Posted: Tue Nov 11, 2008 8:15 pm Post subject: Eterna - A classic roleplay story(CLOSED)
OOC: For the past 45 years, on a continent in the North of world, there is a 3-way war between 3 of the 12 nations that inhabit the continent. Some nations are fighting to control the entire continent; some are fighting to defend their stocks and jobs in the smaller nations, while some are just defending their home front. The 3 nations, which are the major super powers, are: Hayore, Garage, and Imperia.
Imperia believe that all other races are inferior to their religion, and wish to "cleanse" them by taking over their country and spreading their religion, eventually causing a Great Awakening.
Hayore believes that it is wrong that you are trying to force people to believe in your religion, and as the nation with the highest population, they defend smaller countries. Although, some say that they too are just trying to gain supremacy of the entire continent.
Meanwhile, Garage, which is the weakest major power so-to-say, only wants to defend it's people. However, the government of Garage is that each city looks after itself. Therefore, the cities that singularly govern themselves, and with that, the cities are constantly warring with each other.
Where do you stand in this? You stand as a new member in a guild named "Rave", where several warriors of all classes fight in the name of justice. They stand with no nation and only fight those who are ready to die. "We are not terrorist, nor are we a government. We are a guild of the people!" They believe that they can settle then tensions between the Anubia continent through diplomacy, and if that doesn't work, they sure as hell have a decent right hook!(jk)
Character Template
Name: Race: (Human, Elf, Dwarf, and Orc)
Sex: Birthday: (Just the Month and Day, no year please)
Age: Guild Rank: (You start as a Newbie and then you move up as you excel to new levels. See bottom for Rank understanding)
Class: (See bottom for classes)
Level - Â (You start at level 1)
Experience 0/1000 (Every 1000 exp you gain a new level)
Health Points(HP) - 0/0
Magic Points(MP) - 0/0
Inventory
Weapons - swords, gun, etc.
Equipment - shields, armor, boots, etc.
Bag - Potions, Scrolls, keys, etc.
Stats (You start with 30 points. Every level you gain 3 points. Every NEW rank, you gain 2 points more then you did the last rank. For example, Newbie > Rookie = 2 points. Rookie > Corporal = 4 points.)
Vitality - To determine your HP, multiply this number by 10.
Strength - How strong you are with your weapon or bare fists. For Knights, and Samurai, for every 2 points in this stat, a class gains 5 points in HP. For Blacksmiths, for every 3 points in this stat, you gain 10 points in HP.
Power - How strong you are with magic or Ki-based attacks. For Paladins, Mages and Monks, for every 3 points in this stat, a Mage, a Paladin or Monk gains 10 Mana or Ki.(Not counted for transformations and special skills)
Dexterity - Your accuracy with throwing or lon-ranged weapons. Those who have high Dexterity are more likely to cause Direct or critical damage. For Marksmen and Dragoneir, for every 3 points in this stat, you gain 5 points in HP. For this class, when they attack, it's a combination of both Dexterity and Strength that determines their damage.
Agility - Your speed and dodging ability. For every 3 points, a Rogue gains 2 Overall Health.(Not counted for transformations and special skills)
Intelligence - To determine your MP, multiply this number by 10. This is also how smart you are in battle aswell as your magic defense for both Mana and Ki-based attacks. For Druids, and Priests, for every 3 points in this stat, you gain 10 points of Mana.(Not counted for transformations and special skills)
Rogue(Ninja) - Are extremely fast and cunning. They use daggers, and knives but few use katana. They are unable to use real magic but instead, they can harness several optical illusions at will. They are mid level are fist fighting and weapons fighting.
Samurai - They wear armor that is slightly heavy but durable. They aren't as fast as Rogue's however, they are much stronger then them in terms of fist fighting and sword fighting. They are the true masters of the Katana, and they are also able to harness Ki* as their magic. However, they aren't very good at using this Ki, thus they aren't able to summon GIGANTIC amounts of it.
Mage - They usually use Staffs but primarily rely on their books and spells in battle. Using Mana* they are able to call upon the elements of nature and use them at will. Mages can summon the elements at will using their mana but, they aren't very well protected against attacks that are close-ranged. They can call upon these 5 elements: Fire, Water, Ice, Lightning, and Wind.
Knight - Of all classes, they are known for wearing some of the toughest armors. They also have a weapons such as One-handed swords, Two-handed swords, and shields. Unlike other classes, they are unable to use neither Ki nor Mana. Because of their armor they are also very slow.
