Appearance:
Sophia is slightly above the average height for a female of her age but not to the point were she can't blend in with a crowd. She has long dark hair which flows down to her waist line, her fringe also hangs out to the sides and parts slightly. Sophia has emerald green eyes which serve only to complement the soft paleness of her skin. She is describe as having the perfect figure.
Sophia usually wears a longsleved, shoulderless; white and black Kimono. She also wears a long blood red cloak that hangs from her shoulders and flows down to the floor, trailing slightly behind her as she walks. Please note, Sophia is always wearing Y2.
Race: Caucasian
Hair: Long, Midnight Black
Eyes: Emerald Green
Body: Curvy yet thin
Ethnicity: Lightning Country
Rank: SS
Reputation: 0
Village: Kumogakure
Fame: 2000
Title: Raikage
Bloodline: None.
Main/Favored Weapon: Puppets
Element: Lightning, Water, Fire
Fighting Type/Style: Puppet Specialist / Ninjutsu Major
Starting Inventory:
1 x Katana
20ft Ninja Wire
10 x Exploding Tags
10 x Kunai
Personality: Sophia, for the most part, would best be described as happy/bubble; even flirty. Though, she is easy to offended and hard to impress. Probably one of her biggest personality flaws, is her ego. She knows that she is extremely good looking and she is not shy about it. Sophiais usualy pleasant to be around but when angered, she is lethal, literally.
Sophia wont intentionally try to insult people, but she will speak her mind regardless of the situation; even if she knows it will land her in trouble. She is intelligent and she enjoys forcing other people to realize this. One of her largest problems is that she is a 'Heat-Of-Action' thinker, she can formulate a plan the moment it is needed, but she can't form a strategy ahead of time to save her life (Again, possibly literally). Contradictory to her seemingly good nature, it is shown that she will do anything to get what she wants.
In opposition of her good nature, Sophia is a Hot-head; meaning she will become infuriated at the drop-of-a-hat. Seemingly in-tandem with her temper, is her enjoyment of pain. Since her parents died, Sophia has been travelling down an ever-darkening mental path. She has slowly moved away from the innocent girl she once was, instead opting for a more\'evil' path. If someone is deemed to be deserving of punishment, she will go out of her way to make it as unpleasant as she possibly can. In this sense, she thrives off the pain of others.
Special Abilities: Dormant
Jutsus:23/32 E-Rank
Spoiler:
Henge
Bushin
Kawarimi
D-Rank
Spoiler:
Name: Kugutsu no Jutsu - Puppetry Technique
Type: Puppet Mastery
Rank: D
Requirements: None
Description: This is the very basic technique for all puppet users, it is what allows one to control a puppet by using chakra strings. The amount and complexity of the puppets one can use depend entirely on their skill, and the techniques they can use depend entirely on their puppets
Name: Kai - Release
Type: Ninjutsu
Rank: D
Requirements: None
Description: A very useful technique that dispels or prevents the effects of genjutsu in its early stages. To perform it, the user only needs to hold their hands in a tiger hand seal and channel some chakra into it. A lower-level genjutsu will be dispelled without any harm to the user. This can also be done on someone else, in which case the user must touch them before releasing the technique. However, it is a low-level ninja skill, as there are more effective ways of countering genjutsu. This will only dispel genjutsu of B-rank or below.
C-Rank
Spoiler:
Name: Raiton: Raikyuu - Lightning Ball
Type: Ninjutsu
Rank: C
Requirements: None
Description: After forming the necessary hand seals, the user will create a large, several feet in diameter, ball of lightning in their hands. This ball can then be launched at a target and will travel at average speed. When it comes in contact with something, it will burst, damaging and shocking anyone it touches and also slightly shocking anyone within three feet of its edge at the moment of impact.
Name: Katon: Ryuuka no Jutsu - Dragon Fire Technique
Type: Ninjutsu
Rank: C
Requirements: None
Description: A rather strong fire element ninjutsu which has very serious restrictions. After forming the necessary hand seals, the user will expel a strong stream of fire from their mouth, which moves at a very fast rate. While this fire is considerably stronger than of other techniques of the same level, this technique is not very useful since the fire can only be launched to run along something the user is holding in their mouth, like a wire.
