Posted: Tue Jun 30, 2009 3:20 am Post subject: Mark of Chaos
Bloodline Name: Mark of Chaos
Clan Name: Chi, Hensen, Byouki, Kimi.
Leaders: (All NPC’s) Abandon The Despoiler Head of the black consult(Chosen one of all chaos gods), Kharn the betrayer (Chi), Ahriman Sorcerer of the red Cyclops (Hensen), Tyhpus Master of the seven plagues (Byouki), Luscious The eternal (Kimi).
Village: Any (Even though nobody would want them in a village anyway)
Clan Description: This clan is not so much a clan, as a group of people who worship their gods together. Though unified under the banner that is chaos, they are far from Seeing Eye to eye on many things, and the way they worship is very different from one another. This takes forms in various ways from Killing to mutating. No matter what the way the followers of chaos worship it almost always ends in the torment of those who do not follow chaos, and even sometimes death of the ones who do, for such is the way of chaos.
The chaos gods are all different in nature, and as such live in different realms, though no mortal has yet to fully set foot into their realms without being killed. Many who have proven themselves worthy in service to their god have “ascended” to become both demon princes/princesses of their gods realm. Forever “Blessed” in guarding it against those who might one day attempt to invade. These realms that the gods live in differ greatly in size, shape, and purpose,and all of them reflect on the grand scheme of its ruler .
Khorne
Spoiler:
The realm in which Khorne resides in is known as the Fortress of Khorne. This place can be described as nothing short of a nightmare. For it is a monument to death, and bloodshed, with the very water being made of blood from those he or his followers has killed. Towering buildings layered with skulls of those who have died line the desolate plane of existence, and the sound of fighting, and death is echoed through the streets, as his followers constantly battle for glory under him. In the middle of the land lies a mighty bottomless fissure that stretches for miles across the realm. It was said to be carved by Khorne himself when he lost control in a fit of rage so strong that not even his followers could escape it. In the center of this plain of death, and blood lies the brass palace where Khorne resides upon his throne of skulls. The throne is said to be higher than anyone dares to count, and is filled only with the skulls of the worthy who had proved themselves to be the most bloodthirsty of followers or enemies.
Tzeentch
Spoiler:
The realm in which Tzeentch resides is known at the Maze of Tzeentch. It is a realm comprised of unending twist, and turns build upon the deceit, and lies. The very fabric, and landscape glows every color, in a shifting but precise pattern, and to glance upon it as a mortal is to condemn yourself to eternal darkness, and confusion. The maze in of itself is made of crystals that are constantly changing, and rearranging in both appearance, and shape. Thusly reflecting their lords unimaginable will. At the center of this twist of lies, and confusion lies the Impossible Fortress, a building that is constantly changing in both appearance, and purpose. For any who are not worthy this fortress is impossible to enter, and even then only the most faithful, and understanding of his followers may enter it unharmed. At the heart of this fortress lies Tzeentch, where he eternally plots, and schemes on how to conquer, and ruin all that is mortal.
Nurgle
Spoiler:
The realm in which Nurgle resides in known as the Garden of Nurgle, It is a forest rip with every form of disease, and physical infliction known to the mortal realm, and some that have yet to be seen. Within its murky, diseased depths lurk various bugs, and decay. It is here that his followers live for eternity relishing in the diseases that plague them, and taking joy in the new ones that they create. In the mist of this realm lies Nurgle upon his throne of plagues, it is here that all forms of decay, are created, and from here that the death of flesh is ever plotted.
Slaanesh
Spoiler:
The realm in which Slaanesh resides is known as the Palace of Slaanesh, and is divided into six sections surround the palace in which he resides, the palace of pleasure, and one must pass through all six before they can enter his palace. The circle of Avidity plays upon the interloper's greed. The circle of Gluttony is next; it plays upon the intruder’s desire for lavish foods and wines. The third circle is the circle of Carnality, where the perfect desires of the heart reside; testing to the extreme the individuals desires. The fourth circle is the circle of Paramountcy, where the traveler is greeted by roars of adulation; here the intruder is tempted with absolute power over others. The penultimate circle is the circle of Vainglory. The traveler is presented with his ideal self-image, and if he feels but an ounce of pride, for eternity will this circle be his prison. The last circle is the most perilous; it is a heavenly place, within which resides a seemingly perfect environment. To stop and enjoy the sensations that each realm gives is to fall into a coma, and die idle bliss. When one does manage to reach his palace, they should not look upon him, or thus lose their souls to him, and become his servants.
Though many have wondered how the gods came to be, and how they obtained such power, little is known about this even to their champions for the only ones they find worthy to know as those who have become permanent members of their realms. This history of the chaos gods is in all truth as old and mysterious as time itself, and little doubt that the gods themselves have been alive for as long. Though it is said that all of them harbor hatred for the mortal realm they also find that is worth sparing if not for their own amusement, and acquisition of followers from it.