Paladin - A knight that has trained in the arts of magic. At the price of lowering their strong defense and powerful offense with swords. Unlike Knights, they don't carry around shields, and only carry One-handed swords. Although, they are still very slow but, their magic is at mid-level.
Blacksmith - They are known for crafting weapons usually however, some take their weapons in their arms to the battlefield. They usually carry Hammers, and they know vast amounts of info in terms of Science. Some Blacksmith build very heavy armor to take in battle, but only few do this.
Marksmen - Are very good with Accuracy. You can find no accuracy better then a Marksmen. Some of them use Guns, while others use Bow and Arrows. They are long-range fighters, and they really alot on their Dexterity. They are below mid-level in speed, and they don't tend to wear the best of armor. However, they are great with the use of poisons.
Druid - A unique class of sorcerer. They are able to use Mana to turn into animals. The greater the Mana, the higher level of animal they can transform into. People of this class are truly one with nature.(Orcs and Dwarfs may not claim this class)
Priest - Are great to have in any team. Though they seem worthless, Priests are very good at defensive fighting. They can use White magic, which deals with healing spells, setting up barriers, and binding spells.
Monk - They are great martial artists, and some use Poles and kwan-dao's as weapons. While they are moderate in terms of speed, due to their ability to completely focus and utilize Ki, they are able to call upon very destructive amounts of force.
Dragoneir - A knight that has learned the ways of Precision and Horse Riding. In this class, you have the ability to control a riding animal. This animal can be a Horse, a Dragon, a Tiger, or even a Giant Chicken. Your armor is slightly lighter so you won't be too heavy for your animal. However, your accuracy and speed are extremely high, as you are a high-level in speed and accuracy on or off your horse. However, instead of Two-handed Swords and shields, you use Lances, Spears, Jousters, and sometimes One-handed swords.
Ranks
Spoiler:
Newbie - THE first rank you obtain when you first enter a guild.
Rookie - After 6 months of being in the guild, or after participating in a mission or severe training, you move onto this rank.
Corporal - At this rank, you can go on Solo missions and you are respected by few members of the guild. From here on, you gain more and more respect, and you are even allowed to form 3-man platoons.
Sergeant - Usually are in charge of training Newbie and turning them into Rookies. They take Newbie under their wing and teach them the way of the guild.
Lieutenant - Vice Captain, works under the Captain. Usually, when the team is divided or the Captain of the team is KIA, they Lieutenant is automatically move to Captain for a short amount of time. In-order to become a Lieutenant of an official platoon, you must take a rigorous exam. Same for the Captains.
Captain - The lowest level of S-class members of the guild. They are able to move troops in groups of 5-10.(Including NPC's)
Major - The mid level of the S-class members of the guild. They are able to move troops in groups of 10-30.(Including NPC's)
Colonel - The highest level of the S-class members of the guild. They are able to move troops in groups of however big they want. Most of them seek jobs with voting in the 10 man council, while some serve as leaders of one of the 4 factions of Rave. They don't see much action however, time to time, they are seen doing field work.
Warlord - The lowest level of General. When you reach this rank, you can control an entire sub-guild or "faction". The only way to actually obtain this rank is to defeat the current warlord of one of the 4 factions without killing them.
Master(General) - The Head of the guild. The one who gives out all of the orders. You often don't see them because they are constantly attacked by paperwork. However, Masters are extremely strong. Most of the time they are elected Master due to a great victory in the guild. In the past 45 years, there has only been 2 Masters of Rave that have served in this war. One went missing, the other was possibly assassinated.
* Ki - Your life force. Can be found in every living being however, only those powerful in physical arts can obtain such power. Although, the use of this energy requires physical stamina thus, using it alot can cause harm to your body.
*Mana - The energy that is around you. It takes several years of training to be able to control this energy. Once you are able to control this energy, you are able to use it to summon the control the power of the universe, cultivating the elements around you at your own will. Unlike Ki, Mana can be used abundantly however, sometimes you can run out of Mana but, your body just needs time to recover.
Healing Items
Spoiler:
For healing Items, there are 4 different levels of healing. The normal level which heals only 10-15%(Determined by Game Master), then there's the Hi level that heals 30-45%, the and then finally, the Full level that heals 100%
Potion - Recovers Health
Mana Potion - Recovers Mana
Antidote - Heals low level poison
Ether - Recovers both HP and MP/EP
Paralyzing Antidote - Heals paralyzation
Eye Drops - Heals Blindness
Revival Potion - A Potion that revives a character after faitning
Sleep Antidote - Heals Sleep and Drowzyness
Chill Pill - Kills insomnia, Drowzyness, and high active energy levels
Soldier Pill - Allows you to gain 50% of your health for a short amount of time.(% turns) This pill doubles your specialty stat.
