris ~ Medical Supplies
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