Name: Suiton: Kirigakure no Jutsu - Hidden Mist Technique
Type: Ninjutsu
Rank: C
Requirements: None
Description: After the user forms the necessary hand seals, this technique creates a thick mist in the surrounding area. Said mist is used to block the sight of anyone and everyone in the target area. It can be useful if the user wants to make an escape or relies on senses other than sight in battle.
Name:Lightning Clouds
Type: Ninjutsu
Rank: C
Requirements: Lightning release
Description: The user forms handseals, and starts to gather chakra through their body. Once done the chakra expenses and floats into the air, forming together. Eventually the chakra can become dark clouds in the sky. It takes one post for this to work. This technique basically allows the user to conjure a black cloud to conduct electricity for the user to use a lightning based technique through the cloud instead directly from the user.
Name: Suiton: Mizurappa - Violent Water Wave
Type: Ninjutsu
Rank: C
Requirements: None
Description: After forming the necessary hand seals, the user will expel a strong jet of water from their mouth. This attacks deals considerable pressure damage and is quite fast, but it's also very direct and, consequentially, not that hard to evade.
Name: Suiton: Suirou no Jutsu - Water Prison Technique
Type: Ninjutsu
Rank: C
Requirements: A body of water
Description: This water element ninjutsu technique utilizes water to imprison an opponent. The user forms the necessary hand seals which causes the water to form around the target into a spherical prison which only allows for limited movement. They must keep their body touching the water prison to maintain its existence. If the contact is broken, the water falls away and their target is released. This technique can only be used when there's sufficient water around.
B-Rank
Spoiler:
Name: Kuchiyose no Jutsu - Summoning Technique
Type: Ninjutsu (K)
Rank: B
Requirements: None
Description: This technique allows one to summon animal (usually) companions to aid them in battle, provided they had previously signed a special contract in blood. To use it, the shinobi must make a small blood sacrifice - usually by drawing some from their thumb - and then form the required hand seals. This will summon a creature of their choice (among the ones available from their scroll) beneath their hand or next to it if there is not enough room.
Name: Suiton: Suikoudan no Jutsu - Water Shark Projectile Technique
Type: Ninjutsu
Rank: B
Requirements: A large body of water or double amount of chakra used
Description: After the user makes the necessary hand seals, a large stream of water shaped like a shark will rise and can then be controlled to some extent, namely launching it at a target and partially controlling its path. This technique deals considerable damage and washes away the enemy, but requires a high amount of water to be present to be used. Alternatively, the user can create water on the spot, but that costs much more chakra.
Name: Raiton: Shichuu Shibari - Four Pillar Binding
Type: Ninjutsu
Rank: B
Requirements: None
Description: When the user forms the necessary hand seals, four pillars rise from the ground around the target. Once they fully emerge, lightning will strike at a single or multiple enemies caught inside the area, dealing light damage and paralyzing them. The scale of this technique can vary from an area of fourty square feet to one large enough to contain a gigantic summoning creature and it depends on the target's size. The paralysis lasts for at least three seconds, during which the target will be defenseless, but it takes the pillars some time to appear.
Name: Jutsu Channeling
Type: Puppet Mastery/Ninjutsu
Rank: B
Requirements: None
Description: This technique allows the puppet user to use his puppet as a focal point for which he casts his ninjutsu, causing the puppet to form the hand signs and expel the jutsu itself by feeding his own chakra and focus through the chakra threads. This allows a puppet user to cast jutsu through his puppet, rather than break off connection from his puppet by forming hand seals himself. Puppets can only cast jutsu equal or less than their own rank, and cannot cast jutsu that require intricate detail, rather only jutsu of elemental focus or simpler jutsu. A puppet user still recieves all negative side effects of the jutsu cast, thus the puppet can not be used as a damage dummy. Puppets cannot cast kinjutsu.