Fighting System
Spoiler:
Rule #1. In battle, the Game Master(Me) will determine how many opponents you have. Their HP and MP will be random and majority of the time they will NOT have any class.(Unless it's a Boss or something)
Rule #2. Spells - In battle, when you use a Spell or Ki-based attack, it is usually up to you how much Mana it consumes. Though, it has to be a decent amount of damage. For example, you can't use 5 mana and expect to do 50 damage. For 5 mana, the damage would be in between 1 and your base Power. The same goes for Ki.
Rule #3. Damage - damage is determined by the Game Master. It is up to him to determine how much damage you do or take from an opponent. Though, how much damage an attack does in completely how well you role play. For example, if you say "I do a lot of slashing attacks", then you'll do a single point of damage. But, if you were so say. "As a Samurai,(With 10 Strength) I jumped over to the demon, and swing my sword down upon it's head. The demon's head it slashed, and it cries out in agony."
Obviously, this is a heavy hit, and wth good roleplaying, he does 60% damage, AKA 6 points of damage. Your stats aren't the only thing that determines your well being in battle. It is a combination of well balanced stats and good roleplaying that get's good amounts of damage.
Physical attacks, such as Punches and Kickes, are determined by Strength stat. This, aswell as weapon-based attacks.
Magic and Ki-based attacks are determined by Power. Though, only for Mana users can they defend a spell with their Intelliegence stat.(Non-magic users cannot defend with Intelligence)
Finally, all long-range attacks are determined with Dexterity. Marksmen receive the bonus of having a critical hit ratio determined by the difference in their Dexterity, and the difference
Rule #4. Speed - Dodging is done with a formula and you can dodge at your own will. Basically, the Attack(M) and the Defender(P) are in battle.
M Dexterity / P Agility = Your chance of dodging.
The same thing done with Long-range attacks. For Marksmen and Dragoneir, it is a combination of both Dexterity and Strength. Whoever has the higher Agility in battle, will always strike first unless said not to.
Dodging Spells is much different and much harder. In terms of Power+Intelligence versus Agility
M Power+Intelligence / P Agility = Your chance of dodging a spell.
Dodging Ki-based attacks is just like dodging weapons attack except with Power.
M Power / P Agility = Your chance of dodging Ki attack.
Rule #5. Fainting - In battle, when your HP hits 0, you don't die but faint, you pass out. Although, for Mana-users, when they run out of MP, they too faint and cannot continue their fight. This effect does not happen to Ki-users although, when they get low on Ki(below 30%), their Strength stat begins to drop. Your Potions do not work on you when you have fainted but, you can be revived in battle from your partner's Revival Potion.
Rule #6. Dieing - The only way to die in battle, is for your body to be completely destroyed through RP and not Stat. For example, if you hit 0 HP, and your opponent decideds to go for the "killing blow", your life as that character is gone.
Name: Â Hayato, Kumori (Last, First) Race: Â Human Birthday: Â October 31 Age: Â 22 Guild Rank: Â Newbie Class: Â Rogue
Level: Â 1 Experience: Â 0/1000 Health Points(HP): Â 60/60 Magic Points(MP): Â 0/0
Inventory:
Weapons - Kunai (x10), Shuriken (x10), Kodachi (x2; behind back, handles outward), Smoke Bomb (x5), Blowdart Gun (on right side), Blowdart (x20), Pouch (x6; all over body).
Equipment - Black Ninja Op. uniform (while on Missions). Â Traditional Japanese clothing for men (while not on Missions).
Bag - (x6 total) Â Vial of Poison (x2; one in each pouch; on left and right side of body), Shuirken (on right leg), Kunai (on left leg), Smoke Bomb (on back), Blowdart (inside shirt).
Very stealthy
Great with all of his weapons
Very quick
Very agile
Tactician
Mirror Trick (Bunshin no Jutsu) - Kumori will use illusions to create copies of himself. Â Though not real, those who don't know which one is the real one will not know who to attack. Â Though the Clones will look at though they're attacking, they'll only "fizzle" out when they come in contact with someone.