This however is only part of their plans, as each of the gods desires in truth for the death of the mortal realm, and the increase of their own realms, they merely use their mortal followers in order further these ends, though they will hold up their bargains of power with them, as though they were carved in stone. Besides the way they act, and what they represent not much is known about the gods except for how they wish to be worshiped, and any mortals who do not follow them that have attempted to visit or conquer their realms have found themselves spited in both body, and soul.
Clan Traits/Characteristics: Each member of the Chaos clan follows their own chaos god, and a such have various traits that coincide with them. They all can look however they want to, though their favorite color will most likely be the same as their gods.
Khorne: Red.
Tzeentch: Blue.
Nurgle: Green.
Slanesh: Purple.
Followers of Khorne
Spoiler:
Chi: The Chi's are commonly known as Berserkers among eachother, and as such follow the god of blood, and slaughter Khorne. They worship him by killing, and spilling blood in his name. Generally Khorne followers tend to be more aggressive in nature, and tend to generally not care about others who do not follow their god. In battle they strive for nothing but the bloodiest of conflicts in which they may freely worship their god, and as such will throw themselves into the fray without a second thought. They also tend to be fearless when fighting since it is the way they worship, and find the most enjoyment they can find in this life. They typically have hair, and eyes as red as blood.
Mark of Khorne
Followers of Tzeentch
Spoiler:
Hensen:The Hensen are Changers of ways, and deceivers of all mortals who walk among them, they thusly follow the chaos god Tzeentch, who is the father of change. Because of this they tend to be very deceptive, and tempting in their ways with others be they worshipers of a fellow god or not. This normally takes form in gaining the trust of those around them, and then filling their minds with subtle thoughts of doubt in what they believe. In this why they tend to be the hardest to spot, and hardest to uproot out of any situation. When faced with conflict they tend to rely on ranged attacks, and chakra rather than brute force, and have many techniques to compliment this style. They normally tend to be more attractive than normal people.
Mark of Tzeentch
Followers of Nurgle
Spoiler:
Byouki: The Boyuki as most often referred to by other worshipers as the Plagued, due to the fact that they follow the chaos god of Nurgle, which is the god of disease, and corruption in flesh. As such they always seem to be sick with diseases that seem unnatural. Though in truth they are not sick, but in fact just have the “Gifts” of their god within them; which grants them the uncanny ability to ignore pain, and avoid other diseases that affect the humans. They also tend to be the most patient of the follows of chaos, as they rely on disease to slowly rot away their opponent’s earthly forms. As a wierd side effect their blood is normall a dark green color.
Mark of Nurgle
Followers of Slaanesh
Spoiler:
Kimi: The Kimi are worshipers that revel in all forms of stimulation, and sensation to their bodies, and as such they follow the chaos god of Slaanesh. The god of pleasure, and all things lustful. Due to this many things that would normally be painful, or hurtful to the body, or soul they instead find pleasurable, and are as such highly resistant to pain in both a physical form, and spiritual. They also tend to try to instill this feeling into others by way of various Genjutsu, and other unnatural devices in order to better spread the “Joy” of their lord. They tend to always be more royal in apperance, and personality.
Mark of Slaanesh
Clan Personality: The clan personalities vary greatly depending on which god the person worships, and how that god feels towards one of his brothers.
Spoiler:
Chi
The Chi (Or worshipers of Khorne) are generally very angry, and impatient people. Always willing to get into a fight with whomever they meet, they tend to be the most hated, and most feared of the clans that follow the gods of chaos. When they do get into a fight it is always a fight to the death, for the way that worship their god is to kill, and kill they shall, be it friendly or enemy it doesn’t matter, as long as Khorne is pleased that is all that matters in their minds. They also tend to dislike the Hensen because of their use in magic, but do not abhor them to the point of wanting to kill them, unlike the Kimi whom Khorne distains for their lack of honor, and use of mind altering jutsus.
Hensen
The Hensen (Or worshippers of Tzeentch) tend to be very secretive, and deceptive in nature. As such they most commonly known as masters of lies, due the fact that if one were to trace an event that changed history or one’s life for one reason or another they could be found in the middle of it. When they begin to spin a web of lies they will not stop until the web has been found perfected by their lord, though this is almost never the case since Tzeentch constantly changes his mind, and the web must sometimes be re-spun to fit his new plans. Hensen hate the Byouki because of the times that they have physically corrupted what they intended to mentally corrupt.
Byouki
The Byouki (Or worshippers of Nurgle) tend to be very friendly, and kind to others whom they meet. This is due to Nurgle’s more paternal nature for all of his followers, and as such when referring to their god the Byouki normally call him ether grandfather, Father, or Papa. Despite being friendly to others, and slightly kind, they take a great joy in watching others who are diseased slowly die, and will always attempt to worsen the infection to the point of absolute “Perfection”.