Name: Raiton: Raiori [Lightning Release: Lightning Cage]
Type: Ninjutsu
Rank: B
Requirements: Lightning Creating Weapon
Description: The user thrusts their weapon into the ground, channelling chakra into it at a steady rate. Lightning reaches out through the ground up to fifty feet away and erupts in dozens of bolts, surrounding an area and trapping anyone inside. Coming within six inches will cause the bolts to strike out and throw the offender back up to five feet. The cage is 10-25 feet in diameter, and requires a moderate, steady flow of chakra to maintain, so the user can not move away from the weapon, and only those of S-rank or higher have the skill to maintain contact with other than their hands and use other ninjutsu. Someone of A-rank or higher with Lightning chakra as their main element can break it after 1/4 of the duration has passed, and those with other elements after 1/2 the duration. Breaking it takes a moderate amount of chakra.
D-rank: 1 posts
C-rank: 2 posts
B-rank: 3 posts
A-rank: 5 posts
S-rank+: 8 posts
Name: Raiton: Raigeki no Yoroi - Lightning Strike Armor
Type: Ninjutsu
Rank: B
Requirements: None
Description: Despite its name, this technique barely provides any defense, even against earth element attacks. After the user forms the required hand seals, a layer of lightning will form around their body. If the user is then struck, this lightning will be channeled into their opponent, damaging and shocking them severely. This armor lasts until it strikes one target when the user is hit with a physical attack, dispersed by the user or somehow destroyed by the opponent.
Name: Katon: Haisekishou - Burning Ash Accumulation
Type: Ninjutsu
Rank: B
Requirements: None
Description: After forming the required hand seals, the user will expel a vast cloud of ash from their mouth. It effectively blocks the sight of anyone caught inside, and when the user clicks their teeth, the cloud will ignite in an explosion. Someone unfamiliar with this technique may be fooled into thinking it's supposed to block their sight and take heavy damage as a result.
A-Rank
Spoiler:
Name: Suiton: Daibakufu no Jutsu - Grand Waterfall Technique
Type: Ninjutsu
Rank: A
Requirements: A large supply of water or double amount of chakra used
Description: This techniques creates a large water vortex that moves forward at a high speed. The water makes a strong impact and washes away the opponent and many objects that might get in the way. If you are drawn into this vortex, the force of the flow and rotation will make it almost impossible to escape. While this technique can easily drown an opponent, it is not very useful because it can only be used either in a place where there is a lot of water or by spending more chakra than it's really worth.
Name: Genjutsu Break
Type: Ninjutsu
Rank: A
Requirements: Genjutsu or Ijutsu Specialist: C/A rank; Genjutsu, Ijutsu or Ninjutsu Major: B/S rank; Others: A/SS rank
Description: This is an advanced skill for breaking genjutsu, however, no shinobi should be without it. It allows one to break illusions without hurting themselves, does not require any hand seals and works against stronger techniques than Kai. Since every genjutsu in essence is the opponent confusing one's five senses by interfering with their chakra flow in a specific way, momentarily stopping your chakra flow completely and then reversing it, which is what this skill is about, can break theoretically any illusion. Naturally, one's skill in controlling their chakra determines how well this will work.
Allows one to break a genjutsu of S rank or below. For the lower rank characters, genjutsu of A rank or below take one whole post to break, while genjutsu of S rank take two posts. For higher rank characters, genjutsu of A and S rank take a whole post to break, while genjutsu of B rank and below take half a post. Kinjutsu genjutsu require twice as much time, though only higher rank characters can break A rank kinjutsu, and none can break S rank kinjutsu.
Name: Katon: Gouryuuka no Jutsu - Great Dragon Fire Technique
Type: Ninjutsu
Rank: A
Requirements: Ryuuka no Jutsu
Description: This is a strong fire element technique. After the user forms the necessary hand seals, they will expel large dragon head shaped fireballs from their mouth. These fireballs are quite strong and fast and can punch through concrete. Strangely, they have a rather solid form and can actually bite the opponent and tackle them, while burning them with the flames at the same time.