Substitution (Kawarimi no Jutsu) - Kumori will use his illusion skills, speed, and agility to move at a blinding speed. While doing this, during an attack on him, he'll take a near-by object, and switch it with him, just before the attack hits him, creating the "illusion" that he's been hit, when he actually hasn't.
Personality/Background:
Cool, calm, and collected, Kumori knows what to do in bad situations, without going overboard, nor losing his cool. Â He gathers information about his enemy before charging in to fight, or to help someone else. Â For the most part, he tries not to get involved in anything, but will, only if it means something for him in return. Â He lost his parents when he was young, and was taken in by the Dragon Clan, and was raised as one of their own, where he stayed for most of his life, learning the ways of the Ninja, usage of weapons, etc. Â With little money in his pockets, he's leaerned to steal, only when he needs to, he goes off to do odd jobs just to earn a living.
Likes -
+ Â Cats
+ Â Cute girls
+ Â Training
+ Â Completing Missions
+ Â Killing evil beings
+ Â Helping others (when there's something for him in return)
+ Â Meeting new people
Dislikes -
- Â Evil beings
- Â Failing
- Â Those who oppress others
- Â Those who force others to do what they don't want to do
- Â Those who do stuff to get what they want
Name: shrig namoto
Race: Â Orc of the nerya clan
Birthday: 3/30/
Age: 21
Guild Rank: Newbie
Class: Knight - Of all classes, they are known for wearing some of the toughest armors. They also have weapons such as One-handed swords, Two-handed swords, and shields. Unlike other classes, they are unable to use neither Ki nor Mana. Because of their armor they are also very slow.
Level - Â 1
Experience 0/1000 (Every 1000 exp you gain a new level)
Health Points (HP) - 85/85
Magic Points (MP) - 0/0
Inventory-
Weapons - two handed axe
Equipment - ork made plate mail a large wooden shield and a pair of leather boots
Bag - 3 health potions and a small note from his father
Stats Â
Vitality - 7
Strength -8
Power - 0
Dexterity - 6
Agility - 3
Intelligence - 5
Berserk-makes it so he goes completely berserk doubling his strength and enableing him to not notice injurys (he could lose and arm but still go after you) but he is no longer able to see who he is attacking (aka he may attack his comrades)
Resist illness (the effects of poison and illness are prolonged)
nega slash-(can only be used in beserk) the user focases all his anger into his blade and slices his enemy making a giant shock wave
boomerang-throws his weapon at the enemy (the weapon comes back to him)
Personality/Background- he lived with his mother and father. shrigs father is the warchief of his clan as such a lot is expected from him. For most of his life he was happy till a war was waged by another tribe of orks. His mother was killed in the attack and his father decided it was time for shrig to learn the art of fighting from a guild. Sending him off with the family armor his axe  shrigs father wished him luck. / He is a happy go lucky guy till someone says something about orks
Likes - to fight, eat, drink.dance, to talk. And to hunt
Dislikes - people who dislike orks Roleplaying Characters: Inzuka Charoo Kera Hazaigo Naru Kezempi No 4th RPC RPG Stats: Shinobi Rank: Konohagakure joinin rank A/suna rank C/ Kumogakure rank C Village: Konohagakure/Iwagakure Fame: 0 Reputation: Training Points: 510 Inventory: Soul Divination , 90 senbon, 2 tekagi, 20 Explosion Tags, 5 soldier Pill, 30 Medical Senbon wire 50ft Poison Senbon 30 /
Spirit Ball - A very basic ki-based attack. The user makes a sphere of Ki and then can launch it at their opponent at will. It's speed is at mid-level. Upon impact, it makes a small explosion.
Power Bond - A transformation skill. Body glows of a blue aura(only seen by Ki users) Strength doubles for a short amount of time.
Howling Yackatori - A rapid barrage of physical bunches except, the final attack delivers a shocking blow.
Sword to Palm Block - A blocking attack that the user uses their own bare hands to stop a blade. Suffering damage themselves, they can then take the sword away, toss it to the side, or push their opponent away.
Personality/Background - He is related to one of the founder's of the guild, Maxillion of the Maxion Clan. The Maxion Clan is a clan of Monk Orc's who once defended a temple in Garage. However, 150 years ago, their temple was attacked because of discrimination. It was then that their clan formed the first un-segregated guild. After that, Rave became famous for protecting the people of the Anubia continent despite what Race they are. Over the years, this was what formed Rave into a resistance military when the war started 45 years ago.
He is a very good teacher, though he's a bit strict. His methods are a bit over the edge however, he is known for making the toughest members of the guild. Several young Captains and Lieutenants went through his training.