Kimi
The Kimi (Or worshippers of Slaanesh) tend to be very outgoing, and over the top in everything. They tend to value their lives, and bodies as though they were the very alter to their god, and as such will attempt to use them to the fullest of their abilities. This push for sensation, and enjoyment of life is the very cause that the Kimi tend to not use to offensive of techniques, and rather attempt to turn their opponents over to the temptations of Slaanesh known as the “Thousand whispers of Slaanesh.
Bloodline Description: Each Chaos god specializes in one form of death, over another, and as such tend to have drawbacks to being so specialized. One RPC may only have one Mark listed in the Bloodline Limits, in addition to this they may only learn clan jutsu, as anything else would offend their gods, and possibly send them into damnation. This however does not apply to Khorne, since he is the god of slaughter all with his mark may learn any Taijutsu they are allowed to, but not ninjutsu or genjutsu, such magic’s offend him, and he would most likely kill them for attempting or doing one.
They may only have 2 Demonic enhancements to their body, as anymore would begin to alter it to the point where they could become a mere shadow of their selves, and die under the enormous pressure that is caused by the demonic parts powers put upon the already “Frail” human body. all Demonic enhancements must be trained as 4-Point kinjutsu, and will count towards the Total SA allowance a character can have. Finally each clan member has one less jutsu slot for each demonic enhancement taken, due to the new part using a part of their body.
Each clan member also has the ability to perform rituals. These involve the preferences of their god in an extreme form somehow, and as such require the utmost attempt to please them. This will count as a Rank train for all purposes of performance, and grading however not only will they gain a rank if completed, but will also learn one clan jutsu (So long as they can learn it) Per rank gained in the thread.
Finally how one becomes a member of the clan is by swearing their loyalty to a chaos god, and then receives the mark of said god. This is a simple process that can be entered at anytime so long as the user has the ability to pray. Though the mark will be painful at first to whoever receives it after a short while (About an hour or so) it will be just like a normal tattoo in look and feel.
Bloodline Limits:
Spoiler:
Name: Mark of Khorne
Requirements: Must worship Khorne
Description: The Mark of Khorne is the symbol of the chaos god of Khorne. One with this mark tends be very sick, and twisted in nature. As Khorne is the god of blood the only way to worship him is too kill in his name, and relish in the slaughter, and blood of their opponents often finding to be more enjoyable than anything else. One with this mark cannot control their desire to worship their god for long, and as such for every post they are in battle (They have ether attacked someone, or have been attacked) they lose a little of their sanity. This caps out at five posts at which point the need for slaughter will overwhelm them, and they will attack anyone in sight. (Both friend, and foe alike) In exchange for this Khorne grants them powers to help in their worship the more blood they are willing to shed, and the more reckless they are in doing so. This is summarized in the following way:
E Rank: +5% to strength
D Rank: +8% to strength
C Rank: +10% to strength
B Rank: +15% to strength
A Rank: +20% to strength
S Rank: +25% to strength
SS Rank: +30% to strength
Name: Mark of Tzeentch
Requirements: Must Worship Tzeentch
Description: The Mark of Tzeentch is the symbol of the chaos god of Tzeentch. One with this mark tends to be very unhanded and manipulative to the core. Since Tzeentch is the god of Lies, and change the only way they see fitting to worship him is to asset in the turning or destruction of all things mortal through deceit, and change. This most often takes form in their various Ninjutsu that affects the opponents, in various depending on their gods whim. As such they have an unusually high amount of chakra compared to other humans. This is summarized in the following way:
E Rank: +5% to chakra pool
D Rank: +8% to chakra pool
C Rank: +10% to chakra pool
B Rank: +15% to chakra pool
A Rank: +20% to chakra pool
S Rank: +25% to chakra pool
SS Rank: +30% to chakra pool
Name: Mark of Nurgle
Requirements: Must Worship Nurgle
Description: The Mark of Nurgle is the symbol of the chaos god Nurgle. One with this mark tends to act sickly, and frail, though in all truth they are actually better handled for the combat than others who are at full health. They tend to be immune to all forms of poison, and disease other than their gods too, since the bacteria inside of them too strong for anything except it’s host to survive from. The diseases inside of them also provide increased defense due to the lack of feeling, and mass of puss that will sometimes grow to deflect an attack directed at the host. This is summarized in the following way:
E Rank: +5% to defense
D Rank: +8% to defense
C Rank: +10% to defense
B Rank: +15% to defense
A Rank: +20% to defense
S Rank: +25% to defense
SS Rank: +30% to defense
Name: Mark of Slaanesh
Requirements: Must worship Slaanesh
Description: the Mark of Slaanesh is the symbol of the chaos god Slaanesh. One with this mark tends to act over the top, and rash when it comes to anything physical, and will never refuse to try something that could stimulate them. As such they tend to ignore pain altogether, and view it as pleasure instead. They also tend to be faster than the other worshipers of chaos due the constant strain they put on their bodies in an attempt to push themselves over the edge. This is summarized in the following way:
E Rank: +5% to speed
D Rank: +8% to Speed
C Rank: +10% to Speed
B Rank: +15% to Speed
A Rank: +20% to Speed
S Rank: +25% to Speed
SS Rank: +30% to Speed
Demonic enhancements
Name: Demonic wings
Requirements: A Chaos Mark
Description: This allows the one with them to take flight as long as they are capable of doing so without the need to rest. The wings appear to be surrounded by a swirling black fog, and are as tough as steel, but are rather weak when attacking, for the lack of force one can apply to swinging motions. They can be folded up, but will always stick out of clothing, and be apparent due to the fog surrounding them.