S-Rank
Spoiler:
Name: Suiton: Baku Suishouha - Bursting Water Collision Waves
Type: Ninjutsu
Rank: S
Requirements: None
Description: After forming the required hand seals, the user will expel of water from their mouth, which will then greatly increase in amount in a watery explosion. This water can be controlled by the user to some extent, but is mainly used to alter the battlefield and as a set-up for other water element techniques.
Name: Raiton: Gian - False Darkness
Type: Ninjutsu
Rank: S
Requirements: Lightning as first element
Description: This is a powerful lightning ninjutsu. It releases a strong bolt of electricity from the user's mouth and can be used continuously, though that would constantly drain a bit of chakra. While this technique doesn't look impressive and can't affect large areas at the same time, it is very fast and powerful.
Background:
Sophia had a reasonably simple upbringing, for the early parts of her life. She was born within the Land of Lightning; where her mother had unintentionly decided to give birth whilst on a vaction with Sophia's father. Her family was actually from the Land of Fire; which Sophia didn't find out for many years. When she was born, her parents were too poor to support her and thus left her in the care of an elderly couple within the Shinobi Village, Kumogakure.
Sophia's early years were simple. She was told at a young age, the truth about her parents; thus she grew up thinking it was a normal thing to do, she harbored no resentment for them. When she was old enough, her foster parents sent her to the Shinobi academy. Sophia showed great promise in both Ninjutsu and Puppetry, though particularly the later. She excelled through the years without incident until shortly after her 14th birthday.
Shortly after turning 14, Sophia met someone she hadn't even known existed; her younger sister, Isabella. Isabella was visiting Kumogakue, where Sophia's foster parents had noticed her and arranged a meeting between the two sisters. It had been awkward at first, but over the coming few days, they grew close. By coincidence, or perhaps birth; they were both considered Puppet Masters and shared similar views on the world. This period of time is so far, one of Sophia's happiest memories.
At 16, Sophia was made a Chunnin of Kumogakure. A few months after this event; she was set to go out on a simple patrol mission; within the out-lying villages of the Land of Lightning. Usualy such a thing would be handled by Genin, but a previous patrol had gone missing along the route only a few weeks ago. The mission was designed for a pair; but her partner was unwell at the time, so the council allowed Sophia to go it alone. After making it to the second village on her route; Sophia sensed that something was wrong. She turned to retreat to the outskirts; but when she turned she only saw a fist. That was the last thing she remembered before waking up with her hands and legs bound behind her back. The village had been raided by bandits.
She was badly bruised and had a few broken ribs; they had obviously beaten her whilst she was unconscious. Sophia was left on the floor inside one of the home-huts, where by luck; there was a shard of broken glass on the floor. Rolling her way to it, she young Chunnin used it to cut herself free from her binds. Now prepearded; Sophia left the Hut, sneaking between the houses of the village under the cover of night. She killed 16 men during that night; 5 of which were Shinobi (Missing-Nin). Ontop of this, she managed to rescue the surviving villages; aswell as the two surviving shinobi of the previous patrol. It was also the first time Sophia had taken life blood.
Returning to the village, Sophia was treated as a hero. Several of the men had murder warrants out from Kumogakure and had evaded capture for years. In reward for her sucsess against such odds; Sophia was awarded the title of Jounin. This made her the youngest Jounin in the history of Kumogakure.
Three years have passed with little incident. Sophia has dedicated her life to the protection of her Village this far and has continued fulfilling the role of a Jounin. Roleplaying Characters: Rai, Sophia Saren, Willow Ria 'Kaguya', Isabella Hyuudou, Skye RPG Stats: Shinobi Rank: SS Raikage ~ S-Jounin x 2 ~ Missing Nin Village: Kumo x 2 ~ Kiri ~ None Fame: 0 Reputation: Training Points: 440 Inventory: All have many of the following; Kunai, Shuriken, Senbon, Wire, Katana, Speacilized Weapons.
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