Likes - Hard Working People, Yackatori Stew and the Heat of Battle
Dislikes - Lazyness _________________
Join the Forums Today! Roleplaying Characters: Chimiri, Jikota Chiba, Tsunemi Chimiri, Tetsuya RPG Stats: Shinobi Rank: Jounin~Jounin~Genin Village: Sand~None(Sand)~Sand Fame: 0 Reputation: Training Points: 5 Inventory: A whole bunch of stuff
Name: Mizuhaka (Translation: Water Girl)
Gender: Female
Race: Human
Birthday: April 23
Age: 18
Guild Rank: Newbie
Class: Mage
Appearance:
Spoiler:
Level - Â 1
Experience 0/1000
Health Points(HP) - 50/50
Magic Points(MP) - 110/110
Inventory
Weapons - Staff with a blue and white orb on top. The colours are swirling. Sling w/ 40 bullets (rocks)
Equipment - Blue and white robe, no shoes
Bag - Potion of minor healing X2, Potion of lesser mana X10, scroll of Mage Armour, scroll of Burning Hands X2, a "rock" of dark power
She is most proficient with water and ice magic, and the others are practically non-existent. She also can do a small amount of healing. She also has a deep connection with water, and can tell if its pure or not. She isn't the strongest, but she seems to have a lot of potential.
Minor Water Bolt- A small blast of water. Damage = Power/2 (5 mana)
Minor Ice Bolt- A small blast of ice. Damage = Power/2 (5 mana)
Water Healing- Uses water to re-introduce needed water. Heals 5-15 points of health (10 mana)
Mage Armour- Uses magical means to create magical armour, and its bonus cannot be lost Amount of extra armor is Level + Power (15 mana)
Water Bolt- A slightly bigger blast of water. Damage = Power (8 Mana)
(Will add more spells as she grows in intellegence and level. And I'm keeping Water Healing, as it deals with elements...)
Personality/Background
She was born into a priestess family of a little-known water village. Being the next in line to be the priestess of the city, and practically the leader of the village, she was taught much she needed to know, about being a priestess, leading a village, and combat. But that wasn't enough. On her own, she found books on magic, teaching herself the elemental magic that was inside. She never told anyone that she was doing so, out of fear for the consenquences if she did.
Then, one day, she found something rather odd. Nobody in the village knew what it was, but Mizuhaka saw, and felt, that there was something odd about it. Since she was the youngest, and one of the leading villagers, she felt it was her responsibility to find out what it was. So she set off on her journey. On her way, with the small sum she had, she bought a staff suited for her needs, the orb created by her own hand. She found the Guild, and decided to start her search there...
She isn't prissy. She is actually very sweet and considerate. She often does things for others, and asks for little in return. She doesn't demand you pay attention to her or that you treat her with respect. She is outspoken, and will not back down from her beliefs, even if outmatched. She will fight to the end.
Likes - Water, Ice, rain, the moon, clear lakes, the cold, new experiences, people who can laugh, natto
Dislikes - Lightning, the sun, polluted water, redundancy, stuck up people _________________
YuweaCurtis wrote:
NRC, where even the posts are ninjas.
Rorschach wrote:
lol, Sench-Dynasty. Coined.
When the snow falls, it covers and hides... the truth. And when it melts, that truth is shown...
~Kino's Journey Roleplaying Characters: Shiatamme, Velidina Tracona, Felishia Cheza Kurataima, Syani RPG Stats: Shinobi Rank: Genin D-Rank +-+ Genin E-Rank+-+ Genin C-Rank +-+ Genin E-Rank Village: Konoha +-+ Konoha +-+ Iwagakure +-+ Kumogakure Fame: 0 Reputation: Training Points: 720 Inventory: Mizu Kusari, Kunai X5, Shruiken X3, Water Balloons X3, Mortar and Pestle +-+ Kunai X4, Shruiken X5, Green Diamond +-+ Two Emivice, Kunai, Helena Bracelet, Hyoumenkaken +-+ 25 normal senbon, 50 small senbon, 30 Kunai, 10 Shruiken, Modified Kunai, Ancient Text
Name: Malcolm
Race: Dark Elf
Gender: Male
Birthday: January 11
Age: 19
Guild Rank: Newbie
Class: Mage
Level: 1
Experience: 0/1000
Health Points(HP): 40/40
Magic Points(MP): 100/100
Inventory
Weapons - thick staff (a simple but tough wooden pole with a matte black orb on top); black iron dagger
Equipment - simple dark gray hooded robe; black tank top; black nondescript pants; black high boots; bullet pouch
Bag - 5x Lesser Health Potion (30 HP); 10x Major Mana Potion (75 MP)
Body to Mind - This special ability allows one to convert their life energy into magical energy. While risky, this ability is irreplaceable when you don't have enough time to take a potion. However, due to its nature, it has been forbidden by most races. When used, a pillar of dark energy seems to momentarily form from the ground around the user.