Name: Demonic horns
Requirements: A Chaos Mark
Description: These appear to be small black horns that protrude from the one with this gifts head. They measure a mere 4” in height, and are always showing. One with this gift has a 15% boost to their chakra pool, and increased hand sign speed, though they also receive a weakness to sunlight toping at a 8% decrease to their speed when in direct sunlight, and a 5% decrease when not in direct sunlight, but when it is sunny out.
Name: Demonic Strength
Requirements: A Chaos Mark
Description: This is most concealed of the gifts that a chaos god can bestow. This is a enhancement that bestows a follower with a demonic energy that flows through their chakra system. While it increases their physical strength far beyond that of a normal human (Such as them being able to lift a boulder or uproot a tree), it sharply lowers their ability to use jutsu of any kind. Their hand sign speed is reduced by 25% of its original speed, and the recharge time for all jutsu (If any) is increased by one post)
Name: Demonic regeneration
Requirements: A Chaos Mark, A Rank
Description: One with this gift is much more durable, and thusly able to serve their god for longer. They can recover wounds at speed unimaginable however while doing this their chakra is drained slowly for each cut, as this gift uses it to restore the wounds. Naturally the bigger the cut the more chakra it takes to recover from a wound. This ability will not prevent a fatal death in a normal sense but instead one with the gift, may avoid death by expending all but a tiny amount of their chakra, in which case they will fall to the ground enveloped in a black fog, from which no harm may come to them. This however makes them unable to move, cast jutsu, or fight back at all, and when their chakra runs out they will be easier to kill than a kitten in a gun show.
Name: Demonic Blood.
Requirements: A Chaos Mark, One other Demonic Ability, 6 point kin training
Description: Not all gifts can be seen by the naked. Since some lay hidden within one’s body waiting, for the chance to catch those who would oppose the bearer off guard with the power of chaos, though the very essence of chaos’s gods is destructive in nature to be given a hint of it even if it alters one’s body there is no better ambrosia. When a mortal has gained particular favor in the eyes of their god, then they might be gifted by the smallest fragment of their essence which transforms their body into a more fitting vessel for their representation in the mortal plain. This is done by them infusing demonic energies into the very blood their follower, and then allowing it spread as an uncontrollable virus that unless received without prior enhancements will cause the one receiving the blood to die a death not befitting one of their stature. The blood of those with this gift cannot be recognizable as human anymore, and when split, burns all things like acid. This is done when one touches the blood of the person who has this power, and upon touch will leave a 1st degree burn where it touches the skin or object after one post, as the daemonic energies seep through the skin into the one touching it.
Clan Jutsus:
(Note: Khorne may not learn any jutsus here except for the ones marked for them as Khorne frowns upon the use of chakra in anything but physical attacks.)
General jutsus
Spoiler:
Name: Doombolt
Type: Ninjutsu
Rank: C
Requirements: A Chaos Mark
Description: The users creates a hand sign, and then from the tip of their dominate hand they launch out five elemental blasts that travel at an average speed, and deal an average amount of damage. For Earth they shoot out sand, for Fire they shoot out fireballs, for Lighting it is Lightning bolts, for Water it is pressurized water bullets, for Wind they shoot out tiny razor winds. Each types deals out a decent amount of damage that can be blocked with the same level of technique, and broken with a higher level one.
Name: Wind of Chaos
Type: Ninjutsu/Ijutsu/Genjutsu
Rank: B
Requirements: A Chaos Mark
Description: A unique jutsu that changes based on the mark the user possess, it ether takes the form of spectral chakra that burns the foe (Tzeentch), A lethal venomous disease that tears away at flesh slowly (Nurgle), or a overwhelming sensation of pleasure for one who is hit (Slaanesh). The strength of this jutsu is limited to the Rank of the target, and thusly cannot hurt anyone 3 Ranks above the caster. Each one form is strong enough to affect someone fully (Such as them getting sick being slightly burned, and feeling an overwhelming sensation, but not strong enough to kill let alone leave someone crippled for more than one post at maximum.