Exchanges a minimum of 5 HP for Mana at 1:3 ratio. Cannot be used if health is below 10 points.
Spells:
Fire Arrow - A rather weak spell which costs very little mana, this is what all mages learn for their first damage spell. Its appearance is perfectly described by its name. It has pretty high speed and is effective at any range.
Deals (6d2 basic + 1d2 for every level) fire damage. Costs 2 mana.
Fireball - A most basic attack spell from the Fire discipline. This flaming projectile of about two feet in diameter travels at medium speed and is effective at most ranges, but should be used with care at short range as it explodes and damages everyone in a small area. Additional mana can be used to increase potential damage dealt.
Deals (8d4 basic + 1d4 for every level) fire damage at point of impact and close around it. Costs 10 mana. Deals extra 1dx damage, where x is the amount of additional mana points spent.
Immolation - This Fire spell is used when surrounded by enemies. A large fiery explosion will occur at the user's location, damaging and throwing back those around them. While powerful, it costs a lot of mana and poor usage may end very badly.
Deals (40d2 basic + 5d2 for every level) fire damage. Costs 60 mana.
Wind Blast - An attack using concentrated air, launched at the enemy at a high speed.
Deals (4d3 basic + 1d3 for every level) air damage. Costs 4 mana.
Implosion - A powerful spell of the Air discipline. As its name implies, it implodes the air around one target, dealing heavy damage.
Deals (20d3 basic + 2d3 for every level) air damage. Costs 50 mana.
Acid Burst - One of the few attack spells which belong to Water element, it launches a stream of acid towards the target at a high speed.
Deals (10d3 basic + 1d3 for every level) water damage. Costs 10 mana.
Ice Bolt - A basic attack spell of the Ice element. The user launches a spike of ice, which travels at a very high speed, at a chosen target.
Deals (2d6 + 1d6 for every level) ice damage. Costs 5 mana.
Blizzard - A spell that causes large chunks of ice to fall out of the sky over a large area for a certain amount of time. Should be used with care, as the caster is also vulnerable to this spell.
Each shard deals (1d8 basic + 1d8 for every 3 levels) ice damage and the blizzard lasts for (6 basic + 1 for every 2 levels) seconds. Costs 100 mana.
Sparks - This Lightning spell creates a lot of small spherical charges that fall out on the ground around the caster and "roll" for a limited time. They are harmless to the user.
This spell creates (7 basic + 1 per level) sparks that exist for (5 basic + 1 per 3 levels) seconds; each spark deals (1d3 basic + 1d3 per 5 levels) lightning damage. Costs 30 mana.
Thunder Bolt - A very direct spell, it shoots a small lightning at a target enemy. The speed of this spell is usually too high to avoid.
Deals (8d4 basic + 1d4 for every level) lightning damage. Costs 20 mana.
Chain Lightning - This spell is very similar to the Thunder Bolt, except once it hits one target, it will jump to another one. However, the caster can't control the lightning, and it will jump to the closest living creature, irrespective of what it might be. With each jump, this spell deals less damage.
Deals (8d4 + 1d4 for every level) lightning damage to (3 basic + 1 per 4 levels) targets, dealing 3d4 damage less with each jump. Costs 60 mana.
Fork Lightning - This spell is very similar to the Thunder Bolt, except it can be directed at several targets at once.
Deals (8d4 basic + 1d4 for every level) lightning damage to up to (3 basic + 1 per 4 levels) targets. Costs 80 mana.
Lightning - A very powerful spell, it calls a lightning down from the sky onto the heads of the mage's unfortunate enemies. This lightning is quite large, so it also deals damage to those close to the target, including the caster himself if he or she is not careful.
Deals (50d4 basic + 5d4 per level) lightning damage to the target and surrounding area. Costs 250 mana.