Khorne jutsus
Spoiler:
Name: Fury of Khorne
Type: Taijutsu
Rank: B/A
Requirements: Mark of Khorne, Have taken some form of damage.
Description: Such is the power of Khorne that when it can make all those whose worship it fall into a uncontrollable blood rage. In order to use this jutsu the user must have taken some form of damage, that resulted in bleeding. If this condition has been met, they may take the blood, and perform the jutsu just like a summoning except that the demon possesses them instead of appearing in the mortal realm. When the demon takes over the user will rush at any and all targets around them, and will be immune to any feeling of pain they may take. Though this does not prevent death it does greatly increases their chances of hitting due to the fact that they will simply keep charging. A stronger follower can also increase their strength by 10% of its normal levels when using this jutsu.
Name: Blood pulse
Type: Taijutsu
Rank: C/A
Requirements: Mark of Khorne, At least a wholes body worth of blood, Both on the ground or in a dead body.
Description: This jutsu is perhaps the only ranged technique a follower of Khorne will have. This jutsu may only be used when a suitable amount of blood is on the field, and then only after they manage to get into the center of it. If both of these conditions are met then after performing the correct hand signs they will force their chakra into the blood, lifting it off of the ground, and launching it at their opponent in the form of scythe blades. The more advanced version of this technique is much faster, and is almost as hard as steel.
Name: Lust of Khorne
Type: Taijutsu
Rank: C
Requirements: Mark of Khorne
Description: Though the person using this jutsu will not transform into a beast, they will however gain the speed of one if not for just a moment. After the user does a hand sign they will gain for one post speed equal to the body flicker technique however they can only attempt to land one blow before the effects of the jutsu wear off. The user of this technique cannot use any other jutsu while in this state. If they prepared one before using this jutsu however the effects of that jutsu still count when using this one, but other than this no other jutsu may be used while this jutsu is active.
Name: Rain of Blood
Type: Taijutsu
Rank: A (Kin)
Requirements: Mark of Khorne, 4 point Kin training.
Description: This jutsu is surprisingly the only actual non offensive based jutsu in Khorne arsenal. With this jutsu the user creates hands signs like summoning, by drawing their own blood from their veins, and putting said blood onto the ground. When this has been done, unusual red clouds will form in the skies above, and begin to slowly rain blood onto the battle field; this takes place a sprinkle on the first post after activation, a light shower on the second, and finally a medium level shower on the third, and will disappear after the fourth post. The main effect of this jutsu is that the all with the Mark of Khorne gain +5% to strength while it is up, and will be able to use blood based jutsu more freely as the ground will become covered with it.
Name: Rage of Khorne
Type: Taijutsu
Rank: D
Requirements: Mark of Khorne
Description: Channeling the fury and rage of their god into attacks, Khorne devotees are able to let loose thundering blows able to drop an unsuspecting enemy in a manner of minutes. Boots strength by 5% for one post, and cannot be combined with Lust of Khorne nor used in succession.
Nurgle jutsus
Spoiler:
Name: Nurgle’s Rot
Type: Ijutsu
Rank: C/A
Requirements:Mark of Nurgle
Description: Nurgles rot is perhaps the most widely used jutsu of his followers, as it encompasses the target in a nightmare of disease, and decay. The user must first perform the correct hand signs, and then hit their opponent with ether of their hands. If they hit their opponent, then the opponent will slowly lose 5% to everything, every post for the rest of the battle, as the rot takes over their body. This can be undone by an Ijutsu specialist by taking a post to undo, however the more advanced version of the disease takes two posts to undo instead of one.
Name: Nurgle’s Plagues
Type: Ijutsu
Rank: S (Kin)
Requirements:Mark of Nurgle, 4 point Kinjutsu training
Description: This is the most powerful of all Nurgles jutsus that his followers have at his disposal. This technique requires one’s body to become taken over by the plagues that infest them, and then unleash them upon the opponent. As one is preparing this jutsu they may not attack for one whole post as they are charging, and bringing out all of their diseases. However they also take 5% less damage when charging up this jutsu. When they have completed the charge their body will explode (Figuratively speaking) in a mass of puss, and disease that has a range of 40 Feet. Every opponent hit by this suffers from the diseases much faster than before, if they are affected by a disease the drain caused by it is doubled for the rest of the battle, not only that but also suffer from an new affliction that slows them down by 5% each turn for the rest of the battle (This only affects movement speed). The jutsu moves at a speed of 30 MPH, and cannot be reused if missed.