Personality/Background
A member of the infamous Dark Elf race, Malcolm joined the guild mostly for profit and the opportunities it could present to him in the future. While he is most skilled at magic, he doesn't neglect physical training and, as a result, is faster than most. True to his nature as a Dark Elf, he prefers destructive magic with direct damage output, hence his choice to specialize in the Lightning and Fire elements, but he still keeps a few spells of other schools for special occasions. Malcolm avoids talking about his past, probably because its simplicity and uneventfulness ruin his dark and mysterious image.
Likes - power; magic; guns; reliable friends *cough*meatshields*cough*; dark colors
Dislikes - running out of mana; marksmen; dogs; cheerful people; bright colors
What I want to know is these things:
1. Damage calculation
2. Using mana/ki
3. Regenerating health/mana
Maybe we should use a defined system for potions?
Spoiler:
Health and Mana potions are going to restore a certain amount of HP and MP, while Healing and Magic potions are going to restore a certain percentage of HP and MP. They would be separated by size and quality.
In this case, for Health and Mana potions, the basic amount would be 5 points; size multipliers would be 1 for Minor, 2 for Lesser, 3 for average (no prefix), 4 for Greater and 5 for Major; quality multipliers would be 1 for Low-Grade, 2 for Poor, 3 for average (no prefix), 4 for Good, 5 for Excellent, 7 for Premium and 10 for Supreme. I think that will suffice for anyone's needs.
With Healing and Magic potions, the basic amount would be 2%, the rest is the same as with Health and Mana.
We could also have Regeneration potions that would restore a large amount (whether absolute or percentage) of health or mana over the course of time.
Roleplaying Characters: Tachibana Ukyo Akayuri Rosu Henshin Ellen RPG Stats: Shinobi Rank: Hokage (SS) ~ None (S) ~ Jounin (A) Village: Leaf ~ Leaf ~ Leaf Fame: 2000 ~ 0 ~ 600 Reputation: Training Points: 2160 Inventory: Magma Spear, Daggertail ~ Infinity Bow, Kris ~ Medical Supplies
Weapons Dragoon Lance and a long sword.
Equipment Dragoon helmet, Leggings, Glove's, Boots and harness.
Bag - 5 Potions, 3 scrolls with certain skills only a dragoon could learn and a ring with a dragon engraved in it.
- Jump:The Dragoneir jumps into the air and dives back down on the enemy using his lace or spear. This move can be upgraded to Super Jump.
-Penta Thrust: The dragoneir rapidly stabs the enemy a lot of times.
Personality/Background Personality: He's kind but sometimes kind of rude. He likes to help people and defends the weaker. History: Yoh lived in a small village. He lived there with his father, mother and little sister. His father often left to fight wars since He was a great Dragoneir. His father teached him how to fight with a lance, spear and long sword. When Yoh turned twelve his father returned from another war. His sister who had turned eight noticed something about there father. He became sick and they didn't know what was happening. After a few months his father was about to die. Before he died he gave Yoh his ring. He also told Yoh to use his training for the good. When he died Yoh took his father's equipment and started to train. His father's dragon Teryura came to watch Yoh train. Teryura started to trust Yoh and asked if he could serve Yoh now, Yoh gladly accepted that offer and they started to train together. After four years of training Yoh decided he would travel around the world helping people in need as a free lance Dragoneir and maybe join the army to end all the suffering. His sister wanted to go with his but Yoh only said: [i]"One day I'll come back so you can travel with me." and then he left on his father's dragon.
Likes He likes everyone around him except naive people. Girls.
Dislikes He hates naive people and he hates people who don't take live seriously.
--------------------------------------------
Name: Teryura
Race: Dragon
Birthday: 22 September
Gender: Male
Age: 20
Spoiler:
Level 1
Experience Levels up with Yoh
Health Points(HP) - 100/100
Personality/Background Personality: Teryura is a wise and fast dragon. He knows what to do when to do it and he only obeys Yoh. History: Teryura is Yoh's personal dragon. He was the dragon of Yoh's father until he died. Now Yoh became a dragoneir and Teryura is his dragon. There's not a lot know about Teryura, not about his parents nor other family. _________________ Roleplaying Characters: Dante Hyuuga Gy Churitsu Kuchiryu Mizu Hououh Seyun Mizuru Kame Seyun RPG Stats: Shinobi Rank: Genin E-rank,ChuuninC-rank, Genin E-rank, Genin E-ranked Village: none, Otogakure, Otogakure, Otogakure Fame: 0 Reputation: Training Points: N/A Inventory: 5 Smoke bombs, 10 kunai's and 10 shurikens.
Name: Kaen,Kirai (Last,First)
Race: Human
Sex: Male
Birthday: September 14
Age: 19
Guild Rank: Newbie
Class: Marksmen
Level - Â 1
Experience: 0/1000
Health Points(HP) - 65/65
Magic Points(MP) - 0/0
Inventory
Weapons - A pistol(it holds two triggers one for detonating the explosive shells) and a rifle with a scope.( While using this agility drops by half)
Equipment - A open leather vest with many pockets(He keeps most of his ammo in the pockets it has),the vest has the words headshot on the back, a blue undershirt , loose black pants and Black boots.
Bag - Bionaculars(Around his neck),Explosive Shell(x3) (An explosive bullet) , R rated magazine ( Not for children!), Potion(x2), Poison shell (x2) (Doesn't do to much damage,but the enemy becomes poisoned),Eye drops (x2) Â
Stats: 30
Vitality - 5
Strength - 5
Power -1
Dexterity - 9
Agility - Â 4
Intelligence - 6
Special Skills, Abilities, Powers and Attacks
Good Eyesight
Quick trigger finger
Good sniper
Precise accuracy
Eagle eye- Kirai's View of the opponent increases 10x. (Usefull for sniping)
Lock-on-  Kirai  can lock's on to a part of the enemy's body to disarm them or stop their mobility.
Explosive shell  detonate-  after shooting a Explosive shell into his opponent  he'll press the second trigger on his gun and it will explode.
Personality/Background
A silent person most of the time Kirai is a pervert at heart and shows it by always either reading or carrying a  A dirty magazine. He avoids fight unless if there are absolutely in combat he stays hidden taking his opponent down bit by bit. He really doesn't remember where he was born and hes been alone most of his life so he doesn't have a place to call home.
Likes -
Perverted books.
Guns.
Reading in general.
Dislikes -
Blood (or the color red in general)
His own life.
OOC: Edit,again. Roleplaying Characters: Chuukaen Umara Kyo Tsuchimura Keiude,Yabushi No 4th RPC RPG Stats: Shinobi Rank: Genin E-rank Village: Kirigakure/Konohagakure Fame: 0 Reputation: Training Points: 35 Inventory: Gosunkugi kougake(Spiked Vambrace) (On left arm), 2 Kunai,5 Shuriken, Tekagi(wrapped around with a rope on his wrist for quick equiping)/2 Fuuma Shuriken,1 Kunai, 10 Shuriken
Name: Nikusei
Race: Dwarf
Sex: Male
Birthday: January 3rd
Age: 22
Guild Rank: Newbie
Class: Blacksmith
Level - Â (You start at level 1)
Experience 0/1000 (Every 1000 exp you gain a new level)
Health Points(HP) - 100/100
Magic Points(MP) - 20/20
Inventory
Weapons - Makes various kinds
Equipment - Makes various armor, but under wears a brown leather tunic and shorts with black shoes.
Bag - Blacksmith Hammer, Various Metals, 5 healing potions, 2 mana potions
Stats (You start with 30 points. Every level you gain 3 points. Every NEW rank, you gain 2 points more then you did the last rank. For example, Newbie > Rookie = 2 points. Rookie > Corporal = 4 points.)
Vitality - 6
Strength - 12
Power - 0
Dexterity - 5
Agility - 5
Intelligence - 2
Special Skills, Abilities, Powers and Attacks
Traveling Workstation: 5 MP - Kai creates a work station (a forge and anvil) at his current location allowing him to make new items
Blacksmihing - Since he was a child Kai had been skilled in the ays of the forge. He is able to create great weapons and armor using various metals and other tools.
Chain weapon - Whenever Kai is going to use a weapon, he attached a chain to it which is attached to his own arm. With this he cannot lose the weapon and can easily retrieve it. He can easilky get rid of this by using the right tool.
Personality/Background
Kai was born into a family of knights. Instead of learning to be a knight, he started to learn how to make them better knights with better weapons and armor. He taught himself to make weapons and armor and often practiced against dummies with the weapons he made. This is what he likes doing and is often in fact training to become better
Likes
- Â Working in the Forges,
- Cleaning blood off weapons,
- making blood on weapons
- Training
- Helping (most of the time)
Dislikes
- Â Watching a fight ; he would rather be in it
_________________
Quote:
Fegte says:
Please? I know you hate me.
Alex: Has one day to learn to make a Turkey.... says:
No.... I loathe you.
Big difference.
Quote:
Somebody: Team Deathmatch 1337 says:
lolz
New duty
Fegte's bitch
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