Name: Nurgle’s Decay
Type: Ijutsu
Rank: A
Requirements:Mark of Nurgle
Description: This is a jutsu that encompasses an area with chakra, and disease. One must be touching the ground in order to use this jutsu, and then must concentrate on the ground below them. When they use this jutsu they transfer some of their diseased cells into the ground which slowly encompasses the ground, and leave it an infected wasteland of Nurgle. Any enemy who lands in the circle suffers from Nurgle Rot, and will feel as though their flesh is burning off, even though it is only a feeling, and not reality. The circle has a radius of 40 Feet, and can only affect those who touch it, and only as long as they are within it.
Name: Doom of Mortality
Type: Ijutsu
Rank: D
Requirements:Mark of Nurgle
Description: This jutsu causes the target to become slightly drained of stamina with each successful blow struck upon them. This is about 3% of their total amount, and the user must put the same amount of chakra into their blows dealt upon their opponent, as stamina drained.
Name: Plague of Despair
Type: Ijutsu
Rank: B
Requirements: Mark of Nurgle
Description: this is a very weird technique where the user must first grab hold of their opponent somehow, and then kiss them. While doing so they will pass on a disease through their saliva that will attack the targets brain. Though not fatal it will make them become slightly unstable, and confused as their senses dull slightly. This jutsu will only work for one post, and when used the target will be slightly easier to hit a more susceptible to Genjutsu one may have.
Name: Rapture of disease
Type: Ijutsu
Rank: C
Requirements: Mark of Nurgle
Description: The Rapture of disease is a very potent, and deadly mist of disease. Once the user has performed the correct hand signs they then release a toxic cloud around them that damages the lungs of whomever breaths it in. However it also clouds the users vision, while active, and also make them more susceptible to fire type techniques while activated.
Name: Seal of Impurity
Type: Ijutsu
Rank: B/A
Requirements: Mark of Nurgle
Description: This is a special seal the creates by manifesting their diseases within their hands, and then placing it upon any organic object. Slowly afterward the object will become infected by diseases that rot, and infest it to the point where it itself emits the very diseases that infested it in the form of a thick spore cloud around it. Interestingly enough anyone with the Mark of Nurgle who resides near the object begins to recover from wounds must faster, as the disease cloud that manifests around the object helps the bacteria within them to recover faster. When within range of the infected object they restore up to 5% of their total health each post, but they lose 5% speed to everything when within the cloud, as the regenerative agent slows them down. The range of the cloud is 15ft for C Rank level, and 40Ft for an A Rank level.
Name: Plague Storm
Type: Ijutsu
Rank: B
Requirements: Mark of Nurgle
Description: This is perhaps one of the only ranged jutsu that Nurgles followers possess. It is a jutsu which requires the user to cut themselves on ether arm before performing the jutsu. They then form a hand sign, and focus their chakra into the blood which turns into a green liquid, that proceeds to float into the air near them, they can then launch it out at their opponent with decent speed, and if it makes contact it will enter their pours, and begin to weaken their immunity system. This jutsu makes all other jutsu that require the Mark of Nurgle do 5% more damage, or add 5% to the effect it causes. This jutsu can only be used once per battle as the loss of too much blood could be fatal even to a follower of Nurgle.
Tzeentch jutsus
Spoiler:
Name: Gift of Chaos
Type: Ninjutsu
Rank: C/A
Requirements: Mark of Tzeentch, a dead body
Description: In order for one to use this technique a dead body is required. When one is in place however the user focuses their chakra into the body, and then mutates it into a hideous form that is nothing but a mass of flesh of bone. This corpse will fight along with the caster so long as the caster lives. The corpse has no jutsu, and can only attack with fairly weak taijutsu attacks. However they are extremely durable, and hard to kill with any form of physical weapons, as they have no vital points or organs from which to be pierced. A more talented user can create two from one body instead of just one.
Name: Whispers of decit
Type: Ninjutsu
Rank: A
Requirements: Mark of Tzeentch
Description: This jutsu may be used by any follower of Tzeentch to better spread his unfathomable will to those who have yet to be affected by it. As long as the person who uses this jutsu has met someone they may project their voice from an unlimited range into their head, and then speak to them. This only works however when they are slightly unstable in their head, and as such more willing to accept to doctrine of Tzeentch.
Name: The Key
Type: Ninjutsu
Rank: D
Requirements: Mark of Tzeentch
Description: This is a jutsu that resembles body flicker with one additional trick to it. It will leave a after image when they move instead of kicking up objects around them. This image is useful for confusing an opponent for at least a few seconds afterwards, but other than that it is useless.
Name: Winds of Change
Type: Ninjutsu
Rank: S (Kin)
Requirements: Mark of Tzeentch, 4 point Kin training
Description: This jutsu is one of the most powerful of all Tzeentch’s jutsus as it encompasses a great many things. When one uses this jutsu they must first have a Corpse under their control, and then they must start to channel chakra into it and perform a series of hand signs. If successful they can change the Corpse into a Spawn of chaos that mutates into more a demonic form that’s strength is equal to most major summons. They can also turn other creatures around them into chaos spawn by combining their bodies into masses of flesh. They may only have three Chaos Spawn at a time, and cannot cast any jutsu while control the spawn.
Name: Fire of Tzeentch
Type: Ninjutsu
Rank: B
Requirements: Mark of Tzeentch
Description: This is a fairly straightforward attack the utilizes one mouth to spout fireballs, or to shoot a steam. This is done by the user performing hand signs, and then focusing chakra to their mouths. They may then fire up to five small fireballs that will cause a 1st degree burn upon impact, or they may fire a stream of fire up to 10FT that will leave the skin slightly cindered. This technique is very versatile, and good for both offensive, and defense.
Name: Rubric of Ahriman
Type: Ninjutsu
Rank: A (Kin)
Requirements: Mark of Tzeentch, 6 point training, Chaos Spawn.
Description: This is the most powerful jutsu that even Ahriman himself has difficulty in pulling off. In order for one to use this jutsu they must first master the art of manipulating flesh, and bone to match the forms Tzeentch wishes. Once they have done that, the user signs a pact in blood, and can therefore summon chaos spawn they have already created to aid them in combat. Except that these spawn are much more durable, and if they should fall their corpses will be returned to they were before being summoned, so that they may be repaired. However the reason this jutsu is dangerous is due to the pact of blood, for every time the user summon chaos spawn, they lose 25% of their chakra in the consumption process, and leaves them feeling very tired after just one use. The scrolls summon a total of two chaos spawn per 25% chakra used.
Slaanesh jutsus
Spoiler:
Name: Lash of Submission
Type: Genjutsu
Rank: C/A
Requirements: Mark of Slaanesh
Description: The lash of submission is a rather unique Genjutsu that actually takes a physical form of a whip. After performing the correct hand signs the user of this jutsu has a whip extend from the palm of their dominate hand, that measure a total of three feet long. Anyone who is touched by this whip will not take physical damage but instead start to feel their body going into an uncontrollable spasm of sensations. The more advanced version of the jutsu is very difficult to break do to the fact that the sensation is stronger, and the one affected by it may actually enjoy the jutsu more than hate it. As such it takes one more post to break than normal.
Name: Slaanesh possession
Type: Genjutsu
Rank: B
Requirements:Mark of Slaanesh
Description: This is a simple but effective technique that one uses on themselves. When the one who has used this jutsu is possessed by the spirit of Slaanesh, they will constantly feel sensations all over their body, and have all of their senses boosted to super human levels. This allows them to be able to detect, and react to things even faster than before.
Name: Whispers of Slaanesh
Type: Genjutsu
Rank: C
Requirements: Mark of Slaanesh
Description: Such are the temptations of Slaanesh that the enemy may be turned to over to his side. The one who uses this jutsu must first make the opponent feel some sort of enjoyable sensation in order to have this jutsu fully work. If this has happened after performing the correct hand signs the users of this technique may instill visions of joy, and pleasure into their opponent, all the while reducing their willingness to fight. This jutsu makes all Genjutsu used after it by a Slaanesh follower harder to break.
Name: Pavane of Slaanesh
Type: Genjutsu
Rank: A
Requirements: Mark of Slaanesh
Description: This is perhaps the most dangerous jutsu that one with Slaanesh’s mark can use. For if the enemy has been hit by two previously used Genjutsu no hand signs are needed, only a physical touch upon the target required. If they have not been hit by Genjutsu then a hand sign and a touch is required. This jutsu causes the one affected by it to be visited with visions from Slaanesh, and their head to be filled with visions of pleasure, and their bodies to be paralyzed by the feelings they are being subjected too. This jutsu disables an opponent for one post minimum (More if for every Genjutsu they were previously hit with), and afterwards depending on what they saw, and felt, the one affected might even become a follower of Slaanesh themselves .
Name: Warptime
Type: Genjutsu
Rank: B
Requirements: A Chaos Mark
Description: An unusual jutsu, the user of this technique will trap themselves inside of a Genjutsu, and at the same time become highly resistant to others. While inside of this jutsu the user sees the world with more clarity, and speed then those who are not in it, and can make much more timed, and evasive action slightly quicker than those not in the jutsu. The user may only use this on themselves in battle
No just No its way to god modded becouse of the wording and i dont see how you can fix it.
The clan itself looks all right but you need to raise the ranks of some of the justu. I also noticed that you tried to put in to much at the same time mabie it would be easer for the mods if you seperated them like make a post for Khorne and another for Chi. _________________
When life gives you lemons shove them up life's ass Roleplaying Characters: Inzuka Charoo Kera Hazaigo Naru Kezempi No 4th RPC RPG Stats: Shinobi Rank: Konohagakure joinin rank A/suna rank C/ Kumogakure rank C Village: Konohagakure/Iwagakure Fame: 0 Reputation: Training Points: 510 Inventory: Soul Divination , 90 senbon, 2 tekagi, 20 Explosion Tags, 5 soldier Pill, 30 Medical Senbon wire 50ft Poison Senbon 30 /
Name: Nurgle’s Decay
Type: Ijutsu
Rank: B
Requirements:Mark of Nurgle
Description: This is a jutsu that encompasses an area with chakra, and disease. One must be touching the ground in order to use this jutsu, and then must concentrate on the ground below them. When they use this jutsu they transfer some of their diseased cells into the ground which slowly encompasses the ground, and leave it an infected wasteland of Nurgle. Any enemy who lands in the circle suffers from Nurgle Rot, and will feel as though their flesh is burning off, even though it is only a feeling, and not reality. The circle has a radius of 40 Feet, and can only affect those who touch it, and only as long as they are within it.
A min
Name: Blood pulse
Type: Taijutsu
Rank: C/A
Requirements: Mark of Khorne, Blood on the battlefield.
Description: This jutsu is perhaps the only ranged technique a follower of Khorne will have. This jutsu may only be used when a suitable amount of blood is on the field, and then only after they manage to get into the center of it. If both of these conditions are met then after performing the correct hand signs they will force their chakra into the blood, lifting it off of the ground, and launching it at their opponent in the form of scythe blades. The more advanced version of this technique is much faster, and is almost as hard as steel.
how much blood has to be on the battle field that needs to be said with a percentage. _________________ Mouken
Roleplaying Characters: Hisashi Nara Kiotsu Inuzuka Hiro Kyuuketsuki Rose Guren RPG Stats: Shinobi Rank: D Genin ~E Genin~ E Genin Village: Konoha~Suna`Kiri Fame: 0 Reputation: Training Points: 40 Inventory: Nara~30x Shuriken 30x Kunai, 2x Chakra Enhanced Trench Knives//Hiro~20x Shuriken 1 Katana on back and 20x Kunai
kk made it A, and said that it has to be a whole bodies worth minimum.
EDIT: I spaced some things out in the discription making it less cluttered.
MAJOR EDIT: I added a bunch of stuff to the backround, and personilty it no longs seems to be thrown together in an hour now, I have not changed, any jutsu ranks yet though, but I may add a few more into the mix. _________________ Roleplaying Characters: Hio [D-Class.Missing-Nin] [S-Rank] Erika Guren [Jounin, S-Rank] {Guren Clan Leader} Kaede, [Genin, E-Rank] Chachamaru, [Genin, A-Rank] RPG Stats: Shinobi Rank: S-Rank, S-Rank, E-Rank, A-Rank Village: None/Iwagakure/Iwagakure/Konohagakure Fame: 100, 400, 0, 0 Reputation: Training Points: 750 Inventory: See profile's, 6 Extra rank trains
Name: Plague Storm
Type: Ijutsu
Rank: B
Requirements: Mark of Nurgle
Description: This is perhaps one of the only ranged jutsu that Nurgles followers possess. It is a jutsu which requires the user to cut themselves on ether arm before performing the jutsu. They then form a hand sign, and focus their chakra into the blood which turns into a green liquid, that proceeds to float into the air near them, they can then launch it out at their opponent with decent speed, and if it makes contact it will enter their pours, and begin to weaken their immunity system. This jutsu makes all other jutsu that require the Mark of Nurgle do 5% more damage, or add 5% to the effect it causes. This jutsu can only be used per battle as the loss of too much blood could be fatal even to a follower of Nurgle.
I get the feeling that's a typo...How many times per battle can it be used?
Apart from that, you need three members and then this should be fine. _________________
Yea it can only be used, cause I figured someone couldn't afford to keep using their blood in a fight.
I have three memebers, Myself, ParkesyUK, and Sucal I can get them to post in a characxter plots thread, and then everything should be right as rain. _________________ Roleplaying Characters: Hio [D-Class.Missing-Nin] [S-Rank] Erika Guren [Jounin, S-Rank] {Guren Clan Leader} Kaede, [Genin, E-Rank] Chachamaru, [Genin, A-Rank] RPG Stats: Shinobi Rank: S-Rank, S-Rank, E-Rank, A-Rank Village: None/Iwagakure/Iwagakure/Konohagakure Fame: 100, 400, 0, 0 Reputation: Training Points: 750 Inventory: See profile's, 6 Extra rank trains
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